| 1 |  | 
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| 2 |  /*   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      remartin | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |  | 
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| 31 |     @file  | 
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| 32 |     @author remartin | 
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| 33 |     @brief Asteroid field with lots of parameters. Derived from asteroidField.lua | 
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| 34 |  | 
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| 35 |     Generates a bunch of asteroids that may contain some stuff.  | 
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| 36 |     It is required to wait until all XML-arguments are set. That's why the actual  | 
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| 37 |     generation happens when tick() gets called for the first time.  | 
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| 38 |      | 
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| 39 | */ | 
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| 40 |  | 
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| 41 |  | 
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| 42 | #include "SpicedAsteroidField.h" | 
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| 43 | #include "AsteroidMinable.h" | 
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| 44 |  | 
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| 45 | #include <algorithm> | 
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| 46 |  | 
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| 47 | #include "core/CoreIncludes.h" | 
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| 48 | #include "core/XMLPort.h" | 
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| 49 | #include "util/Math.h" | 
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| 50 |  | 
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| 51 | #include "graphics/Billboard.h" | 
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| 52 |  | 
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| 53 |  | 
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| 54 | namespace orxonox{ | 
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| 55 |  | 
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| 56 |     RegisterClass(SpicedAsteroidField); | 
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| 57 |  | 
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| 58 |     SpicedAsteroidField::SpicedAsteroidField(Context* context) : BaseObject(context) { | 
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| 59 |  | 
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| 60 |         RegisterObject(SpicedAsteroidField); | 
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| 61 |  | 
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| 62 |         // Default Values:  | 
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| 63 |         this->count = 30;  | 
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| 64 |         this->mDensity = 0.5; | 
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| 65 |         this->position = Vector3(0,0,0); | 
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| 66 |         this->maxSize = 40;  | 
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| 67 |         this->minSize = 1;  | 
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| 68 |         this->radius = 1000; | 
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| 69 |         this->foggy = true;  | 
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| 70 |         this->fogDensity = 0.5; | 
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| 71 |     } | 
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| 72 |  | 
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| 73 |     SpicedAsteroidField::~SpicedAsteroidField(){ | 
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| 74 |  | 
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| 75 |     } | 
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| 76 |  | 
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| 77 |     void SpicedAsteroidField::create(){ | 
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| 78 |  | 
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| 79 |         float size; | 
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| 80 |         float pX; | 
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| 81 |         float pY; | 
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| 82 |         float pZ; | 
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| 83 |  | 
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| 84 |         for(int gertrud = 0; gertrud<count; ++gertrud){ | 
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| 85 |  | 
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| 86 |             AsteroidMinable* a = new AsteroidMinable(this->getContext()); | 
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| 87 |  | 
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| 88 |             size = roundf(rnd(this->maxSize - this->minSize)) + this->minSize; | 
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| 89 |             a->setSize(size);  | 
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| 90 |  | 
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| 91 |             pX = roundf(rnd(2*this->radius)) - radius; | 
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| 92 |             pY = roundf(rnd(2*this->radius)) - radius; | 
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| 93 |             pZ = roundf(rnd(2*this->radius)) - radius; | 
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| 94 |             Vector3 relPos(pX, pY, pZ); | 
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| 95 |             a->setPosition(this->position + relPos); | 
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| 96 |  | 
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| 97 |             bool spiced = (rnd() < (this->mDensity)); // Whether the asteroid does drop pickups etc.  | 
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| 98 |             a->setDropStuff(spiced); | 
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| 99 |              | 
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| 100 |             // Fog is iplemented with billboards (as in asteroidField.lua, that bloke had the idea) | 
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| 101 |             if(this->foggy && mod(gertrud, 5) == 0){ | 
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| 102 |                 Billboard* bb = new Billboard(this->getContext()); | 
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| 103 |                 bb->setPosition(this->position + relPos); | 
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| 104 |                 bb->setMaterial("Smoke/Smoke"); | 
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| 105 |                 bb->setScale(size); | 
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| 106 |                 bb->setColour(ColourValue(this->fogDensity, this->fogDensity, this->fogDensity));     | 
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| 107 |             } | 
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| 108 |         } | 
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| 109 |     } | 
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| 110 |  | 
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| 111 |     void SpicedAsteroidField::XMLPort(Element& xmlelement, XMLPort::Mode mode){ | 
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| 112 |  | 
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| 113 |         SUPER(SpicedAsteroidField, XMLPort, xmlelement, mode);  | 
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| 114 |  | 
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| 115 |         XMLPortParam(SpicedAsteroidField, "count", setCount, getCount, xmlelement, mode); | 
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| 116 |         XMLPortParam(SpicedAsteroidField, "mDensity", setMineralDensity, getMineralDensity, xmlelement, mode); | 
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| 117 |         XMLPortParam(SpicedAsteroidField, "position", setPosition, getPosition, xmlelement, mode); | 
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| 118 |         XMLPortParam(SpicedAsteroidField, "maxSize", setMaxSize, getMaxSize, xmlelement, mode); | 
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| 119 |         XMLPortParam(SpicedAsteroidField, "minSize", setMinSize, getMinSize, xmlelement, mode); | 
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| 120 |         XMLPortParam(SpicedAsteroidField, "radius", setRadius, getRadius, xmlelement, mode); | 
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| 121 |         XMLPortParam(SpicedAsteroidField, "foggy", setFog, isFoggy, xmlelement, mode); | 
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| 122 |         XMLPortParam(SpicedAsteroidField, "fogDensity", setFogDensity, getFogDensity, xmlelement, mode); | 
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| 123 |  | 
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| 124 |     } | 
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| 125 |  | 
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| 126 |     void SpicedAsteroidField::tick(float dt){ | 
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| 127 |  | 
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| 128 |         this->create(); | 
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| 129 |         this->destroyLater(); | 
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| 130 |     } | 
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| 131 |  | 
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| 132 | } | 
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