| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief Implementation of the Timer class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "Timer.h" | 
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| 35 |  | 
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| 36 | #include <set> | 
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| 37 |  | 
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| 38 | #include <boost/bimap.hpp> | 
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| 39 |  | 
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| 40 | #include "util/Clock.h" | 
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| 41 | #include "core/CoreIncludes.h" | 
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| 42 | #include "core/command/ConsoleCommand.h" | 
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| 43 | #include "core/command/CommandExecutor.h" | 
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| 44 | #include "core/command/Executor.h" | 
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| 45 | #include "core/command/Functor.h" | 
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| 46 | #include "tools/interfaces/TimeFactorListener.h" | 
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| 47 |  | 
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| 48 | namespace orxonox | 
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| 49 | { | 
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| 50 | SetConsoleCommand("delay", &delay).argumentCompleter(1, autocompletion::command()); | 
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| 51 | SetConsoleCommand("delayreal", &delayreal).argumentCompleter(1, autocompletion::command()); | 
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| 52 | SetConsoleCommand("killdelay", &killdelay); | 
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| 53 | SetConsoleCommand("killdelays", &killdelays); | 
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| 54 |  | 
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| 55 | static boost::bimap<unsigned int, Timer*> delaytimers; | 
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| 56 | static unsigned int delayHandleCounter = 0; | 
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| 57 |  | 
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| 58 | /** | 
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| 59 | @brief Console-command: Calls another console command after @a delay seconds (game time). | 
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| 60 | @param delay The delay in seconds | 
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| 61 | @param command The console command | 
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| 62 | @return The handle of the delayed command, can be used as argument for killdelay() | 
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| 63 | */ | 
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| 64 | unsigned int delay(float delay, const std::string& command) | 
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| 65 | { | 
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| 66 | return addDelayedCommand(new Timer(), delay, command); | 
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| 67 | } | 
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| 68 |  | 
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| 69 | /** | 
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| 70 | @brief Console-command: Calls another console command after @a delay seconds (real time) | 
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| 71 | @param delay The delay in seconds | 
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| 72 | @param command The console command | 
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| 73 | @return The handle of the delayed command, can be used as argument for killdelay() | 
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| 74 | */ | 
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| 75 | unsigned int delayreal(float delay, const std::string& command) | 
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| 76 | { | 
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| 77 | return addDelayedCommand(new RealTimer(), delay, command); | 
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| 78 | } | 
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| 79 |  | 
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| 80 | /** | 
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| 81 | @brief Helper function, used by delay() and delayreal() to add a delayed command. | 
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| 82 | @param timer The timer which will execute the command | 
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| 83 | @param delay The delay in seconds | 
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| 84 | @param command The console command | 
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| 85 | @return The handle of the delayed command, can be used as argument for killdelay() | 
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| 86 | */ | 
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| 87 | unsigned int addDelayedCommand(Timer* timer, float delay, const std::string& command) | 
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| 88 | { | 
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| 89 | delaytimers.insert(boost::bimap<unsigned int, Timer*>::value_type(++delayHandleCounter, timer)); | 
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| 90 |  | 
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| 91 | const ExecutorStaticPtr& delayexecutor = createExecutor(createFunctor(&executeDelayedCommand)); | 
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| 92 | delayexecutor->setDefaultValues(timer, command); | 
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| 93 | timer->setTimer(delay, false, delayexecutor); | 
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| 94 |  | 
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| 95 | return delayHandleCounter; | 
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| 96 | } | 
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| 97 |  | 
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| 98 | /** | 
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| 99 | @brief Helper function for delay(), executes the command and destroys the timer. | 
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| 100 | @param timer The timer which called this function. | 
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| 101 | @param command The command to execute | 
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| 102 | */ | 
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| 103 | void executeDelayedCommand(Timer* timer, const std::string& command) | 
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| 104 | { | 
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| 105 | CommandExecutor::execute(command); | 
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| 106 | timer->destroy(); | 
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| 107 | delaytimers.right.erase(timer); | 
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| 108 | } | 
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| 109 |  | 
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| 110 | /** | 
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| 111 | @brief Console-command: Kills all scheduled commands that were delayed using delay(). | 
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| 112 | */ | 
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| 113 | void killdelays() | 
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| 114 | { | 
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| 115 | for (boost::bimap<unsigned int, Timer*>::left_map::iterator it = delaytimers.left.begin(); it != delaytimers.left.end(); ++it) | 
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| 116 | it->second->destroy(); | 
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| 117 |  | 
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| 118 | delaytimers.clear(); | 
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| 119 | } | 
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| 120 |  | 
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| 121 | /** | 
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| 122 | @brief Console-command: Kills a delayed command with given handle. | 
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| 123 | */ | 
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| 124 | void killdelay(unsigned int handle) | 
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| 125 | { | 
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| 126 | boost::bimap<unsigned int, Timer*>::left_map::iterator it = delaytimers.left.find(handle); | 
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| 127 | if (it != delaytimers.left.end()) | 
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| 128 | { | 
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| 129 | it->second->destroy(); | 
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| 130 | delaytimers.left.erase(it); | 
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| 131 | } | 
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| 132 | } | 
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| 133 |  | 
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| 134 | RegisterClassNoArgs(Timer); | 
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| 135 |  | 
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| 136 | /** | 
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| 137 | @brief Constructor: Sets the default-values. | 
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| 138 | */ | 
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| 139 | Timer::Timer() | 
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| 140 | { | 
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| 141 | this->init(); | 
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| 142 | RegisterObject(Timer); | 
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| 143 | } | 
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| 144 |  | 
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| 145 | /** | 
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| 146 | @brief Constructor: Initializes and starts the timer, which will call an executor after some time. | 
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| 147 | @param interval         The timer-interval in seconds | 
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| 148 | @param bLoop            If true, the executor gets called every @a interval seconds | 
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| 149 | @param executor         The executor that will be called | 
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| 150 | @param bKillAfterCall   If true, the timer will be deleted after the executor was called | 
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| 151 | */ | 
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| 152 | Timer::Timer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) | 
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| 153 | { | 
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| 154 | this->init(); | 
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| 155 | RegisterObject(Timer); | 
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| 156 |  | 
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| 157 | this->setTimer(interval, bLoop, executor, bKillAfterCall); | 
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| 158 | } | 
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| 159 |  | 
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| 160 | /** | 
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| 161 | @brief Initializes the Timer | 
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| 162 | */ | 
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| 163 | void Timer::init() | 
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| 164 | { | 
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| 165 | this->executor_ = 0; | 
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| 166 | this->interval_ = 0; | 
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| 167 | this->bLoop_ = false; | 
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| 168 | this->bActive_ = false; | 
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| 169 | this->bKillAfterCall_ = false; | 
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| 170 |  | 
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| 171 | this->time_ = 0; | 
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| 172 | } | 
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| 173 |  | 
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| 174 | /** | 
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| 175 | @brief Returns the current time factor of the game. | 
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| 176 | */ | 
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| 177 | float Timer::getTimeFactor() | 
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| 178 | { | 
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| 179 | return TimeFactorListener::getTimeFactor(); | 
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| 180 | } | 
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| 181 |  | 
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| 182 | /** | 
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| 183 | @brief Initializes and starts the timer, which will call an executor after some time. | 
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| 184 | @param interval         The timer-interval in seconds | 
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| 185 | @param bLoop            If true, the executor gets called every @a interval seconds | 
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| 186 | @param executor         The executor that will be called | 
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| 187 | @param bKillAfterCall   If true, the timer will be deleted after the executor was called | 
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| 188 | */ | 
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| 189 | void Timer::setTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) | 
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| 190 | { | 
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| 191 | this->setInterval(interval); | 
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| 192 | this->bLoop_ = bLoop; | 
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| 193 | this->executor_ = executor; | 
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| 194 | this->bActive_ = true; | 
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| 195 |  | 
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| 196 | this->time_ = this->interval_; | 
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| 197 | this->bKillAfterCall_ = bKillAfterCall; | 
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| 198 |  | 
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| 199 | executor->getFunctor()->setSafeMode(true); | 
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| 200 | } | 
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| 201 |  | 
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| 202 | /** | 
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| 203 | @brief Calls the executor and destroys the timer if requested. | 
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| 204 | */ | 
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| 205 | void Timer::run() | 
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| 206 | { | 
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| 207 | bool temp = this->bKillAfterCall_; // to avoid errors with bKillAfterCall_=false and an exutors which destroy the timer | 
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| 208 |  | 
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| 209 | (*this->executor_)(); | 
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| 210 |  | 
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| 211 | if (temp) | 
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| 212 | this->destroy(); | 
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| 213 | } | 
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| 214 |  | 
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| 215 | /** | 
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| 216 | @brief Updates the timer before the frames are rendered. | 
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| 217 | */ | 
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| 218 | void Timer::tick(const Clock& time) | 
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| 219 | { | 
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| 220 | if (this->bActive_) | 
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| 221 | { | 
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| 222 | // If active: Decrease the timer by the duration of the last frame | 
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| 223 | this->time_ -= static_cast<long long>(time.getDeltaTimeMicroseconds() * this->getTimeFactor()); | 
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| 224 |  | 
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| 225 | if (this->time_ <= 0) | 
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| 226 | { | 
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| 227 | // It's time to call the function | 
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| 228 | if (this->bLoop_ && !this->bKillAfterCall_) | 
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| 229 | { | 
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| 230 | this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. | 
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| 231 | while (this->time_ <= 0) | 
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| 232 | { | 
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| 233 | // The interval was shorter than one tick, so execute the function more than once | 
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| 234 | this->run(); | 
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| 235 | this->time_ += this->interval_; | 
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| 236 | } | 
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| 237 | } | 
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| 238 | else | 
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| 239 | this->stopTimer(); // Stop the timer if we don't want to loop | 
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| 240 |  | 
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| 241 | this->run(); | 
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| 242 | } | 
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| 243 | } | 
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| 244 | } | 
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| 245 |  | 
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| 246 | /////////////// | 
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| 247 | // RealTimer // | 
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| 248 | /////////////// | 
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| 249 | /// @copydoc Timer::Timer | 
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| 250 | RealTimer::RealTimer() | 
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| 251 | { | 
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| 252 | RegisterObject(RealTimer); | 
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| 253 | } | 
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| 254 |  | 
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| 255 | /// @copydoc Timer::Timer(float, bool, const ExecutorPtr&, bool) | 
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| 256 | RealTimer::RealTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) : Timer(interval, bLoop, executor, bKillAfterCall) | 
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| 257 | { | 
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| 258 | RegisterObject(RealTimer); | 
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| 259 | } | 
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| 260 |  | 
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| 261 | /// Returns always 1 because RealTimer doesn't depend on the game time. | 
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| 262 | float RealTimer::getTimeFactor() | 
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| 263 | { | 
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| 264 | return 1; | 
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| 265 | } | 
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| 266 | } | 
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