| Last change
                  on this file since 12209 was
                  7163,
                  checked in by dafrick, 15 years ago | 
        
          | 
Merged presentation3 branch into trunk.
 | 
        
          | 
              
                  Property svn:eol-style set to
                  native | 
        | File size:
            906 bytes | 
      
      
        
  | Rev | Line |  | 
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| [6819] | 1 | #ifndef __GPUCOMMANDBUFFERFLUSH_H__ | 
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|  | 2 | #define __GPUCOMMANDBUFFERFLUSH_H__ | 
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|  | 3 |  | 
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|  | 4 | #include "OgrePrerequisites.h" | 
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|  | 5 | #include "OgreFrameListener.h" | 
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|  | 6 |  | 
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|  | 7 | namespace Ogre | 
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|  | 8 | { | 
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|  | 9 |  | 
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|  | 10 | /** Helper class which can assist you in making sure the GPU command | 
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|  | 11 | buffer is regularly flushed, so in cases where the CPU is outpacing the | 
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|  | 12 | GPU we do not hit a situation where the CPU suddenly has to stall to | 
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|  | 13 | wait for more space in the buffer. | 
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|  | 14 | */ | 
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|  | 15 | class GpuCommandBufferFlush : public FrameListener | 
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|  | 16 | { | 
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|  | 17 | protected: | 
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|  | 18 | bool mUseOcclusionQuery; | 
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|  | 19 | typedef std::vector<HardwareOcclusionQuery*> HOQList; | 
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|  | 20 | HOQList mHOQList; | 
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|  | 21 | size_t mMaxQueuedFrames; | 
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|  | 22 | size_t mCurrentFrame; | 
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|  | 23 | bool mStartPull; | 
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|  | 24 | bool mStarted; | 
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|  | 25 |  | 
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|  | 26 | public: | 
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|  | 27 | GpuCommandBufferFlush(); | 
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|  | 28 | virtual ~GpuCommandBufferFlush(); | 
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|  | 29 |  | 
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|  | 30 | void start(size_t maxQueuedFrames = 2); | 
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|  | 31 | void stop(); | 
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|  | 32 | bool frameStarted(const FrameEvent& evt); | 
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|  | 33 | bool frameEnded(const FrameEvent& evt); | 
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|  | 34 |  | 
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|  | 35 | }; | 
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|  | 36 |  | 
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|  | 37 |  | 
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|  | 38 | } | 
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|  | 39 |  | 
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|  | 40 |  | 
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|  | 41 | #endif | 
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|  | 42 |  | 
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|  | 43 |  | 
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