| [8493] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Sven Stucki | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file DockingAnimation.h | 
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|  | 31 | @brief Definition of the DockingAnimation class. | 
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|  | 32 | @ingroup Docking | 
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|  | 33 | */ | 
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|  | 34 |  | 
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|  | 35 | #ifndef _DockingAnimation_H__ | 
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|  | 36 | #define _DockingAnimation_H__ | 
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|  | 37 |  | 
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|  | 38 | #include "core/XMLPort.h" | 
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|  | 39 |  | 
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|  | 40 | #include "infos/PlayerInfo.h" | 
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|  | 41 |  | 
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|  | 42 | #include "DockingPrereqs.h" | 
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|  | 43 | #include "DockingTarget.h" | 
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|  | 44 | #include "Dock.h" | 
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|  | 45 |  | 
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|  | 46 |  | 
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|  | 47 | #include <list> | 
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|  | 48 | #include "core/BaseObject.h" | 
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|  | 49 |  | 
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|  | 50 | namespace orxonox | 
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|  | 51 | { | 
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|  | 52 |  | 
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|  | 53 | /** | 
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|  | 54 | @brief | 
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|  | 55 | Base class for docking animations used by @ref orxonox::Docking "Docks". | 
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|  | 56 |  | 
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|  | 57 | @author | 
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|  | 58 | Sven Stucki | 
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|  | 59 |  | 
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|  | 60 | @ingroup Docking | 
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|  | 61 | */ | 
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|  | 62 | class _DockingExport DockingAnimation : public BaseObject | 
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|  | 63 | { | 
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|  | 64 | public: | 
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| [9667] | 65 | DockingAnimation(Context* context); | 
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| [8493] | 66 | virtual ~DockingAnimation(); | 
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|  | 67 |  | 
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|  | 68 | virtual bool docking(PlayerInfo* player) = 0; //!< Called when a player starts docking | 
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|  | 69 | virtual bool release(PlayerInfo* player) = 0; //!< Called when player wants to undock | 
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|  | 70 |  | 
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|  | 71 | static bool invokeAnimation(bool dock, PlayerInfo* player, std::list<DockingAnimation*> &animations); //!< Invokes calls the docking or release method of all list entries | 
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|  | 72 | static DockingTarget *findTarget(std::string name); //!< Iterates through all DockingTarget objects to find the one with name=target | 
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|  | 73 |  | 
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| [8568] | 74 | void setParent(Dock *parent) { this->parent_ = parent; } | 
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| [8493] | 75 |  | 
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|  | 76 | protected: | 
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| [8568] | 77 | Dock *parent_; | 
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|  | 78 | std::set<PlayerInfo*> animations_; //!< Contains a list of currently running animations | 
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| [8493] | 79 | }; | 
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|  | 80 |  | 
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|  | 81 | } | 
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|  | 82 |  | 
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|  | 83 | #endif /* _DockingAnimation_H__ */ | 
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