| [8493] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Sven Stucki | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file MoveToDockingTarget.h | 
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|  | 31 | @brief Definition of the MoveToDockingTarget class. | 
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|  | 32 | @ingroup Docking | 
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|  | 33 | */ | 
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|  | 34 |  | 
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|  | 35 | #include "MoveToDockingTarget.h" | 
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|  | 36 |  | 
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|  | 37 | #include "core/XMLPort.h" | 
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| [9667] | 38 | #include "core/CoreIncludes.h" | 
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| [8493] | 39 |  | 
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|  | 40 | namespace orxonox | 
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|  | 41 | { | 
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| [9667] | 42 | RegisterClass(MoveToDockingTarget); | 
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| [8493] | 43 |  | 
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| [9667] | 44 | MoveToDockingTarget::MoveToDockingTarget(Context* context) : DockingAnimation(context) | 
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| [8493] | 45 | { | 
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|  | 46 | RegisterObject(MoveToDockingTarget); | 
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|  | 47 | } | 
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|  | 48 |  | 
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|  | 49 | MoveToDockingTarget::~MoveToDockingTarget() { | 
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|  | 50 |  | 
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|  | 51 | } | 
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|  | 52 |  | 
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|  | 53 | bool MoveToDockingTarget::docking(PlayerInfo *player) | 
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|  | 54 | { | 
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| [8568] | 55 | assert(this->parent_); | 
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| [8544] | 56 |  | 
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| [9667] | 57 | DockingController *dockingController = new DockingController(this->getContext()); | 
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| [8568] | 58 | dockingController->setDock(this->parent_); | 
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| [8544] | 59 | dockingController->setPlayer(player); | 
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|  | 60 | dockingController->takeControl(true); | 
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|  | 61 |  | 
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| [8493] | 62 | return true; | 
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|  | 63 | } | 
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|  | 64 |  | 
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|  | 65 | bool MoveToDockingTarget::release(PlayerInfo *player) | 
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|  | 66 | { | 
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| [8544] | 67 | //TODO: Investigate strange things... | 
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| [9945] | 68 | //this->parent_->detach((WorldEntity*)player->getControllableEntity()); | 
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| [8544] | 69 |  | 
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| [9945] | 70 | //TODO: Check the issue with this detach call. | 
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|  | 71 | //I have removed the line because the detach call only caused a warning and terminated. And because I didn't find a attach call either. | 
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|  | 72 | //Didn't find the need for the line. | 
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| [8568] | 73 | this->parent_->undockingAnimationFinished(player); | 
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| [8493] | 74 | return true; | 
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|  | 75 | } | 
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|  | 76 |  | 
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|  | 77 | } | 
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| [8501] | 78 |  | 
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