| [8493] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Sven Stucki | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file MoveToDockingTarget.h | 
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 | 31 |     @brief Definition of the MoveToDockingTarget class. | 
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 | 32 |     @ingroup Docking | 
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 | 33 | */ | 
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 | 34 |  | 
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 | 35 | #include "MoveToDockingTarget.h" | 
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 | 36 |  | 
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 | 37 | #include "core/XMLPort.h" | 
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| [9667] | 38 | #include "core/CoreIncludes.h" | 
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| [8493] | 39 |  | 
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 | 40 | namespace orxonox | 
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 | 41 | { | 
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| [9667] | 42 |     RegisterClass(MoveToDockingTarget); | 
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| [8493] | 43 |  | 
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| [9667] | 44 |     MoveToDockingTarget::MoveToDockingTarget(Context* context) : DockingAnimation(context) | 
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| [8493] | 45 |     { | 
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 | 46 |         RegisterObject(MoveToDockingTarget); | 
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 | 47 |     } | 
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 | 48 |  | 
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 | 49 |     MoveToDockingTarget::~MoveToDockingTarget() { | 
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 | 50 |  | 
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 | 51 |     } | 
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 | 52 |  | 
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 | 53 |     bool MoveToDockingTarget::docking(PlayerInfo *player) | 
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 | 54 |     { | 
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| [8568] | 55 |         assert(this->parent_); | 
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| [8544] | 56 |  | 
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| [9667] | 57 |         DockingController *dockingController = new DockingController(this->getContext()); | 
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| [8568] | 58 |         dockingController->setDock(this->parent_); | 
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| [8544] | 59 |         dockingController->setPlayer(player); | 
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 | 60 |         dockingController->takeControl(true); | 
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 | 61 |  | 
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| [8493] | 62 |         return true; | 
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 | 63 |     } | 
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 | 64 |  | 
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 | 65 |     bool MoveToDockingTarget::release(PlayerInfo *player) | 
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 | 66 |     { | 
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| [8544] | 67 |         //TODO: Investigate strange things... | 
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| [9945] | 68 |         //this->parent_->detach((WorldEntity*)player->getControllableEntity()); | 
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| [8544] | 69 |  | 
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| [9945] | 70 |         //TODO: Check the issue with this detach call. | 
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 | 71 |         //I have removed the line because the detach call only caused a warning and terminated. And because I didn't find a attach call either. | 
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 | 72 |         //Didn't find the need for the line. | 
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| [8568] | 73 |         this->parent_->undockingAnimationFinished(player); | 
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| [8493] | 74 |         return true; | 
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 | 75 |     } | 
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 | 76 |  | 
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 | 77 | } | 
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| [8501] | 78 |  | 
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