| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Leo Merholz | 
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| 24 | *      Pascal Schärli | 
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| 25 | *   Co-authors: | 
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| 26 | *      ... | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | @file FlappyOrx.h | 
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| 32 | @brief Gametype. | 
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| 33 | @ingroup FlappyOrx | 
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| 34 | */ | 
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| 35 |  | 
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| 36 | #ifndef _FlappyOrx_H__ | 
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| 37 | #define _FlappyOrx_H__ | 
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| 38 |  | 
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| 39 | #include "flappyorx/FlappyOrxPrereqs.h" | 
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| 40 |  | 
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| 41 |  | 
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| 42 | #include "gametypes/Deathmatch.h" | 
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| 43 | #include <vector> | 
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| 44 |  | 
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| 45 | namespace orxonox | 
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| 46 | { | 
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| 47 | struct Circle{ | 
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| 48 | float r; | 
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| 49 | float x; | 
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| 50 | float y; | 
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| 51 | Circle(float new_r, float new_x, float new_y){ | 
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| 52 | r=new_r; | 
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| 53 | x=new_x; | 
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| 54 | y=new_y; | 
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| 55 | } | 
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| 56 | Circle(){ | 
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| 57 | r=0; | 
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| 58 | x=0; | 
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| 59 | y=0; | 
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| 60 | } | 
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| 61 | }; | 
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| 62 |  | 
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| 63 | class _FlappyOrxExport FlappyOrx : public Deathmatch | 
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| 64 | { | 
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| 65 | public: | 
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| 66 | FlappyOrx(Context* context); | 
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| 67 |  | 
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| 68 | virtual void start() override; | 
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| 69 | virtual void end() override; | 
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| 70 | virtual void death(); | 
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| 71 |  | 
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| 72 | void updatePlayerPos(float x); | 
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| 73 | void createAsteroid(Circle &c); | 
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| 74 | void asteroidField(float x, float y, float slope); | 
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| 75 | void spawnTube(); | 
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| 76 |  | 
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| 77 | int getPoints(){return this->point;} | 
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| 78 |  | 
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| 79 | void levelUp(); | 
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| 80 |  | 
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| 81 | bool isDead(); | 
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| 82 | void setDead(bool value); | 
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| 83 |  | 
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| 84 | FlappyOrxShip* getPlayer(); | 
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| 85 |  | 
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| 86 | inline void setSpeedBase(float speedBase){ this-> speedBase =  speedBase;} | 
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| 87 | inline float  getSpeedBase(){ return speedBase;} | 
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| 88 | inline void setSpeedIncrease(float speedIncrease){ this-> speedIncrease =  speedIncrease;} | 
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| 89 | inline float  getSpeedIncrease(){ return speedIncrease;} | 
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| 90 |  | 
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| 91 | inline void setTubeDistanceBase(float tubeDistanceBase){ this-> tubeDistanceBase =  tubeDistanceBase;} | 
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| 92 | inline float  getTubeDistanceBase(){ return tubeDistanceBase;} | 
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| 93 | inline void setTubeDistanceIncrease(float tubeDistanceIncrease){ this-> tubeDistanceIncrease =  tubeDistanceIncrease;} | 
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| 94 | inline float  getTubeDistanceIncrease(){ return tubeDistanceIncrease;} | 
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| 95 |  | 
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| 96 |  | 
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| 97 | bool bIsDead; | 
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| 98 | bool firstGame; | 
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| 99 | std::string sDeathMessage; | 
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| 100 |  | 
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| 101 | private: | 
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| 102 | void clearCircles(); | 
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| 103 | bool circleCollision(Circle &c1, Circle &c2); | 
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| 104 | int addIfPossible(Circle c); | 
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| 105 |  | 
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| 106 | int point; | 
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| 107 |  | 
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| 108 | float speedBase; | 
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| 109 | float speedIncrease; | 
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| 110 |  | 
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| 111 | float tubeDistanceBase; | 
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| 112 | float tubeDistanceIncrease; | 
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| 113 | float tubeDistance; | 
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| 114 | float tubeOffsetX; | 
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| 115 |  | 
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| 116 | WeakPtr<FlappyOrxShip> player; | 
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| 117 | std::queue<float> tubes;                  //Saves Position of Tubes | 
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| 118 | std::queue<MovableEntity*> asteroids;   //Stores Asteroids which build up the tubes | 
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| 119 |  | 
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| 120 | const static int NUM_CIRCLES = 6; | 
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| 121 | int circlesUsed; | 
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| 122 | Circle circles[NUM_CIRCLES]; | 
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| 123 |  | 
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| 124 | const static int NUM_ASTEROIDS = 5; | 
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| 125 |  | 
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| 126 | const std::string Asteroid5[5] = {"Asteroid3_1","Asteroid3_2","Asteroid3_3","Asteroid3_4","Asteroid3_5"}; | 
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| 127 | const std::string Asteroid10[5] = {"Asteroid6_1","Asteroid6_2","Asteroid6_3","Asteroid6_4","Asteroid6_5"}; | 
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| 128 | const std::string Asteroid15[5] = {"Asteroid9_1","Asteroid9_2","Asteroid9_3","Asteroid9_4","Asteroid9_5"}; | 
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| 129 | const std::string Asteroid20[5] = {"Asteroid12_1","Asteroid12_2","Asteroid12_3","Asteroid12_4","Asteroid12_5"}; | 
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| 130 |  | 
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| 131 | const std::vector<std::string> DeathMessage7 = { | 
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| 132 | "You should really try that again", | 
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| 133 | "You can do better, can you?", | 
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| 134 | "Hey, maybe you get a participation award, that's good isn't it?", | 
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| 135 | "Congratulations, you get a medal, a wooden one", | 
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| 136 | "That was flappin bad!", | 
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| 137 | "Well, that was a waste of time", | 
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| 138 | "You suck!", | 
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| 139 | "Maybe try SuperOrxoBros. That game is not as hard.", | 
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| 140 | "Here's a tip: Try not to fly into these grey thingies.", | 
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| 141 | "We won't comment on that."}; | 
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| 142 | const std::vector<std::string> DeathMessage20 = { | 
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| 143 | "Getting better!", | 
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| 144 | "Training has paid off, huh?", | 
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| 145 | "Good average!", | 
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| 146 | "That was somehow enjoyable to watch", | 
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| 147 | "Flappin average", | 
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| 148 | "Getting closer to something", | 
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| 149 | "That wasn't crap, not bad", | 
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| 150 | "Surprisingly not bad."}; | 
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| 151 | const std::vector<std::string> DeathMessage30 = { | 
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| 152 | "Flappin great", | 
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| 153 | "Good job!", | 
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| 154 | "Okay, we give you a shiny medal, not a golden one, tough", | 
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| 155 | "Maybe you should do that professionally", | 
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| 156 | "That was really good,!", | 
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| 157 | "We are proud of you"}; | 
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| 158 | const std::vector<std::string> DeathMessageover30 = { | 
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| 159 | "You're flappin amazing", | 
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| 160 | "Fucking great job", | 
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| 161 | "Wow, we're really impressed", | 
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| 162 | "We will honor you!", | 
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| 163 | "Please, please do that again!", | 
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| 164 | "Take that golden medal! You've earned it", | 
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| 165 | "We are completely speechless! That was magnificent"}; | 
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| 166 |  | 
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| 167 |  | 
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| 168 |  | 
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| 169 |  | 
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| 170 | }; | 
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| 171 | } | 
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| 172 |  | 
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| 173 | #endif /* _FlappyOrx_H__ */ | 
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