| [8151] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [8493] | 23 | *      Sven Stucki | 
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| [8151] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file DockingEffect.cc | 
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|  | 31 | @brief Implementation of the DockingEffect class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "DockingEffect.h" | 
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| [9667] | 35 | #include "core/CoreIncludes.h" | 
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| [8151] | 36 |  | 
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|  | 37 | namespace orxonox | 
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|  | 38 | { | 
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| [9667] | 39 | RegisterAbstractClass(DockingEffect).inheritsFrom(Class(BaseObject)); | 
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|  | 40 |  | 
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|  | 41 | DockingEffect::DockingEffect(Context* context) : BaseObject(context) | 
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| [8151] | 42 | { | 
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|  | 43 | RegisterObject(DockingEffect); | 
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|  | 44 | } | 
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|  | 45 |  | 
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|  | 46 | DockingEffect::~DockingEffect() | 
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|  | 47 | { | 
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|  | 48 |  | 
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|  | 49 | } | 
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|  | 50 |  | 
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| [8493] | 51 | bool DockingEffect::invokeEffect(bool dock, PlayerInfo* player, std::list<DockingEffect*> & effects) | 
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| [8151] | 52 | { | 
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|  | 53 | bool check = true; | 
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|  | 54 |  | 
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| [8487] | 55 | for (std::list<DockingEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++) | 
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|  | 56 | { | 
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| [8493] | 57 | if (dock) | 
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|  | 58 | check &= (*effect)->docking(player); | 
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|  | 59 | else | 
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|  | 60 | check &= (*effect)->release(player); | 
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| [8185] | 61 | } | 
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| [8151] | 62 |  | 
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|  | 63 | return check; | 
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|  | 64 | } | 
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| [8257] | 65 |  | 
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|  | 66 | DockingTarget *DockingEffect::findTarget(std::string name) { | 
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| [8568] | 67 | for (ObjectList<DockingTarget>::iterator it = ObjectList<DockingTarget>::begin(); it != ObjectList<DockingTarget>::end(); ++it) | 
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| [8257] | 68 | { | 
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|  | 69 | if ((*it)->getName().compare(name) == 0) | 
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|  | 70 | return (*it); | 
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|  | 71 | } | 
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|  | 72 | return NULL; | 
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|  | 73 | } | 
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| [8151] | 74 | } | 
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| [8501] | 75 |  | 
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