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source: code/trunk/src/modules/gametypes/SpaceRaceManager.cc @ 9016

Last change on this file since 9016 was 9016, checked in by jo, 12 years ago

Merging presentation2011 branch to trunk. Please check for possible bugs.

File size: 5.5 KB
RevLine 
[8911]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[8968]23 *     Celine Eggenberger
[8911]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SpaceRaceManager.h"
[8934]30#include "SpaceRace.h"
[8940]31#include "infos/PlayerInfo.h"
[8911]32
33#include "core/XMLPort.h"
34
35#include "core/CoreIncludes.h"
36
37#include "util/Convert.h"
38#include "util/Math.h"
39
[8968]40
41
[8911]42namespace orxonox
43{
[8940]44    CreateFactory(SpaceRaceManager);
[8911]45
46    SpaceRaceManager::SpaceRaceManager(BaseObject* creator) : BaseObject(creator)
47    {
48        RegisterObject(SpaceRaceManager);
[8944]49         
[8968]50        this->firstcheckpointvisible_=false;
51         
[8911]52    }
53
[8970]54    SpaceRaceManager::~SpaceRaceManager()
[8915]55    {
56        if (this->isInitialized())
57        {
58            for (size_t i = 0; i < this->checkpoints_.size(); ++i)
59                this->checkpoints_[i]->destroy();
60        }
61    }
[8970]62   
63    void SpaceRaceManager::addCheckpoint(RaceCheckPoint* checkpoint)
[8915]64    {
65        this->checkpoints_.push_back(checkpoint);
66    }
67
68    RaceCheckPoint* SpaceRaceManager::getCheckpoint(unsigned int index) const
69    {
70        if (index < this->checkpoints_.size())
71            return this->checkpoints_[index];
72        else
73            return 0;
74    }
75   
[8959]76    int SpaceRaceManager::getIndex(RaceCheckPoint* r) 
77    {
[8970]78        for (size_t i = 0; i < this->checkpoints_.size(); ++i)
79            if (this->checkpoints_[i]==r) {return i;}
[8959]80           
[8970]81        return -1;
[8959]82    }
83   
[8970]84    void SpaceRaceManager::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[8911]85    {
86        SUPER(SpaceRaceManager, XMLPort, xmlelement, mode);
87
[8979]88       
[8940]89        XMLPortObject(SpaceRaceManager, RaceCheckPoint, "checkpoints", addCheckpoint, getCheckpoint,  xmlelement, mode);
[8911]90    }
91   
92    void SpaceRaceManager::tick(float dt)
93    {
[8970]94        SUPER(SpaceRaceManager,tick,dt);
[8968]95     
[8970]96        if(this->checkpoints_[0] != NULL && !this->firstcheckpointvisible_)
97        {
98            this->checkpoints_[0]->setRadarVisibility(true);
[8983]99            this->firstcheckpointvisible_=true;
[8970]100        }
[8940]101         
[8970]102        for (size_t i = 0; i < this->checkpoints_.size(); ++i)
103        {
104            if(this->checkpoints_[i]->reached_!=NULL)
[8959]105                this->checkpointReached(this->checkpoints_[i],this->checkpoints_[i]->reached_);
[8970]106        }
[8959]107    }
108   
109   
[8970]110    void SpaceRaceManager::checkpointReached(RaceCheckPoint* check, PlayerInfo* player)
111    {
112        SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype().get());
[8959]113        assert(gametype);
114       
[8970]115        bool b =false;   
116           
117        int index=gametype->getCheckpointReached(player);
118        Vector3 v=Vector3 (-1,-1,-1);
119        if (index>-1)
120        {
121            RaceCheckPoint* tmp= this->getCheckpoint(index);
122            v= tmp->getNextcheckpoint();
[8968]123       
[8970]124            if (this->getCheckpoint(v.x) == check)
125            {
126                b = true;
127            }   
[8959]128       
[8970]129            if (this->getCheckpoint(v.y) == check)
130            {
131                b = true;
132            }   
133            if (this->getCheckpoint(v.z) == check)
134            {
135                b = true;
136            }   
137        }
138        else
139        {
140            b = (this->getIndex(check) == 0);
141        }
142           
[8959]143        if (gametype && b)
144        {
145            gametype->clock_.capture();
146            float time = gametype->clock_.getSecondsPrecise();
[8968]147            if (check->getTimeLimit()!=0 && time > check->getTimeLimit())
[8959]148            {
149                gametype->timeIsUp();
150                gametype->end();
151            }
152            else if (check->getLast())
153                gametype->end();
154            else
[8983]155                                {
[8970]156                if (index > -1)this->setRadVis(player,false);
[8979]157                        else this->getCheckpoint(0)->setRadarVisibility(false);
[8959]158                gametype->newCheckpointReached(check,player);
[8983]159               
[8968]160               
161                this->setRadVis(player, true);
[8959]162            }
163        }
[8970]164        check->reached_=NULL;
[8959]165    }
166   
[8970]167    void SpaceRaceManager::setRadVis(PlayerInfo* player, bool b)
168    {
169        SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype().get());
[8968]170        assert(gametype);
[8970]171        int index = gametype->getCheckpointReached(player);
172        Vector3 v = Vector3(-1,-1,-1);
173        RaceCheckPoint* tmp = this->getCheckpoint(index);
174        v = tmp->getNextcheckpoint();
[8959]175   
[8970]176        if(v.x > -1)
177        {
178            this->getCheckpoint(v.x)->setRadarVisibility(b);
179            this->getCheckpoint(v.x)->settingsChanged();
180        }
181        if(v.y > -1)
182        {
183            this->getCheckpoint(v.y)->setRadarVisibility(b);
184            this->getCheckpoint(v.y)->settingsChanged();
185        }
186        if(v.z > -1)
187        {
188            this->getCheckpoint(v.z)->setRadarVisibility(b);
[8983]189           this->getCheckpoint(v.z)->settingsChanged();
[8970]190        }
[8983]191       
192       
[8968]193    }
[8959]194   
[8970]195}
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