| [8493] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Sven Stucki | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file DockingAnimation.cc | 
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|  | 31 | @brief Implementation of the DockingAnimation class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "DockingAnimation.h" | 
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|  | 35 |  | 
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|  | 36 | #include "DockingEffect.h"  // For DockingEffect::findTarget | 
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|  | 37 |  | 
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|  | 38 | namespace orxonox | 
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|  | 39 | { | 
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|  | 40 | DockingAnimation::DockingAnimation(BaseObject* creator) : BaseObject(creator) | 
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|  | 41 | { | 
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|  | 42 | RegisterObject(DockingAnimation); | 
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| [8568] | 43 |  | 
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|  | 44 | this->parent_ = NULL; | 
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| [8493] | 45 | } | 
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|  | 46 |  | 
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|  | 47 | DockingAnimation::~DockingAnimation() | 
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|  | 48 | { | 
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|  | 49 |  | 
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|  | 50 | } | 
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|  | 51 |  | 
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|  | 52 | bool DockingAnimation::invokeAnimation(bool dock, PlayerInfo* player, std::list<DockingAnimation*> &animations) | 
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|  | 53 | { | 
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|  | 54 | bool check = true; | 
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|  | 55 |  | 
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|  | 56 | for (std::list<DockingAnimation*>::iterator animation = animations.begin(); animation != animations.end(); animation++) | 
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|  | 57 | { | 
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|  | 58 | if(dock) | 
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|  | 59 | check &= (*animation)->docking(player); | 
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|  | 60 | else | 
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|  | 61 | check &= (*animation)->release(player); | 
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|  | 62 | } | 
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|  | 63 |  | 
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|  | 64 | return check; | 
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|  | 65 | } | 
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|  | 66 |  | 
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|  | 67 | DockingTarget *DockingAnimation::findTarget(std::string name) { | 
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|  | 68 | return DockingEffect::findTarget(name); | 
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|  | 69 | } | 
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|  | 70 | } | 
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| [8501] | 71 |  | 
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