| [6823] | 1 | /* | 
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|  | 2 | ----------------------------------------------------------------------------- | 
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|  | 3 | This source file is part of OGRE | 
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|  | 4 | (Object-oriented Graphics Rendering Engine) | 
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|  | 5 | For the latest info, see http://www.ogre3d.org/ | 
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|  | 6 |  | 
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|  | 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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|  | 8 | Also see acknowledgements in Readme.html | 
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|  | 9 |  | 
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|  | 10 | You may use this sample code for anything you like, it is not covered by the | 
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|  | 11 | LGPL like the rest of the engine. | 
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|  | 12 | ----------------------------------------------------------------------------- | 
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|  | 13 | */ | 
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|  | 14 | /* | 
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|  | 15 | ----------------------------------------------------------------------------- | 
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|  | 16 | Filename:    ExampleApplication.h | 
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|  | 17 | Description: Base class for all the OGRE examples | 
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|  | 18 | ----------------------------------------------------------------------------- | 
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|  | 19 | */ | 
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|  | 20 |  | 
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|  | 21 | #ifndef __ExampleApplication_H__ | 
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|  | 22 | #define __ExampleApplication_H__ | 
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|  | 23 |  | 
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|  | 24 | #include "Ogre.h" | 
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|  | 25 | #include "OgreConfigFile.h" | 
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|  | 26 | #include "ExampleFrameListener.h" | 
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|  | 27 |  | 
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|  | 28 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE | 
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|  | 29 | #include <CoreFoundation/CoreFoundation.h> | 
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|  | 30 |  | 
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|  | 31 | // This function will locate the path to our application on OS X, | 
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|  | 32 | // unlike windows you can not rely on the curent working directory | 
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|  | 33 | // for locating your configuration files and resources. | 
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|  | 34 | std::string macBundlePath() | 
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|  | 35 | { | 
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|  | 36 | char path[1024]; | 
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|  | 37 | CFBundleRef mainBundle = CFBundleGetMainBundle(); | 
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|  | 38 | assert(mainBundle); | 
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|  | 39 |  | 
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|  | 40 | CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle); | 
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|  | 41 | assert(mainBundleURL); | 
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|  | 42 |  | 
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|  | 43 | CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle); | 
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|  | 44 | assert(cfStringRef); | 
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|  | 45 |  | 
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|  | 46 | CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII); | 
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|  | 47 |  | 
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|  | 48 | CFRelease(mainBundleURL); | 
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|  | 49 | CFRelease(cfStringRef); | 
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|  | 50 |  | 
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|  | 51 | return std::string(path); | 
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|  | 52 | } | 
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|  | 53 | #endif | 
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|  | 54 |  | 
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|  | 55 | using namespace Ogre; | 
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|  | 56 |  | 
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|  | 57 | /** Base class which manages the standard startup of an Ogre application. | 
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|  | 58 | Designed to be subclassed for specific examples if required. | 
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|  | 59 | */ | 
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|  | 60 | class ExampleApplication | 
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|  | 61 | { | 
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|  | 62 | public: | 
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|  | 63 | /// Standard constructor | 
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|  | 64 | ExampleApplication() | 
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|  | 65 | { | 
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|  | 66 | mFrameListener = 0; | 
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|  | 67 | mRoot = 0; | 
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|  | 68 | // Provide a nice cross platform solution for locating the configuration files | 
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|  | 69 | // On windows files are searched for in the current working directory, on OS X however | 
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|  | 70 | // you must provide the full path, the helper function macBundlePath does this for us. | 
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|  | 71 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE | 
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|  | 72 | mResourcePath = macBundlePath() + "/Contents/Resources/"; | 
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|  | 73 | #else | 
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|  | 74 | mResourcePath = ""; | 
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|  | 75 | #endif | 
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|  | 76 | } | 
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|  | 77 | /// Standard destructor | 
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|  | 78 | virtual ~ExampleApplication() | 
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|  | 79 | { | 
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|  | 80 | if (mFrameListener) | 
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|  | 81 | delete mFrameListener; | 
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|  | 82 | if (mRoot) | 
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|  | 83 | OGRE_DELETE mRoot; | 
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|  | 84 | } | 
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|  | 85 |  | 
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|  | 86 | /// Start the example | 
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|  | 87 | virtual void go(void) | 
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|  | 88 | { | 
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|  | 89 | if (!setup()) | 
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|  | 90 | return; | 
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|  | 91 |  | 
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|  | 92 | mRoot->startRendering(); | 
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|  | 93 |  | 
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|  | 94 | // clean up | 
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|  | 95 | destroyScene(); | 
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|  | 96 | } | 
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|  | 97 |  | 
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|  | 98 | protected: | 
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|  | 99 | Root *mRoot; | 
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|  | 100 | Camera* mCamera; | 
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|  | 101 | SceneManager* mSceneMgr; | 
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|  | 102 | ExampleFrameListener* mFrameListener; | 
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|  | 103 | RenderWindow* mWindow; | 
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|  | 104 | Ogre::String mResourcePath; | 
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|  | 105 |  | 
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|  | 106 | // These internal methods package up the stages in the startup process | 
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|  | 107 | /** Sets up the application - returns false if the user chooses to abandon configuration. */ | 
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|  | 108 | virtual bool setup(void) | 
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|  | 109 | { | 
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|  | 110 |  | 
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|  | 111 | String pluginsPath; | 
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|  | 112 | // only use plugins.cfg if not static | 
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|  | 113 | #ifndef OGRE_STATIC_LIB | 
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|  | 114 | pluginsPath = mResourcePath + "plugins.cfg"; | 
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|  | 115 | #endif | 
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|  | 116 |  | 
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|  | 117 | mRoot = OGRE_NEW Root(pluginsPath, | 
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|  | 118 | mResourcePath + "ogre.cfg", mResourcePath + "Ogre.log"); | 
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|  | 119 |  | 
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|  | 120 | setupResources(); | 
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|  | 121 |  | 
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|  | 122 | bool carryOn = configure(); | 
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|  | 123 | if (!carryOn) return false; | 
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|  | 124 |  | 
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|  | 125 | chooseSceneManager(); | 
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|  | 126 | createCamera(); | 
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|  | 127 | createViewports(); | 
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|  | 128 |  | 
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|  | 129 | // Set default mipmap level (NB some APIs ignore this) | 
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|  | 130 | TextureManager::getSingleton().setDefaultNumMipmaps(5); | 
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|  | 131 |  | 
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|  | 132 | // Create any resource listeners (for loading screens) | 
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|  | 133 | createResourceListener(); | 
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|  | 134 | // Load resources | 
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|  | 135 | loadResources(); | 
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|  | 136 |  | 
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|  | 137 | // Create the scene | 
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|  | 138 | createScene(); | 
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|  | 139 |  | 
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|  | 140 | createFrameListener(); | 
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|  | 141 |  | 
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|  | 142 | return true; | 
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|  | 143 |  | 
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|  | 144 | } | 
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|  | 145 | /** Configures the application - returns false if the user chooses to abandon configuration. */ | 
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|  | 146 | virtual bool configure(void) | 
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|  | 147 | { | 
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|  | 148 | // Show the configuration dialog and initialise the system | 
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|  | 149 | // You can skip this and use root.restoreConfig() to load configuration | 
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|  | 150 | // settings if you were sure there are valid ones saved in ogre.cfg | 
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|  | 151 | if(mRoot->showConfigDialog()) | 
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|  | 152 | { | 
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|  | 153 | // If returned true, user clicked OK so initialise | 
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|  | 154 | // Here we choose to let the system create a default rendering window by passing 'true' | 
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|  | 155 | mWindow = mRoot->initialise(true); | 
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|  | 156 | return true; | 
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|  | 157 | } | 
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|  | 158 | else | 
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|  | 159 | { | 
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|  | 160 | return false; | 
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|  | 161 | } | 
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|  | 162 | } | 
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|  | 163 |  | 
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|  | 164 | virtual void chooseSceneManager(void) | 
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|  | 165 | { | 
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|  | 166 | // Create the SceneManager, in this case a generic one | 
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|  | 167 | mSceneMgr = mRoot->createSceneManager(ST_GENERIC, "ExampleSMInstance"); | 
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|  | 168 | } | 
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|  | 169 | virtual void createCamera(void) | 
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|  | 170 | { | 
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|  | 171 | // Create the camera | 
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|  | 172 | mCamera = mSceneMgr->createCamera("PlayerCam"); | 
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|  | 173 |  | 
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|  | 174 | // Position it at 500 in Z direction | 
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|  | 175 | mCamera->setPosition(Vector3(0,0,500)); | 
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|  | 176 | // Look back along -Z | 
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|  | 177 | mCamera->lookAt(Vector3(0,0,-300)); | 
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|  | 178 | mCamera->setNearClipDistance(5); | 
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|  | 179 |  | 
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|  | 180 | } | 
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|  | 181 | virtual void createFrameListener(void) | 
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|  | 182 | { | 
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|  | 183 | mFrameListener= new ExampleFrameListener(mWindow, mCamera); | 
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|  | 184 | mFrameListener->showDebugOverlay(true); | 
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|  | 185 | mRoot->addFrameListener(mFrameListener); | 
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|  | 186 | } | 
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|  | 187 |  | 
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|  | 188 | virtual void createScene(void) = 0;    // pure virtual - this has to be overridden | 
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|  | 189 |  | 
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|  | 190 | virtual void destroyScene(void){}    // Optional to override this | 
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|  | 191 |  | 
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|  | 192 | virtual void createViewports(void) | 
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|  | 193 | { | 
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|  | 194 | // Create one viewport, entire window | 
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|  | 195 | Viewport* vp = mWindow->addViewport(mCamera); | 
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|  | 196 | vp->setBackgroundColour(ColourValue(0,0,0)); | 
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|  | 197 |  | 
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|  | 198 | // Alter the camera aspect ratio to match the viewport | 
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|  | 199 | mCamera->setAspectRatio( | 
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|  | 200 | Real(vp->getActualWidth()) / Real(vp->getActualHeight())); | 
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|  | 201 | } | 
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|  | 202 |  | 
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|  | 203 | /// Method which will define the source of resources (other than current folder) | 
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|  | 204 | virtual void setupResources(void) | 
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|  | 205 | { | 
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|  | 206 | // Load resource paths from config file | 
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|  | 207 | ConfigFile cf; | 
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|  | 208 | cf.load(mResourcePath + "resources.cfg"); | 
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|  | 209 |  | 
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|  | 210 | // Go through all sections & settings in the file | 
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|  | 211 | ConfigFile::SectionIterator seci = cf.getSectionIterator(); | 
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|  | 212 |  | 
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|  | 213 | String secName, typeName, archName; | 
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|  | 214 | while (seci.hasMoreElements()) | 
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|  | 215 | { | 
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|  | 216 | secName = seci.peekNextKey(); | 
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|  | 217 | ConfigFile::SettingsMultiMap *settings = seci.getNext(); | 
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|  | 218 | ConfigFile::SettingsMultiMap::iterator i; | 
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|  | 219 | for (i = settings->begin(); i != settings->end(); ++i) | 
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|  | 220 | { | 
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|  | 221 | typeName = i->first; | 
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|  | 222 | archName = i->second; | 
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|  | 223 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE | 
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|  | 224 | // OS X does not set the working directory relative to the app, | 
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|  | 225 | // In order to make things portable on OS X we need to provide | 
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|  | 226 | // the loading with it's own bundle path location | 
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|  | 227 | ResourceGroupManager::getSingleton().addResourceLocation( | 
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|  | 228 | String(macBundlePath() + "/" + archName), typeName, secName); | 
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|  | 229 | #else | 
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|  | 230 | ResourceGroupManager::getSingleton().addResourceLocation( | 
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|  | 231 | archName, typeName, secName); | 
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|  | 232 | #endif | 
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|  | 233 | } | 
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|  | 234 | } | 
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|  | 235 | } | 
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|  | 236 |  | 
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|  | 237 | /// Optional override method where you can create resource listeners (e.g. for loading screens) | 
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|  | 238 | virtual void createResourceListener(void) | 
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|  | 239 | { | 
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|  | 240 |  | 
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|  | 241 | } | 
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|  | 242 |  | 
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|  | 243 | /// Optional override method where you can perform resource group loading | 
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|  | 244 | /// Must at least do ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); | 
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|  | 245 | virtual void loadResources(void) | 
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|  | 246 | { | 
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|  | 247 | // Initialise, parse scripts etc | 
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|  | 248 | ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); | 
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|  | 249 |  | 
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|  | 250 | } | 
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|  | 251 |  | 
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|  | 252 |  | 
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|  | 253 |  | 
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|  | 254 | }; | 
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|  | 255 |  | 
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|  | 256 |  | 
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|  | 257 | #endif | 
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