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source: code/trunk/src/modules/gametypes/SpaceRace.h @ 9260

Last change on this file since 9260 was 9260, checked in by landauf, 12 years ago

cleaned up new SpaceRace classes (no functional code-changes):

  • formatting
  • naming of variables, arguments, functions
  • unused and duplicate code
  • public member variables
  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Mauro Salomon
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpaceRace_H__
30#define _SpaceRace_H__
31
32#include "gametypes/GametypesPrereqs.h"
33
34#include <set>
35#include <string>
36# include <vector>
37
38#include <util/Clock.h>
39
40#include "gametypes/Gametype.h"
41
42#include "SpaceRaceManager.h"
43
44namespace orxonox
45{
46    /**
47    @brief
48        The SpaceRace class enables the creation of a space race level, where the player has to reach check points in a given order.
49    */
50    class _GametypesExport SpaceRace : public Gametype
51    {
52        friend class RaceCheckPoint;
53
54
55        public:
56            SpaceRace(BaseObject* creator);
57            virtual ~SpaceRace() {}
58
59            void tick(float dt);
60
61            virtual void start();
62            virtual void end();
63
64            virtual void newCheckpointReached(RaceCheckPoint* checkpoint, PlayerInfo* player);
65
66            inline void setCheckpointReached(int index, PlayerInfo* player)
67                { this->checkpointReached_[player] = index;}
68            inline int getCheckpointReached(PlayerInfo* player)
69                { return this->checkpointReached_[player]; }
70
71            inline void setTimeIsUp()
72                { this->bTimeIsUp_ = true;}
73            inline Clock& getClock()
74                { return this->clock_; }
75
76            bool allowPawnHit(Pawn* victim, Pawn* originator);
77            bool allowPawnDamage(Pawn* victim, Pawn* originator);
78            bool allowPawnDeath(Pawn* victim, Pawn* originator);
79
80        protected:
81            virtual void playerEntered(PlayerInfo* player); ///< Initializes values.
82
83        private:
84            bool cantMove_;
85            std::map<PlayerInfo*, int> checkpointReached_; ///< The number of the last check point reached by each player.
86            bool bTimeIsUp_;                               ///< True if one of the check points is reached too late.
87
88            Clock clock_; ///< The clock starts running at the beginning of the game. It is used to give the time at each check point, the give the time at the end of the game, and to stop the game if a check point is reached too late.
89    };
90}
91
92#endif /* _SpaceRace_H__ */
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