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source: code/trunk/src/modules/gametypes/RaceCheckPoint.h @ 9260

Last change on this file since 9260 was 9260, checked in by landauf, 12 years ago

cleaned up new SpaceRace classes (no functional code-changes):

  • formatting
  • naming of variables, arguments, functions
  • unused and duplicate code
  • public member variables
  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Mauro Salomon
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _RaceCheckPoint_H__
30#define _RaceCheckPoint_H__
31
32#include "gametypes/GametypesPrereqs.h"
33#include "objects/triggers/DistanceMultiTrigger.h"
34#include "interfaces/RadarViewable.h"
35
36namespace orxonox
37{
38    /**
39    @brief
40        The RaceCheckPoint class enables the creation of a check point to use in a SpaceRace level.
41        Don't forget to control the indexes of your check points and to set one last check point
42    */
43    class _GametypesExport RaceCheckPoint : public DistanceMultiTrigger, public RadarViewable
44    {
45        public:
46            RaceCheckPoint(BaseObject* creator);
47            virtual ~RaceCheckPoint();
48
49            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
50
51            inline void setCheckpointIndex(int checkpointIndex)
52                { this->checkpointIndex_ = checkpointIndex; }
53            inline int getCheckpointIndex() const
54                { return this->checkpointIndex_; }
55
56            inline void setNextcheckpoint(const Vector3& checkpoints)
57                { this->nextcheckpoints_ = checkpoints; }
58            inline void setNextcheckpoint(float x, float y, float z)
59                { this->setNextcheckpoint(Vector3(x, y, z)); }
60            inline const Vector3& getNextcheckpoint() const
61                { return this->nextcheckpoints_; }
62
63            inline void setLast(bool isLast)
64                { this->bIsLast_ = isLast; }
65            inline bool isLast() const
66                { return this->bIsLast_; }
67
68            virtual void setTimelimit(float timeLimit);
69            inline float getTimeLimit() const
70                { return this->timeLimit_; }
71
72            inline PlayerInfo* getPlayer() const
73                { return this->player_; }
74            inline void resetPlayer()
75                { this->player_ = NULL; }
76
77        protected:
78            virtual void fire(bool bIsTriggered, BaseObject* originator);
79
80            inline const WorldEntity* getWorldEntity() const
81                { return this; }
82
83        private:
84            int checkpointIndex_;     ///< The index of this check point. The race starts with the check point with the index 0
85            Vector3 nextcheckpoints_; ///< the indexes of the next check points
86            bool bIsLast_;            ///< True if this check point is the last of the level. There can be only one last check point for each level and there must be a last check point in the level.
87            float timeLimit_;         ///< The time limit (from the start of the level) to reach this check point. If the check point is reached after this time, the game ends and the player looses.
88            PlayerInfo* player_;      ///< The player that reached the checkpoint
89    };
90}
91
92#endif /* _RaceCheckPoint_H__ */
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