| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Sven Stucki | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "DockingController.h" | 
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| 30 |  | 
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| 31 | #include <cmath> | 
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| 32 |  | 
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| 33 | #include "infos/PlayerInfo.h" | 
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| 34 | #include "worldentities/ControllableEntity.h" | 
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| 35 | #include "Dock.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 | CreateFactory(DockingController); | 
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| 40 |  | 
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| 41 | DockingController::DockingController(BaseObject* creator) : ArtificialController(creator) | 
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| 42 | { | 
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| 43 | RegisterObject(DockingController); | 
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| 44 |  | 
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| 45 | this->dock_ = NULL; | 
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| 46 | this->player_ = NULL; | 
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| 47 | this->entity_ = NULL; | 
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| 48 | } | 
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| 49 |  | 
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| 50 | DockingController::~DockingController() | 
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| 51 | { | 
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| 52 |  | 
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| 53 | } | 
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| 54 |  | 
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| 55 | void DockingController::tick(float dt) | 
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| 56 | { | 
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| 57 | ControllableEntity* entity = this->getControllableEntity(); | 
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| 58 | if (!entity) | 
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| 59 | return; | 
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| 60 |  | 
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| 61 | float distance = (this->dock_->getWorldPosition() - entity->getPosition()).length(); | 
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| 62 | Vector2 coord = get2DViewcoordinates(     // I don't understand this too | 
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| 63 | entity->getPosition(), | 
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| 64 | entity->getOrientation() * WorldEntity::FRONT, | 
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| 65 | entity->getOrientation() * WorldEntity::UP, | 
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| 66 | dock_->getWorldPosition() | 
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| 67 | ); | 
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| 68 |  | 
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| 69 | // adjust direction of spaceship | 
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| 70 | if (distance > 10) | 
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| 71 | { | 
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| 72 | entity->rotateYaw(-1.0f * 0.8f * clamp(coord.x * 10, -1.0f, 1.0f)); | 
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| 73 | entity->rotatePitch(0.8f * clamp(coord.y * 10, -1.0f, 1.0f)); | 
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| 74 | } | 
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| 75 |  | 
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| 76 | /*// adjust speed | 
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| 77 | if (distance < 200 && entity->getVelocity().squaredLength() > dock->getVelocity().squaredLength()) | 
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| 78 | entity->moveFrontBack(0.2f); | 
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| 79 | else | 
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| 80 | entity->moveFrontBack(0.8f);*/ | 
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| 81 |  | 
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| 82 | entity->moveFrontBack(0.5f * log(distance/10.0f)); | 
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| 83 |  | 
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| 84 | if (distance < 20) | 
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| 85 | this->positionReached(); | 
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| 86 |  | 
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| 87 | SUPER(DockingController, tick, dt); | 
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| 88 | } | 
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| 89 |  | 
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| 90 | void DockingController::takeControl(bool docking) | 
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| 91 | { | 
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| 92 | this->docking_ = docking; | 
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| 93 |  | 
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| 94 | this->entity_ = this->player_->getControllableEntity(); | 
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| 95 | assert(this->entity_); | 
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| 96 |  | 
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| 97 | if (docking) | 
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| 98 | { | 
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| 99 | orxout(verbose, context::docking) << "DockingController::takeControl Taking over control." << endl; | 
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| 100 |  | 
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| 101 | this->entity_->setDestroyWhenPlayerLeft(false); | 
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| 102 | this->player_->pauseControl(); | 
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| 103 | this->entity_->setController(this); | 
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| 104 | this->setControllableEntity(this->entity_); | 
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| 105 | } | 
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| 106 | } | 
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| 107 |  | 
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| 108 | void DockingController::positionReached() | 
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| 109 | { | 
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| 110 | orxout(verbose, context::docking) << "DockingController::positionReached() called." << endl; | 
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| 111 |  | 
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| 112 | assert(this->player_); | 
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| 113 | assert(this->dock_); | 
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| 114 |  | 
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| 115 | // stop spaceship | 
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| 116 | this->entity_->setPosition(this->dock_->getWorldPosition()); | 
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| 117 | this->entity_->setVelocity(0, 0, 0); | 
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| 118 | this->entity_->setOrientation(this->dock_->getWorldOrientation()); | 
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| 119 |  | 
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| 120 | // give control back to player | 
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| 121 | this->player_->startControl(this->entity_); | 
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| 122 | this->setActive(false); | 
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| 123 | this->controllableEntity_ = NULL; | 
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| 124 |  | 
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| 125 | if (this->docking_) | 
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| 126 | this->dock_->dockingAnimationFinished(this->player_); | 
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| 127 | /*else | 
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| 128 | dock->undockingAnimationFinished(player);*/ | 
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| 129 |  | 
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| 130 | this->destroy(); | 
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| 131 | } | 
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| 132 | } | 
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| 133 |  | 
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