| [1505] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [7401] | 29 | /** | 
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 | 30 |     @defgroup Timer Timer | 
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 | 31 |     @ingroup Tools | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | /** | 
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| [2171] | 35 |     @file | 
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| [7401] | 36 |     @ingroup Timer | 
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 | 37 |     @brief Declaration of the Timer class, used to call functions after a given time-interval. | 
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| [1505] | 38 |  | 
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| [7401] | 39 |     @anchor TimerExample | 
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| [1505] | 40 |  | 
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| [7401] | 41 |     Timer is a helper class that executes a function after a given amount of time. | 
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 | 42 |  | 
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 | 43 |     Usage: <br> | 
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| [1505] | 44 |     header.h: | 
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| [7401] | 45 |     @code | 
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 | 46 |     class MyClass | 
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 | 47 |     { | 
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 | 48 |         public: | 
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 | 49 |             MyClass(); | 
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 | 50 |             void functionName(); | 
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| [1505] | 51 |  | 
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| [7401] | 52 |         private: | 
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 | 53 |             Timer myTimer; | 
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 | 54 |     }; | 
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 | 55 |     @endcode | 
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 | 56 |  | 
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| [1505] | 57 |     source.cc: | 
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| [7401] | 58 |     @code | 
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 | 59 |     #include "core/command/Executor.h" | 
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| [1505] | 60 |  | 
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| [7401] | 61 |     MyClass::MyClass() | 
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 | 62 |     { | 
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 | 63 |         myTimer.setTimer(3, false, createExecutor(createFunctor(&ClassName::myFunction, this))); | 
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 | 64 |     } | 
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| [1505] | 65 |  | 
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| [7401] | 66 |     void MyClass::myFunction() | 
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 | 67 |     { | 
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| [8858] | 68 |         orxout() << "Hello World" << endl; | 
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| [7401] | 69 |     } | 
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 | 70 |     @endcode | 
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 | 71 |  | 
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 | 72 |     The code in this example prints "Hello World" to the console, 3 seconds after creating | 
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 | 73 |     an instance of MyClass. | 
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| [1505] | 74 | */ | 
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 | 75 |  | 
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 | 76 | #ifndef _Timer_H__ | 
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 | 77 | #define _Timer_H__ | 
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 | 78 |  | 
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| [5693] | 79 | #include "tools/ToolsPrereqs.h" | 
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| [3196] | 80 |  | 
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| [11018] | 81 | #include "core/object/Listable.h" | 
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| [8729] | 82 | #include "core/command/ExecutorPtr.h" | 
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| [1505] | 83 |  | 
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 | 84 | namespace orxonox | 
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 | 85 | { | 
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| [8079] | 86 |     unsigned int delay(float delay, const std::string& command); | 
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 | 87 |     unsigned int delayreal(float delay, const std::string& command); | 
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 | 88 |  | 
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 | 89 |     unsigned int addDelayedCommand(Timer* timer, float delay, const std::string& command); | 
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| [5929] | 90 |     void executeDelayedCommand(Timer* timer, const std::string& command); | 
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| [1505] | 91 |  | 
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| [8079] | 92 |     void killdelay(unsigned int handle); | 
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 | 93 |     void killdelays(); | 
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 | 94 |  | 
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| [7401] | 95 |     /** | 
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| [8079] | 96 |         @brief Timer is a helper class that executes a function after a given amount of seconds in game-time. | 
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| [7401] | 97 |  | 
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 | 98 |         @see See @ref TimerExample "Timer.h" for an example. | 
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| [8079] | 99 |  | 
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 | 100 |         The time interval of Timer depends on the game time, hence it stops if the game is paused or runs | 
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 | 101 |         slower/faster if the game-speed is modified. See RealTimer for a timer class which doesn't depend | 
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 | 102 |         on the game time. | 
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| [7401] | 103 |     */ | 
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| [11018] | 104 |     class _ToolsExport Timer : public Listable | 
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| [1505] | 105 |     { | 
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 | 106 |         public: | 
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| [5929] | 107 |             Timer(); | 
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| [1505] | 108 |  | 
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| [7284] | 109 |             Timer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false); | 
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| [5929] | 110 |  | 
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| [8729] | 111 |             void setTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false); | 
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| [5929] | 112 |  | 
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 | 113 |             void run(); | 
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| [1505] | 114 |  | 
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| [8079] | 115 |             /// Re-starts the timer: The executor will be called after @a interval seconds. | 
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| [1505] | 116 |             inline void startTimer() | 
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 | 117 |                 { this->bActive_ = true; this->time_ = this->interval_; } | 
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| [8079] | 118 |             /// Stops the timer. | 
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| [1505] | 119 |             inline void stopTimer() | 
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 | 120 |                 { this->bActive_ = false; this->time_ = this->interval_; } | 
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| [8079] | 121 |             /// Pauses the timer - it will continue with the actual state if you call unpauseTimer(). | 
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| [1505] | 122 |             inline void pauseTimer() | 
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 | 123 |                 { this->bActive_ = false; } | 
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| [8079] | 124 |             /// Unpauses the timer - continues with the given state. | 
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| [1505] | 125 |             inline void unpauseTimer() | 
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 | 126 |                 { this->bActive_ = true; } | 
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| [8079] | 127 |             /// Returns true if the timer is active (neither stopped nor paused). | 
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| [1505] | 128 |             inline bool isActive() const | 
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 | 129 |                 { return this->bActive_; } | 
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| [8079] | 130 |             /// Returns the remaining time until the timer calls the executor. | 
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| [1608] | 131 |             inline float getRemainingTime() const | 
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| [3300] | 132 |                 { return static_cast<float>(this->time_ / 1000000.0f); } | 
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| [8079] | 133 |             /// Increases the remaining time of the timer by the given amount of time (in seconds). | 
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| [1505] | 134 |             inline void addTime(float time) | 
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| [3301] | 135 |                 { if (time > 0.0f) this->time_ += static_cast<long long>(time * 1000000.0f); } | 
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| [8079] | 136 |             /// Decreases the remaining time of the timer by the given amount of time (in seconds) | 
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| [1505] | 137 |             inline void removeTime(float time) | 
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| [3301] | 138 |                 { if (time > 0.0f) this->time_ -= static_cast<long long>(time * 1000000.0f); } | 
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| [7401] | 139 |             /// Changes the calling interval. | 
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| [1505] | 140 |             inline void setInterval(float interval) | 
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| [3301] | 141 |                 { this->interval_ = static_cast<long long>(interval * 1000000.0f); } | 
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| [7401] | 142 |             /// Defines if the timer call the executor every @a interval seconds or only once. | 
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| [1505] | 143 |             inline void setLoop(bool bLoop) | 
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 | 144 |                 { this->bLoop_ = bLoop; } | 
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 | 145 |  | 
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| [1755] | 146 |             void tick(const Clock& time); | 
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| [1505] | 147 |  | 
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| [8079] | 148 |         protected: | 
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 | 149 |             virtual float getTimeFactor(); | 
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 | 150 |  | 
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| [5929] | 151 |         private: | 
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 | 152 |             void init(); | 
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| [6417] | 153 |  | 
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| [7401] | 154 |             ExecutorPtr executor_;  //!< The executor of the function that will be called when the time expires | 
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| [1505] | 155 |  | 
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| [7284] | 156 |             long long interval_;    //!< The time-interval in micro seconds | 
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| [7401] | 157 |             bool bLoop_;            //!< If true, the executor gets called every @a interval seconds | 
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| [8079] | 158 |             bool bActive_;          //!< If true, the timer ticks and calls the executor if the time's up | 
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| [7401] | 159 |             bool bKillAfterCall_;   //!< If true the timer gets deleted after it expired and called the executor | 
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| [1505] | 160 |  | 
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| [7401] | 161 |             long long time_;        //!< Internal variable, counting the time untill the next executor-call | 
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| [1505] | 162 |     }; | 
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| [8079] | 163 |  | 
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 | 164 |     /** | 
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 | 165 |         @brief RealTimer is a helper class that executes a function after a given amount of seconds in real-time. | 
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 | 166 |  | 
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 | 167 |         The time interval of RealTimer doesn't depend on the game time, it will also call the function | 
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 | 168 |         if the game is paused. See Timer for a timer class that depends on the game time. | 
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 | 169 |     */ | 
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 | 170 |     class _ToolsExport RealTimer : public Timer | 
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 | 171 |     { | 
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 | 172 |         public: | 
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 | 173 |             RealTimer(); | 
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 | 174 |             RealTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false); | 
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 | 175 |  | 
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 | 176 |         protected: | 
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 | 177 |             virtual float getTimeFactor(); | 
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 | 178 |     }; | 
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| [1505] | 179 | } | 
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 | 180 |  | 
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 | 181 | #endif /* _Timer_H__ */ | 
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