| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Manuel Meier | 
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| 24 | *   Co-authors: | 
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| 25 | *      Cyrill Burgener | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file Hover.cc | 
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| 31 | @brief Implementation of the Hover class. Sets up the whole Minigame | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "Hover.h" | 
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| 35 |  | 
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| 36 | #include "HoverOrigin.h" | 
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| 37 | #include "HoverWall.h" | 
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| 38 | #include "HoverFlag.h" | 
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| 39 | #include "MazeGenerator.h" | 
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| 40 | #include "core/CoreIncludes.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 | RegisterUnloadableClass(Hover); | 
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| 45 |  | 
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| 46 | Hover::Hover(Context* context) : Gametype(context) | 
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| 47 | { | 
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| 48 | RegisterObject(Hover); | 
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| 49 |  | 
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| 50 | this->origin_ = nullptr; | 
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| 51 | this->numberOfFlags_ = 1; | 
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| 52 | this->firstTick_ = true; | 
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| 53 |  | 
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| 54 | this->setHUDTemplate("HoverHUD"); | 
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| 55 | } | 
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| 56 |  | 
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| 57 | void Hover::tick(float dt) | 
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| 58 | { | 
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| 59 | SUPER(Hover, tick, dt); | 
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| 60 |  | 
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| 61 | if(this->firstTick_ && this->origin_) | 
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| 62 | { | 
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| 63 | this->firstTick_ = false; | 
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| 64 |  | 
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| 65 | int numCells = this->origin_->getNumCells(); | 
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| 66 | int cellSize = this->origin_->getCellSize(); | 
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| 67 | int cellHeight = this->origin_->getCellHeight(); | 
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| 68 |  | 
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| 69 | MazeGenerator generator(numCells); | 
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| 70 | generator.generateMaze(); | 
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| 71 | generator.renderMaze(); | 
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| 72 |  | 
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| 73 | int* levelcode = generator.getLevelcode(); | 
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| 74 |  | 
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| 75 | //Outer Walls | 
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| 76 | for(int i = 0; i<numCells; i++){ | 
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| 77 | (new HoverWall(origin_->getContext()))->init(0,        i+1,      cellSize, cellHeight, 1); | 
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| 78 | (new HoverWall(origin_->getContext()))->init(numCells, i+1,      cellSize, cellHeight, 1); | 
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| 79 | (new HoverWall(origin_->getContext()))->init(i+1,      0,        cellSize, cellHeight, 2); | 
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| 80 | (new HoverWall(origin_->getContext()))->init(i+1,      numCells, cellSize, cellHeight, 2); | 
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| 81 | } | 
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| 82 |  | 
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| 83 | //Generate inner Walls according to levelcode | 
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| 84 | for(int y=0; y<numCells; y++){ | 
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| 85 | for(int x=0; x<numCells; x++){ | 
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| 86 | switch(levelcode[ y * numCells + x ]){ | 
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| 87 | case 1: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1); | 
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| 88 | break; | 
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| 89 | case 3: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1); | 
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| 90 | case 2: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 0); | 
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| 91 | default: break; | 
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| 92 | } | 
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| 93 | } | 
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| 94 | } | 
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| 95 |  | 
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| 96 | //Generate 5 flags randomly | 
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| 97 | for ( int i = 0; i < 5; i++ ) | 
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| 98 | { | 
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| 99 | HoverFlag* flag = new HoverFlag(origin_->getContext()); | 
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| 100 | flag->init(rand()%numCells, rand()%numCells, cellSize); | 
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| 101 | flags_.push_back(flag); | 
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| 102 | } | 
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| 103 |  | 
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| 104 | }//firsttick end | 
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| 105 |  | 
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| 106 | // Check if ship collided with one of the flags | 
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| 107 | for ( unsigned int i = 0; i < flags_.size(); i++ ){ | 
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| 108 | if(flags_[i]->getCollided()){ | 
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| 109 | flags_[i]->destroyLater(); | 
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| 110 | flags_.erase (flags_.begin()+i); | 
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| 111 | } | 
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| 112 | } | 
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| 113 | numberOfFlags_ = flags_.size(); | 
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| 114 | } | 
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| 115 | } | 
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