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source: code/trunk/src/modules/gametypes/SpaceRace.cc @ 11071

Last change on this file since 11071 was 11071, checked in by landauf, 4 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 4.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *     Mauro Salomon
24 *   Co-authors:
25 *      Celine Egger
26 *
27 */
28
29#include "SpaceRace.h"
30
31#include "items/Engine.h"
32
33#include "core/CoreIncludes.h"
34#include "chat/ChatManager.h"
35#include "util/Convert.h"
36#include "util/Math.h"
37#include "SpaceRaceBot.h"
38#include "items/Engine.h"
39
40namespace orxonox
41{
42    RegisterUnloadableClass(SpaceRace);
43
44    SpaceRace::SpaceRace(Context* context) : Gametype(context)
45    {
46        RegisterObject(SpaceRace);
47
48        this->botclass_ = Class(SpaceRaceBot);//ClassByString("")
49        this->cantMove_ = false;
50        this->bTimeIsUp_ = false;
51        this->numberOfBots_ = 0; // quick fix: don't allow default-bots to enter the race
52                                 // remove this line, if a raceBot has been created.
53    }
54
55    void SpaceRace::end()
56    {
57        this->clock_.capture();
58        int s = this->clock_.getSeconds();
59        int ms = static_cast<int>(this->clock_.getMilliseconds() - 1000*s);
60        std::string message;
61
62        if (this->bTimeIsUp_)
63        {
64            message = multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds !!\n"
65                        + "You didn't reach the check point  before the time limit. You lose!";
66        }
67        else
68        {
69            message = "You win!! You have reached the last check point after "+ multi_cast<std::string>(s)
70                        + "." + multi_cast<std::string>(ms) + " seconds.";
71        }
72        if (!this->hasEnded())
73        {
74            this->getGametypeInfo()->sendAnnounceMessage(message);
75            ChatManager::message(message);
76        }
77        this->Gametype::end();
78    }
79
80    void SpaceRace::tick(float dt)
81    {
82        SUPER(SpaceRace,tick,dt);
83
84        // spawn the players already when the countdown starts, but deactivate their engines
85        if (this->isStartCountdownRunning() && !this->cantMove_)
86        {
87            this->spawnPlayersIfRequested();
88            this->cantMove_ = true;
89
90            for (Engine* engine : ObjectList<Engine>())
91                engine->setActive(false);
92        }
93
94        // activate the engines again if the countdown ends
95        if (!this->isStartCountdownRunning() && this->cantMove_)
96        {
97            for (Engine* engine : ObjectList<Engine>())
98                engine->setActive(true);
99
100            this->cantMove_= false;
101
102            std::string message = "The match has started! Reach the check points as quickly as possible!";
103            this->getGametypeInfo()->sendAnnounceMessage(message);
104            ChatManager::message(message);
105        }
106    }
107
108    void SpaceRace::newCheckpointReached(RaceCheckPoint* checkpoint, PlayerInfo* player)
109    {
110        this->checkpointReached_[player] = checkpoint;
111
112        this->clock_.capture();
113        int s = this->clock_.getSeconds();
114        int ms = this->clock_.getMilliseconds() % 1000;
115
116        const std::string& message = "Checkpoint " + multi_cast<std::string>(checkpoint->getCheckpointIndex() + 1)
117            + " reached after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds.";
118        this->getGametypeInfo()->sendAnnounceMessage(message);
119        ChatManager::message(message);
120    }
121
122    bool SpaceRace::allowPawnHit(Pawn* victim, Pawn* originator)
123    {
124        return false;
125    }
126
127    bool SpaceRace::allowPawnDamage(Pawn* victim, Pawn* originator)
128    {
129        return false;
130    }
131
132    bool SpaceRace::allowPawnDeath(Pawn* victim, Pawn* originator)
133    {
134        return false;
135    }
136}
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