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source: code/trunk/src/modules/gametypes/SpaceRace.cc @ 8706

Last change on this file since 8706 was 8706, checked in by dafrick, 13 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *     Mauro Salomon
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SpaceRace.h"
30
31#include "core/CoreIncludes.h"
32#include "network/Host.h"
33#include <util/Clock.h>
34#include <util/Math.h>
35#include "util/Convert.h"
36
37namespace orxonox
38{
39    CreateUnloadableFactory(SpaceRace);
40   
41    SpaceRace::SpaceRace(BaseObject* creator) : Gametype(creator)
42    {
43        RegisterObject(SpaceRace);
44        this->bCheckpointsReached_ = 0;
45        this->bTimeIsUp_ = false;
46        this->numberOfBots_ = 0;
47    }
48   
49    void SpaceRace::end()
50    {
51        this->Gametype::end();
52         
53        if (this->bTimeIsUp_)
54        {
55            this->clock_.capture();
56            int s = this->clock_.getSeconds();
57            int ms = this->clock_.getMilliseconds()-1000*s;
58            const std::string& message = multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds !!\n"
59                        + "You didn't reach the check point " + multi_cast<std::string>(this->bCheckpointsReached_+1)
60                        + " before the time limit. You lose!";
61            COUT(3) << message;
62            const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
63            Host::Broadcast(message);
64        }
65        else
66        {
67            this->clock_.capture();
68            int s = this->clock_.getSeconds();
69            int ms = this->clock_.getMilliseconds()-1000*s;
70            const std::string& message = "You win!! You have reached the last check point after "+ multi_cast<std::string>(s)
71                        + "." + multi_cast<std::string>(ms) + " seconds.";
72            COUT(3) << message << std::endl;
73            const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
74            Host::Broadcast(message);
75            float time = this->clock_.getSecondsPrecise();
76            this->scores_.insert(time);
77            std::set<float>::iterator it;
78            for (it=this->scores_.begin(); it!=this->scores_.end(); it++)
79            COUT(3) <<  multi_cast<std::string>(*it) << std::endl;
80        }
81    }
82
83    void SpaceRace::start()
84    {
85        Gametype::start();
86
87        std::string message("The match has started! Reach the check points as quickly as possible!");
88        COUT(3) << message << std::endl;
89        Host::Broadcast(message);
90    }
91   
92    void SpaceRace::newCheckpointReached()
93    {
94        this->bCheckpointsReached_++;
95        this->clock_.capture();
96        int s = this->clock_.getSeconds();
97        int ms = this->clock_.getMilliseconds()-1000*s;
98        const std::string& message = "Checkpoint " + multi_cast<std::string>(this->getCheckpointsReached())
99                        + " reached after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms)
100                        + " seconds.\n";
101        COUT(3) << message;
102        const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
103        Host::Broadcast(message);
104    }
105
106}
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