| [8493] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Sven Stucki | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file MoveToDockingTarget.h | 
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|  | 31 | @brief Definition of the MoveToDockingTarget class. | 
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|  | 32 | @ingroup Docking | 
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|  | 33 | */ | 
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|  | 34 |  | 
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|  | 35 | #include "MoveToDockingTarget.h" | 
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|  | 36 |  | 
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|  | 37 | #include "core/XMLPort.h" | 
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|  | 38 |  | 
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|  | 39 | namespace orxonox | 
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|  | 40 | { | 
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|  | 41 | CreateFactory(MoveToDockingTarget); | 
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|  | 42 |  | 
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|  | 43 | MoveToDockingTarget::MoveToDockingTarget(BaseObject *creator) : DockingAnimation(creator) | 
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|  | 44 | { | 
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|  | 45 | RegisterObject(MoveToDockingTarget); | 
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|  | 46 | } | 
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|  | 47 |  | 
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|  | 48 | MoveToDockingTarget::~MoveToDockingTarget() { | 
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|  | 49 |  | 
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|  | 50 | } | 
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|  | 51 |  | 
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|  | 52 | bool MoveToDockingTarget::docking(PlayerInfo *player) | 
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|  | 53 | { | 
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| [8568] | 54 | assert(this->parent_); | 
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| [8544] | 55 |  | 
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|  | 56 | DockingController *dockingController = new DockingController(this); | 
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| [8568] | 57 | dockingController->setDock(this->parent_); | 
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| [8544] | 58 | dockingController->setPlayer(player); | 
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|  | 59 | dockingController->takeControl(true); | 
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|  | 60 |  | 
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| [8493] | 61 | return true; | 
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|  | 62 | } | 
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|  | 63 |  | 
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|  | 64 | bool MoveToDockingTarget::release(PlayerInfo *player) | 
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|  | 65 | { | 
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| [8544] | 66 | //TODO: Investigate strange things... | 
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| [8568] | 67 | this->parent_->detach((WorldEntity*)player->getControllableEntity()); | 
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| [8544] | 68 |  | 
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| [8568] | 69 | this->parent_->undockingAnimationFinished(player); | 
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| [8493] | 70 | return true; | 
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|  | 71 | } | 
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|  | 72 |  | 
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|  | 73 | } | 
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| [8501] | 74 |  | 
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