| [1674] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| [5695] | 23 | * Reto Grieder |
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| [1674] | 24 | * Co-authors: |
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| [5695] | 25 | * ... |
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| [1674] | 26 | * |
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| 27 | */ |
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| 28 | |
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| [7401] | 29 | /** |
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| 30 | @file |
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| 31 | @ingroup Util |
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| 32 | */ |
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| 33 | |
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| [1674] | 34 | #ifndef _Clock_H__ |
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| 35 | #define _Clock_H__ |
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| 36 | |
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| [5855] | 37 | #include "UtilPrereqs.h" |
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| 38 | #include "OgreForwardRefs.h" |
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| [1674] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| [7401] | 42 | /** Simple real time clock based on Ogre::Timer |
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| 43 | @details |
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| 44 | The class can be used to both capture the current real time or to |
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| 45 | incrementally capture the time and then distribute that time information |
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| 46 | via Clock& references (for instance for the game tick). <br> |
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| 47 | Precision: <br> |
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| 48 | @par Precision |
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| 49 | The maximum precision is given by the Ogre::Timer and that is somewhere |
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| 50 | in the microsecond range for both Windows and UNIX. |
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| 51 | @par Remarks for Usage on Windows |
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| 52 | For proper functionality this class MUST be used in the same thread! <br> |
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| 53 | Furthermore it might be possible that the Ogre::Timer has a performance |
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| 54 | caveat because it will only capture the time on the same CPU core. |
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| 55 | Confining the main thread to one process could speed up the game. |
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| 56 | */ |
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| [5855] | 57 | class _UtilExport Clock |
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| [1674] | 58 | { |
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| 59 | public: |
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| [7401] | 60 | /// Starts the time at 0 |
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| [1674] | 61 | Clock(); |
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| 62 | ~Clock(); |
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| 63 | |
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| [7401] | 64 | /** Internally captures the time and stays at that particular time |
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| 65 | @remarks |
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| 66 | Mind the types! Ogre::Timer::getMicroseconds() will return an unsigned |
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| 67 | long, which will eventually overflow. But if you use the subtraction of |
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| 68 | the current time minus the last time the timer gave us and sum these up to |
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| 69 | a 64 bit integer, we get the desired result. <br> |
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| 70 | Also mind that we don't have to store the last timer's time as unsigned long |
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| 71 | as well because (unsigned long)tickTime_ will do exactly that. |
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| 72 | */ |
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| [2896] | 73 | void capture(); |
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| 74 | |
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| [7401] | 75 | /// Returns the last captured absolute time in microseconds |
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| 76 | unsigned long long getMicroseconds() const |
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| 77 | { return tickTime_; } |
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| 78 | /// Returns the last captured absolute time in milliseconds |
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| 79 | unsigned long long getMilliseconds() const |
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| 80 | { return tickTime_ / 1000; } |
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| 81 | /// Returns the last captured absolute time in seconds |
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| 82 | unsigned long getSeconds() const |
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| 83 | { return static_cast<long> (tickTime_ / 1000000); } |
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| 84 | /// Returns the last captured absolute time in seconds as float |
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| 85 | float getSecondsPrecise() const |
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| 86 | { return static_cast<float>(tickTime_ / 1000000.0f); } |
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| [1674] | 87 | |
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| [7401] | 88 | /// Returns the timespan in seconds between the last two calls to capture() |
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| 89 | float getDeltaTime() const |
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| 90 | { return tickDtFloat_; } |
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| 91 | /// Returns the timespan in microseconds between the last two calls to capture() |
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| 92 | long getDeltaTimeMicroseconds() const |
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| 93 | { return tickDt_; } |
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| [1674] | 94 | |
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| [7401] | 95 | /** Returns the current real time in microseconds |
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| 96 | @note |
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| 97 | This is especially useful to measure execution times because of the |
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| 98 | high precision. |
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| 99 | */ |
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| [1724] | 100 | unsigned long long getRealMicroseconds() const; |
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| [1674] | 101 | |
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| 102 | private: |
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| [11071] | 103 | // non-copyable: |
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| 104 | Clock(const Clock&) = delete; |
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| 105 | Clock& operator=(const Clock&) = delete; |
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| [1674] | 106 | |
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| [7401] | 107 | Ogre::Timer* timer_; ///< Ogre timer object |
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| 108 | unsigned long long tickTime_; ///< Currently captured time |
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| 109 | long tickDt_; ///< Delta time in microseconds (cache value) |
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| 110 | float tickDtFloat_; ///< Delta time in seconds (cache value) |
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| [1674] | 111 | }; |
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| 112 | } |
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| 113 | |
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| 114 | #endif /* _Clock_H__ */ |
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