| [10657] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [10659] | 23 | *      Cyrill Burgener | 
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| [10657] | 24 | * | 
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|  | 25 | */ | 
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|  | 26 |  | 
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|  | 27 | /** | 
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| [10659] | 28 | @file HoverShip.cc | 
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| [10929] | 29 | @brief Implementation of the HoverShip control | 
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| [10657] | 30 | */ | 
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|  | 31 |  | 
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| [10659] | 32 | #include "HoverShip.h" | 
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| [10657] | 33 | #include "core/CoreIncludes.h" | 
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| [11041] | 34 | #include "core/XMLPort.h" | 
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| [10657] | 35 |  | 
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| [11041] | 36 | #include <BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> | 
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|  | 37 |  | 
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| [10657] | 38 | namespace orxonox | 
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|  | 39 | { | 
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| [10659] | 40 | RegisterClass(HoverShip); | 
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| [10657] | 41 |  | 
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| [10659] | 42 | HoverShip::HoverShip(Context* context) : SpaceShip(context) | 
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| [10657] | 43 | { | 
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| [10659] | 44 | RegisterObject(HoverShip); | 
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| [10784] | 45 | enableCollisionCallback(); | 
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|  | 46 | isFloor_ = false; | 
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| [11041] | 47 | jumpBoost_ = 0; | 
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| [10657] | 48 | } | 
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|  | 49 |  | 
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| [10784] | 50 | void HoverShip::moveFrontBack(const Vector2& value) | 
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|  | 51 | { this->steering_.z -= value.x; } | 
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| [10694] | 52 |  | 
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|  | 53 | void HoverShip::moveRightLeft(const Vector2& value) | 
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|  | 54 | { this->steering_.x += value.x; } | 
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|  | 55 |  | 
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|  | 56 | void HoverShip::moveUpDown(const Vector2& value) | 
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|  | 57 | { this->steering_.y += value.x; } | 
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|  | 58 |  | 
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| [10784] | 59 | void HoverShip::rotateYaw(const Vector2& value) | 
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|  | 60 | { | 
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|  | 61 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x); | 
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| [10694] | 62 |  | 
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| [10784] | 63 | Pawn::rotateYaw(value); | 
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|  | 64 | } | 
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|  | 65 |  | 
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|  | 66 | void HoverShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 67 | { | 
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|  | 68 | SUPER(HoverShip, XMLPort, xmlelement, mode); | 
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|  | 69 |  | 
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|  | 70 | XMLPortParam(HoverShip, "jumpBoost", setJumpBoost, getJumpBoost, xmlelement, mode); | 
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|  | 71 | } | 
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|  | 72 |  | 
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| [10929] | 73 | /** | 
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|  | 74 | @brief | 
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|  | 75 | Removed, does nothing. | 
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| [10784] | 76 | @param value | 
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|  | 77 | */ | 
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|  | 78 | void HoverShip::rotatePitch(const Vector2& value) { } | 
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|  | 79 |  | 
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|  | 80 | /** | 
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|  | 81 | @brief | 
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| [10929] | 82 | Removed, does nothing. | 
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| [10784] | 83 | @param value | 
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|  | 84 | */ | 
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|  | 85 | void HoverShip::rotateRoll(const Vector2& value) { } | 
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|  | 86 |  | 
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| [10929] | 87 | /** | 
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|  | 88 | @brief | 
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|  | 89 | Checks if the ship is touching the floor. The ship can only jump if there is contact with someting beneath it. | 
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|  | 90 | */ | 
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| [10760] | 91 | bool HoverShip::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) | 
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| [10694] | 92 | { | 
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| [10784] | 93 | SpaceShip::collidesAgainst(otherObject, cs, contactPoint); | 
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|  | 94 | //SUPER(HoverShip, collidesAgainst, otherObject, cs, contactPoint); | 
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| [10760] | 95 |  | 
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| [10784] | 96 | if (contactPoint.m_normalWorldOnB.y() > 0.6 | 
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|  | 97 | && this->getVelocity().y < 1) { | 
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| [10694] | 98 | this->isFloor_ = true; | 
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| [10784] | 99 | } else { | 
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| [10694] | 100 | this->isFloor_ = false; | 
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| [10784] | 101 | } | 
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| [10694] | 102 |  | 
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|  | 103 | return false; | 
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|  | 104 | } | 
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|  | 105 |  | 
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| [10929] | 106 | /** | 
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|  | 107 | @brief | 
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|  | 108 | Makes the ship jump | 
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|  | 109 | @param bBoost | 
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|  | 110 | */ | 
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| [10694] | 111 | void HoverShip::boost(bool bBoost) { | 
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| [10784] | 112 | if (bBoost && this->isFloor_) | 
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| [10694] | 113 | { | 
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| [10784] | 114 | this->setVelocity( | 
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|  | 115 | this->getVelocity().x, | 
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|  | 116 | jumpBoost_, | 
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|  | 117 | this->getVelocity().z | 
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|  | 118 | ); | 
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| [10694] | 119 | this->isFloor_ = false; | 
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| [10784] | 120 | } | 
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| [10694] | 121 | } | 
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| [10657] | 122 | } | 
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