| [8151] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [8493] | 23 |  *      Sven Stucki | 
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| [8151] | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file DockingEffect.cc | 
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 | 31 |     @brief Implementation of the DockingEffect class. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #include "DockingEffect.h" | 
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| [9667] | 35 | #include "core/CoreIncludes.h" | 
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| [8151] | 36 |  | 
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 | 37 | namespace orxonox | 
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 | 38 | { | 
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| [10624] | 39 |     RegisterAbstractClass(DockingEffect).inheritsFrom<BaseObject>(); | 
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| [9667] | 40 |  | 
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 | 41 |     DockingEffect::DockingEffect(Context* context) : BaseObject(context) | 
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| [8151] | 42 |     { | 
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 | 43 |         RegisterObject(DockingEffect); | 
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 | 44 |     } | 
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 | 45 |  | 
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 | 46 |     DockingEffect::~DockingEffect() | 
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 | 47 |     { | 
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 | 48 |  | 
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 | 49 |     } | 
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 | 50 |  | 
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| [8493] | 51 |     bool DockingEffect::invokeEffect(bool dock, PlayerInfo* player, std::list<DockingEffect*> & effects) | 
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| [8151] | 52 |     { | 
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 | 53 |         bool check = true; | 
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 | 54 |  | 
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| [8487] | 55 |         for (std::list<DockingEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++) | 
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 | 56 |         { | 
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| [8493] | 57 |             if (dock) | 
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 | 58 |                 check &= (*effect)->docking(player); | 
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 | 59 |             else | 
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 | 60 |                 check &= (*effect)->release(player); | 
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| [8185] | 61 |         } | 
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| [8151] | 62 |  | 
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 | 63 |         return check; | 
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 | 64 |     } | 
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| [8257] | 65 |  | 
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 | 66 |     DockingTarget *DockingEffect::findTarget(std::string name) { | 
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| [8568] | 67 |         for (ObjectList<DockingTarget>::iterator it = ObjectList<DockingTarget>::begin(); it != ObjectList<DockingTarget>::end(); ++it) | 
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| [8257] | 68 |         { | 
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 | 69 |             if ((*it)->getName().compare(name) == 0) | 
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 | 70 |                 return (*it); | 
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 | 71 |         } | 
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 | 72 |         return NULL; | 
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 | 73 |     } | 
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| [8151] | 74 | } | 
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| [8501] | 75 |  | 
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