| [1505] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [7401] | 29 | /** | 
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|  | 30 | @defgroup Timer Timer | 
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|  | 31 | @ingroup Tools | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | /** | 
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| [2171] | 35 | @file | 
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| [7401] | 36 | @ingroup Timer | 
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|  | 37 | @brief Declaration of the Timer class, used to call functions after a given time-interval. | 
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| [1505] | 38 |  | 
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| [7401] | 39 | @anchor TimerExample | 
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| [1505] | 40 |  | 
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| [7401] | 41 | Timer is a helper class that executes a function after a given amount of time. | 
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|  | 42 |  | 
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|  | 43 | Usage: <br> | 
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| [1505] | 44 | header.h: | 
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| [7401] | 45 | @code | 
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|  | 46 | class MyClass | 
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|  | 47 | { | 
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|  | 48 | public: | 
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|  | 49 | MyClass(); | 
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|  | 50 | void functionName(); | 
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| [1505] | 51 |  | 
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| [7401] | 52 | private: | 
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|  | 53 | Timer myTimer; | 
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|  | 54 | }; | 
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|  | 55 | @endcode | 
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|  | 56 |  | 
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| [1505] | 57 | source.cc: | 
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| [7401] | 58 | @code | 
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|  | 59 | #include "core/command/Executor.h" | 
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| [1505] | 60 |  | 
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| [7401] | 61 | MyClass::MyClass() | 
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|  | 62 | { | 
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|  | 63 | myTimer.setTimer(3, false, createExecutor(createFunctor(&ClassName::myFunction, this))); | 
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|  | 64 | } | 
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| [1505] | 65 |  | 
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| [7401] | 66 | void MyClass::myFunction() | 
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|  | 67 | { | 
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| [8858] | 68 | orxout() << "Hello World" << endl; | 
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| [7401] | 69 | } | 
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|  | 70 | @endcode | 
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|  | 71 |  | 
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|  | 72 | The code in this example prints "Hello World" to the console, 3 seconds after creating | 
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|  | 73 | an instance of MyClass. | 
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| [1505] | 74 | */ | 
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|  | 75 |  | 
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|  | 76 | #ifndef _Timer_H__ | 
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|  | 77 | #define _Timer_H__ | 
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|  | 78 |  | 
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| [5693] | 79 | #include "tools/ToolsPrereqs.h" | 
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| [3196] | 80 |  | 
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| [9667] | 81 | #include "core/class/OrxonoxClass.h" | 
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| [8729] | 82 | #include "core/command/ExecutorPtr.h" | 
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| [1505] | 83 |  | 
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|  | 84 | namespace orxonox | 
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|  | 85 | { | 
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| [8079] | 86 | unsigned int delay(float delay, const std::string& command); | 
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|  | 87 | unsigned int delayreal(float delay, const std::string& command); | 
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|  | 88 |  | 
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|  | 89 | unsigned int addDelayedCommand(Timer* timer, float delay, const std::string& command); | 
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| [5929] | 90 | void executeDelayedCommand(Timer* timer, const std::string& command); | 
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| [1505] | 91 |  | 
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| [8079] | 92 | void killdelay(unsigned int handle); | 
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|  | 93 | void killdelays(); | 
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|  | 94 |  | 
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| [7401] | 95 | /** | 
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| [8079] | 96 | @brief Timer is a helper class that executes a function after a given amount of seconds in game-time. | 
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| [7401] | 97 |  | 
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|  | 98 | @see See @ref TimerExample "Timer.h" for an example. | 
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| [8079] | 99 |  | 
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|  | 100 | The time interval of Timer depends on the game time, hence it stops if the game is paused or runs | 
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|  | 101 | slower/faster if the game-speed is modified. See RealTimer for a timer class which doesn't depend | 
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|  | 102 | on the game time. | 
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| [7401] | 103 | */ | 
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| [9667] | 104 | class _ToolsExport Timer : public OrxonoxClass | 
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| [1505] | 105 | { | 
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|  | 106 | public: | 
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| [5929] | 107 | Timer(); | 
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| [1505] | 108 |  | 
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| [7284] | 109 | Timer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false); | 
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| [5929] | 110 |  | 
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| [8729] | 111 | void setTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false); | 
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| [5929] | 112 |  | 
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|  | 113 | void run(); | 
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| [1505] | 114 |  | 
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| [8079] | 115 | /// Re-starts the timer: The executor will be called after @a interval seconds. | 
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| [1505] | 116 | inline void startTimer() | 
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|  | 117 | { this->bActive_ = true; this->time_ = this->interval_; } | 
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| [8079] | 118 | /// Stops the timer. | 
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| [1505] | 119 | inline void stopTimer() | 
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|  | 120 | { this->bActive_ = false; this->time_ = this->interval_; } | 
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| [8079] | 121 | /// Pauses the timer - it will continue with the actual state if you call unpauseTimer(). | 
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| [1505] | 122 | inline void pauseTimer() | 
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|  | 123 | { this->bActive_ = false; } | 
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| [8079] | 124 | /// Unpauses the timer - continues with the given state. | 
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| [1505] | 125 | inline void unpauseTimer() | 
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|  | 126 | { this->bActive_ = true; } | 
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| [8079] | 127 | /// Returns true if the timer is active (neither stopped nor paused). | 
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| [1505] | 128 | inline bool isActive() const | 
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|  | 129 | { return this->bActive_; } | 
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| [8079] | 130 | /// Returns the remaining time until the timer calls the executor. | 
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| [1608] | 131 | inline float getRemainingTime() const | 
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| [3300] | 132 | { return static_cast<float>(this->time_ / 1000000.0f); } | 
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| [8079] | 133 | /// Increases the remaining time of the timer by the given amount of time (in seconds). | 
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| [1505] | 134 | inline void addTime(float time) | 
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| [3301] | 135 | { if (time > 0.0f) this->time_ += static_cast<long long>(time * 1000000.0f); } | 
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| [8079] | 136 | /// Decreases the remaining time of the timer by the given amount of time (in seconds) | 
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| [1505] | 137 | inline void removeTime(float time) | 
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| [3301] | 138 | { if (time > 0.0f) this->time_ -= static_cast<long long>(time * 1000000.0f); } | 
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| [7401] | 139 | /// Changes the calling interval. | 
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| [1505] | 140 | inline void setInterval(float interval) | 
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| [3301] | 141 | { this->interval_ = static_cast<long long>(interval * 1000000.0f); } | 
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| [7401] | 142 | /// Defines if the timer call the executor every @a interval seconds or only once. | 
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| [1505] | 143 | inline void setLoop(bool bLoop) | 
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|  | 144 | { this->bLoop_ = bLoop; } | 
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|  | 145 |  | 
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| [1755] | 146 | void tick(const Clock& time); | 
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| [1505] | 147 |  | 
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| [8079] | 148 | protected: | 
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|  | 149 | virtual float getTimeFactor(); | 
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|  | 150 |  | 
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| [5929] | 151 | private: | 
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|  | 152 | void init(); | 
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| [6417] | 153 |  | 
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| [7401] | 154 | ExecutorPtr executor_;  //!< The executor of the function that will be called when the time expires | 
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| [1505] | 155 |  | 
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| [7284] | 156 | long long interval_;    //!< The time-interval in micro seconds | 
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| [7401] | 157 | bool bLoop_;            //!< If true, the executor gets called every @a interval seconds | 
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| [8079] | 158 | bool bActive_;          //!< If true, the timer ticks and calls the executor if the time's up | 
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| [7401] | 159 | bool bKillAfterCall_;   //!< If true the timer gets deleted after it expired and called the executor | 
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| [1505] | 160 |  | 
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| [7401] | 161 | long long time_;        //!< Internal variable, counting the time untill the next executor-call | 
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| [1505] | 162 | }; | 
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| [8079] | 163 |  | 
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|  | 164 | /** | 
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|  | 165 | @brief RealTimer is a helper class that executes a function after a given amount of seconds in real-time. | 
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|  | 166 |  | 
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|  | 167 | The time interval of RealTimer doesn't depend on the game time, it will also call the function | 
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|  | 168 | if the game is paused. See Timer for a timer class that depends on the game time. | 
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|  | 169 | */ | 
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|  | 170 | class _ToolsExport RealTimer : public Timer | 
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|  | 171 | { | 
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|  | 172 | public: | 
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|  | 173 | RealTimer(); | 
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|  | 174 | RealTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false); | 
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|  | 175 |  | 
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|  | 176 | protected: | 
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|  | 177 | virtual float getTimeFactor(); | 
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|  | 178 | }; | 
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| [1505] | 179 | } | 
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|  | 180 |  | 
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|  | 181 | #endif /* _Timer_H__ */ | 
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