| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Sven Stucki | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file MoveToDockingTarget.h | 
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| 31 |     @brief Definition of the MoveToDockingTarget class. | 
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| 32 |     @ingroup Docking | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #include "MoveToDockingTarget.h" | 
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| 36 |  | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 |     CreateFactory(MoveToDockingTarget); | 
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| 42 |  | 
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| 43 |     MoveToDockingTarget::MoveToDockingTarget(BaseObject *creator) : DockingAnimation(creator) | 
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| 44 |     { | 
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| 45 |         RegisterObject(MoveToDockingTarget); | 
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| 46 |     } | 
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| 47 |  | 
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| 48 |     MoveToDockingTarget::~MoveToDockingTarget() { | 
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| 49 |  | 
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| 50 |     } | 
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| 51 |  | 
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| 52 |     bool MoveToDockingTarget::docking(PlayerInfo *player) | 
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| 53 |     { | 
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| 54 |         assert(this->parent_); | 
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| 55 |  | 
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| 56 |         DockingController *dockingController = new DockingController(this); | 
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| 57 |         dockingController->setDock(this->parent_); | 
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| 58 |         dockingController->setPlayer(player); | 
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| 59 |         dockingController->takeControl(true); | 
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| 60 |  | 
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| 61 |         return true; | 
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| 62 |     } | 
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| 63 |  | 
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| 64 |     bool MoveToDockingTarget::release(PlayerInfo *player) | 
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| 65 |     { | 
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| 66 |         //TODO: Investigate strange things... | 
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| 67 |         this->parent_->detach((WorldEntity*)player->getControllableEntity()); | 
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| 68 |  | 
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| 69 |         this->parent_->undockingAnimationFinished(player); | 
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| 70 |         return true; | 
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| 71 |     } | 
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| 72 |  | 
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| 73 | } | 
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| 74 |  | 
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