| [5640] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #ifndef __Util_Scope_H__ | 
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|  | 30 | #define __Util_Scope_H__ | 
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|  | 31 |  | 
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|  | 32 | #include "UtilPrereqs.h" | 
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| [5929] | 33 |  | 
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| [5640] | 34 | #include <cassert> | 
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| [5929] | 35 | #include <map> | 
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| [5640] | 36 | #include <set> | 
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| [5929] | 37 |  | 
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| [5640] | 38 | #include "Debug.h" | 
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| [5929] | 39 | #include "ScopeGuard.h" | 
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| [5640] | 40 |  | 
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|  | 41 | namespace orxonox | 
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|  | 42 | { | 
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|  | 43 | /** | 
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|  | 44 | @brief The ScopeManager stores the variables of the scope templates in a statically linked context. | 
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|  | 45 | */ | 
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|  | 46 | class _UtilExport ScopeManager | 
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|  | 47 | { | 
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|  | 48 | template <ScopeID::Value scope> | 
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|  | 49 | friend class Scope; | 
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|  | 50 | friend class ScopeListener; | 
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|  | 51 |  | 
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|  | 52 | private: | 
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|  | 53 | static std::map<ScopeID::Value, int> instanceCounts_s;                  //!< Counts the number of active instances (>0 means active) for a scope | 
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|  | 54 | static std::map<ScopeID::Value, std::set<ScopeListener*> > listeners_s; //!< Stores all listeners for a scope | 
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|  | 55 | }; | 
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|  | 56 |  | 
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|  | 57 | /** | 
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|  | 58 | @brief ScopeListeners register themselves in the corresponding scope and wait for notifications. | 
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|  | 59 | */ | 
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|  | 60 | class _UtilExport ScopeListener | 
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|  | 61 | { | 
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|  | 62 | template <ScopeID::Value scope> | 
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|  | 63 | friend class Scope; | 
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|  | 64 |  | 
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|  | 65 | protected: | 
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|  | 66 | //! Constructor: Registers the instance. | 
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| [5929] | 67 | ScopeListener(ScopeID::Value scope) : scope_(scope), bActivated_(false) | 
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| [5640] | 68 | { ScopeManager::listeners_s[this->scope_].insert(this); } | 
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|  | 69 | //! Destructor: Unregisters the instance. | 
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|  | 70 | virtual ~ScopeListener() | 
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|  | 71 | { ScopeManager::listeners_s[this->scope_].erase(this); } | 
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|  | 72 |  | 
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|  | 73 | //! Gets called if the scope is activated | 
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|  | 74 | virtual void activated() = 0; | 
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|  | 75 | //! Gets called if the scope is deactivated | 
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|  | 76 | virtual void deactivated() = 0; | 
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|  | 77 |  | 
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|  | 78 | private: | 
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|  | 79 | ScopeID::Value scope_; //!< Store the scope to unregister on destruction | 
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| [5929] | 80 | bool bActivated_; | 
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| [5640] | 81 | }; | 
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|  | 82 |  | 
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|  | 83 | /** | 
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|  | 84 | @brief A scope for a given template argument is either active or not. | 
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|  | 85 |  | 
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|  | 86 | Objects inheriting from a ScopeListener are registered in a list (different for each scope). | 
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|  | 87 | If the scope gets activated or deactivated, all objects in this list are notified. | 
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|  | 88 | */ | 
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|  | 89 | template <ScopeID::Value scope> | 
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|  | 90 | class Scope | 
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|  | 91 | { | 
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|  | 92 | public: | 
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|  | 93 | //! Constructor: Increases the instance counter and activates the scope if the count went from 0 to 1. Counts >1 don't change anything. | 
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|  | 94 | Scope() | 
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|  | 95 | { | 
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| [5929] | 96 | try | 
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| [5640] | 97 | { | 
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| [5929] | 98 | ScopeManager::instanceCounts_s[scope]++; | 
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|  | 99 | assert(ScopeManager::instanceCounts_s[scope] > 0); | 
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|  | 100 | if (ScopeManager::instanceCounts_s[scope] == 1) | 
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|  | 101 | { | 
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|  | 102 | Loki::ScopeGuard deactivator = Loki::MakeObjGuard(*this, &Scope::deactivateListeners); | 
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|  | 103 | for (typename std::set<ScopeListener*>::iterator it = ScopeManager::listeners_s[scope].begin(); it != ScopeManager::listeners_s[scope].end(); ) | 
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|  | 104 | { | 
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|  | 105 | (*it)->activated(); | 
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|  | 106 | (*(it++))->bActivated_ = true; | 
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|  | 107 | } | 
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|  | 108 | deactivator.Dismiss(); | 
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|  | 109 | } | 
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| [5640] | 110 | } | 
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| [5929] | 111 | catch (...) | 
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|  | 112 | { | 
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|  | 113 | ScopeManager::instanceCounts_s[scope]--; | 
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|  | 114 | throw; | 
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|  | 115 | } | 
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| [5640] | 116 | } | 
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|  | 117 |  | 
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|  | 118 | //! Destructor: Decreases the instance counter and deactivates the scope if the count went from 1 to 0. Counts >0 don't change anything. | 
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|  | 119 | ~Scope() | 
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|  | 120 | { | 
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|  | 121 | ScopeManager::instanceCounts_s[scope]--; | 
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|  | 122 |  | 
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|  | 123 | // This shouldn't happen but just to be sure: check if the count is positive | 
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|  | 124 | assert(ScopeManager::instanceCounts_s[scope] >= 0); | 
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|  | 125 | if (ScopeManager::instanceCounts_s[scope] < 0) | 
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|  | 126 | ScopeManager::instanceCounts_s[scope] = 0; | 
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|  | 127 |  | 
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|  | 128 | if (ScopeManager::instanceCounts_s[scope] == 0) | 
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| [5929] | 129 | this->deactivateListeners(); | 
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|  | 130 | } | 
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|  | 131 |  | 
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|  | 132 | void deactivateListeners() | 
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|  | 133 | { | 
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|  | 134 | for (typename std::set<ScopeListener*>::iterator it = ScopeManager::listeners_s[scope].begin(); it != ScopeManager::listeners_s[scope].end(); ) | 
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| [5640] | 135 | { | 
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| [5929] | 136 | if ((*it)->bActivated_) | 
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|  | 137 | { | 
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|  | 138 | try | 
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|  | 139 | { (*it)->deactivated(); } | 
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|  | 140 | catch (...) | 
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|  | 141 | { COUT(0) << "ScopeListener::deactivated() failed! This MUST NOT happen, fix it!" << std::endl; } | 
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|  | 142 | (*(it++))->bActivated_ = false; | 
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|  | 143 | } | 
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|  | 144 | else | 
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|  | 145 | ++it; | 
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| [5640] | 146 | } | 
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|  | 147 | } | 
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|  | 148 |  | 
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|  | 149 | //! Returns true if the scope is active. | 
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|  | 150 | static bool isActive() | 
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|  | 151 | { | 
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|  | 152 | return (ScopeManager::instanceCounts_s[scope] > 0); | 
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|  | 153 | } | 
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|  | 154 | }; | 
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|  | 155 | } | 
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|  | 156 |  | 
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|  | 157 | #endif /* __Util_Scope_H__ */ | 
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