| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @ingroup SingletonScope | 
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| 32 | @brief Declaration of the classes that are needed to use Scopes: | 
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| 33 | orxonox::Scope, orxonox::ScopeListener, and orxonox::ScopeManager. | 
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| 34 |  | 
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| 35 | @anchor Scope | 
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| 36 |  | 
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| 37 | A virtual scope can be represented by an instance of class orxonox::Scope. orxonox::Scope<@a scope> is a template | 
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| 38 | an its template argument defines the name of the virtual scope. See orxonox::ScopeID for an enumeration of the | 
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| 39 | available values for @a scope. The orxonox::Scope object for a given @a scope can be activated or deactivated. | 
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| 40 | Instances of orxonox::ScopeListener can register for a given @a scope and will get a notification if the | 
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| 41 | corresponding orxonox::Scope object changes its state. | 
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| 42 |  | 
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| 43 | To avoid multiple instances of orxonox::Scope<@a scope> in different libraries, each instance of orxonox::Scope | 
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| 44 | registers in orxonox::ScopeManager, where they are linked statically in the util library. | 
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| 45 |  | 
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| 46 | Scopes are usually used to control the creation and destruction of Singletons. | 
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| 47 |  | 
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| 48 | @see orxonox::ScopedSingletonManager | 
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| 49 | @see orxonox::Singleton | 
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| 50 | */ | 
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| 51 |  | 
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| 52 | #ifndef __Util_Scope_H__ | 
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| 53 | #define __Util_Scope_H__ | 
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| 54 |  | 
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| 55 | #include "UtilPrereqs.h" | 
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| 56 |  | 
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| 57 | #include <cassert> | 
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| 58 | #include <map> | 
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| 59 | #include <set> | 
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| 60 | #include <loki/ScopeGuard.h> | 
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| 61 |  | 
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| 62 | #include "Debug.h" | 
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| 63 |  | 
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| 64 | namespace orxonox | 
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| 65 | { | 
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| 66 | /** | 
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| 67 | @brief The ScopeManager stores the variables of the Scope templates in a statically linked context. | 
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| 68 |  | 
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| 69 | If all Scope objects are managed by this class, they are statically linked in the util library. | 
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| 70 | Without this, a new instance of Scope<T> for each T would be created in every library of Orxonox, | 
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| 71 | which is of course not the desired behavior. | 
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| 72 |  | 
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| 73 | @see See @ref Scope "this description" for details about the interrelationship of Scope, ScopeListener, and ScopeManager. | 
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| 74 | */ | 
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| 75 | class _UtilExport ScopeManager | 
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| 76 | { | 
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| 77 | template <ScopeID::Value scope> | 
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| 78 | friend class Scope; | 
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| 79 | friend class ScopeListener; | 
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| 80 |  | 
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| 81 | private: | 
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| 82 | static std::map<ScopeID::Value, int> instanceCounts_s;                  //!< Counts the number of active instances (>0 means active) for a scope | 
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| 83 | static std::map<ScopeID::Value, std::set<ScopeListener*> > listeners_s; //!< Stores all listeners for a scope | 
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| 84 | }; | 
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| 85 |  | 
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| 86 | /** | 
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| 87 | @brief ScopeListeners register themselves in the corresponding Scope and wait for notifications. | 
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| 88 | Notifications are sent if a Scope is activated or deactivated. | 
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| 89 |  | 
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| 90 | @see See @ref Scope "this description" for details about the interrelationship of Scope, ScopeListener, and ScopeManager. | 
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| 91 | */ | 
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| 92 | class _UtilExport ScopeListener | 
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| 93 | { | 
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| 94 | template <ScopeID::Value scope> | 
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| 95 | friend class Scope; | 
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| 96 |  | 
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| 97 | protected: | 
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| 98 | //! Constructor: Registers the instance. | 
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| 99 | ScopeListener(ScopeID::Value scope) : scope_(scope), bActivated_(false) | 
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| 100 | { ScopeManager::listeners_s[this->scope_].insert(this); } | 
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| 101 | //! Destructor: Unregisters the instance. | 
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| 102 | virtual ~ScopeListener() | 
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| 103 | { ScopeManager::listeners_s[this->scope_].erase(this); } | 
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| 104 |  | 
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| 105 | //! Gets called if the scope is activated | 
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| 106 | virtual void activated() = 0; | 
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| 107 | //! Gets called if the scope is deactivated | 
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| 108 | virtual void deactivated() = 0; | 
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| 109 |  | 
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| 110 | private: | 
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| 111 | ScopeID::Value scope_; //!< Store the scope to unregister on destruction | 
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| 112 | bool bActivated_; | 
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| 113 | }; | 
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| 114 |  | 
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| 115 | /** | 
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| 116 | @brief A scope for a given template argument is either active or not. | 
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| 117 |  | 
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| 118 | Objects inheriting from a ScopeListener are registered in a list (different for each scope). | 
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| 119 | If the scope gets activated or deactivated, all objects in this list are notified. | 
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| 120 |  | 
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| 121 | @see See @ref Scope "this description" for details about the interrelationship of Scope, ScopeListener, and ScopeManager. | 
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| 122 | */ | 
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| 123 | template <ScopeID::Value scope> | 
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| 124 | class Scope | 
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| 125 | { | 
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| 126 | public: | 
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| 127 | //! Constructor: Increases the instance counter and activates the scope if the count went from 0 to 1. Counts >1 don't change anything. | 
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| 128 | Scope() | 
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| 129 | { | 
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| 130 | try | 
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| 131 | { | 
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| 132 | ScopeManager::instanceCounts_s[scope]++; | 
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| 133 | assert(ScopeManager::instanceCounts_s[scope] > 0); | 
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| 134 | if (ScopeManager::instanceCounts_s[scope] == 1) | 
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| 135 | { | 
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| 136 | Loki::ScopeGuard deactivator = Loki::MakeObjGuard(*this, &Scope::deactivateListeners); | 
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| 137 | for (typename std::set<ScopeListener*>::iterator it = ScopeManager::listeners_s[scope].begin(); it != ScopeManager::listeners_s[scope].end(); ) | 
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| 138 | { | 
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| 139 | (*it)->activated(); | 
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| 140 | (*(it++))->bActivated_ = true; | 
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| 141 | } | 
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| 142 | deactivator.Dismiss(); | 
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| 143 | } | 
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| 144 | } | 
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| 145 | catch (...) | 
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| 146 | { | 
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| 147 | ScopeManager::instanceCounts_s[scope]--; | 
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| 148 | throw; | 
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| 149 | } | 
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| 150 | } | 
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| 151 |  | 
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| 152 | //! Destructor: Decreases the instance counter and deactivates the scope if the count went from 1 to 0. Counts >0 don't change anything. | 
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| 153 | ~Scope() | 
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| 154 | { | 
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| 155 | ScopeManager::instanceCounts_s[scope]--; | 
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| 156 |  | 
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| 157 | // This shouldn't happen but just to be sure: check if the count is positive | 
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| 158 | assert(ScopeManager::instanceCounts_s[scope] >= 0); | 
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| 159 | if (ScopeManager::instanceCounts_s[scope] < 0) | 
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| 160 | ScopeManager::instanceCounts_s[scope] = 0; | 
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| 161 |  | 
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| 162 | if (ScopeManager::instanceCounts_s[scope] == 0) | 
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| 163 | this->deactivateListeners(); | 
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| 164 | } | 
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| 165 |  | 
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| 166 | //! Deactivates the listeners of this scope in case the scope is destroyed or the construction fails. | 
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| 167 | void deactivateListeners() | 
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| 168 | { | 
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| 169 | for (typename std::set<ScopeListener*>::iterator it = ScopeManager::listeners_s[scope].begin(); it != ScopeManager::listeners_s[scope].end(); ) | 
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| 170 | { | 
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| 171 | if ((*it)->bActivated_) | 
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| 172 | { | 
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| 173 | try | 
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| 174 | { (*it)->deactivated(); } | 
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| 175 | catch (...) | 
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| 176 | { COUT(0) << "ScopeListener::deactivated() failed! This MUST NOT happen, fix it!" << std::endl; } | 
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| 177 | (*(it++))->bActivated_ = false; | 
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| 178 | } | 
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| 179 | else | 
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| 180 | ++it; | 
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| 181 | } | 
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| 182 | } | 
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| 183 |  | 
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| 184 | //! Returns true if the scope is active. | 
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| 185 | static bool isActive() | 
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| 186 | { | 
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| 187 | return (ScopeManager::instanceCounts_s[scope] > 0); | 
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| 188 | } | 
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| 189 | }; | 
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| 190 | } | 
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| 191 |  | 
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| 192 | #endif /* __Util_Scope_H__ */ | 
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