| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief Implementation of the Timer class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "Timer.h" | 
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| 35 |  | 
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| 36 | #include <set> | 
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| 37 |  | 
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| 38 | #include "util/Clock.h" | 
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| 39 | #include "core/CoreIncludes.h" | 
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| 40 | #include "core/command/ConsoleCommand.h" | 
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| 41 | #include "core/command/CommandExecutor.h" | 
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| 42 | #include "core/command/Functor.h" | 
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| 43 |  | 
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| 44 | namespace orxonox | 
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| 45 | { | 
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| 46 | SetConsoleCommand("delay", &delay).argumentCompleter(1, autocompletion::command()); | 
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| 47 | SetConsoleCommand("killdelays", &killdelays); | 
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| 48 |  | 
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| 49 | static std::set<Timer*> delaytimerset; | 
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| 50 |  | 
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| 51 | /** | 
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| 52 | @brief Console-command: Calls another console command after @a delay seconds. | 
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| 53 | @param delay The delay in seconds | 
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| 54 | @param command The console command | 
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| 55 | */ | 
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| 56 | void delay(float delay, const std::string& command) | 
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| 57 | { | 
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| 58 | Timer* delaytimer = new Timer(); | 
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| 59 | delaytimerset.insert(delaytimer); | 
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| 60 |  | 
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| 61 | const ExecutorStaticPtr& delayexecutor = createExecutor(createFunctor(&executeDelayedCommand)); | 
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| 62 | delayexecutor->setDefaultValues(delaytimer, command); | 
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| 63 | delaytimer->setTimer(delay, false, delayexecutor); | 
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| 64 | } | 
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| 65 |  | 
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| 66 | /** | 
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| 67 | @brief Helper function for delay(), executes the command and destroys the timer. | 
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| 68 | @param timer The timer which called this function. | 
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| 69 | @param command The command to execute | 
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| 70 | */ | 
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| 71 | void executeDelayedCommand(Timer* timer, const std::string& command) | 
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| 72 | { | 
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| 73 | CommandExecutor::execute(command); | 
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| 74 | timer->destroy(); | 
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| 75 | delaytimerset.erase(timer); | 
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| 76 | } | 
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| 77 |  | 
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| 78 | /** | 
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| 79 | @brief Console-command: Kills all scheduled commands that were delayed using delay(). | 
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| 80 | */ | 
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| 81 | void killdelays() | 
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| 82 | { | 
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| 83 | for (std::set<Timer*>::iterator it = delaytimerset.begin(); it != delaytimerset.end(); ++it) | 
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| 84 | (*it)->destroy(); | 
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| 85 |  | 
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| 86 | delaytimerset.clear(); | 
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| 87 | } | 
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| 88 |  | 
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| 89 | /** | 
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| 90 | @brief Constructor: Sets the default-values. | 
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| 91 | */ | 
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| 92 | Timer::Timer() | 
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| 93 | { | 
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| 94 | this->init(); | 
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| 95 | RegisterObject(Timer); | 
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| 96 | } | 
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| 97 |  | 
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| 98 | /** | 
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| 99 | @brief Constructor: Initializes and starts the timer, which will call an executor after some time. | 
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| 100 | @param interval         The timer-interval in seconds | 
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| 101 | @param bLoop            If true, the executor gets called every @a interval seconds | 
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| 102 | @param executor         The executor that will be called | 
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| 103 | @param bKillAfterCall   If true, the timer will be deleted after the executor was called | 
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| 104 | */ | 
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| 105 | Timer::Timer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) | 
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| 106 | { | 
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| 107 | this->init(); | 
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| 108 | RegisterObject(Timer); | 
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| 109 |  | 
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| 110 | this->setTimer(interval, bLoop, executor, bKillAfterCall); | 
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| 111 | } | 
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| 112 |  | 
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| 113 | /** | 
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| 114 | @brief Initializes the Timer | 
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| 115 | */ | 
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| 116 | void Timer::init() | 
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| 117 | { | 
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| 118 | this->executor_ = 0; | 
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| 119 | this->interval_ = 0; | 
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| 120 | this->bLoop_ = false; | 
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| 121 | this->bActive_ = false; | 
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| 122 | this->bKillAfterCall_ = false; | 
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| 123 |  | 
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| 124 | this->time_ = 0; | 
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| 125 | } | 
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| 126 |  | 
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| 127 | /** | 
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| 128 | @brief Calls the executor and destroys the timer if requested. | 
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| 129 | */ | 
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| 130 | void Timer::run() | 
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| 131 | { | 
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| 132 | bool temp = this->bKillAfterCall_; // to avoid errors with bKillAfterCall_=false and an exutors which destroy the timer | 
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| 133 |  | 
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| 134 | (*this->executor_)(); | 
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| 135 |  | 
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| 136 | if (temp) | 
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| 137 | this->destroy(); | 
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| 138 | } | 
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| 139 |  | 
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| 140 | /** | 
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| 141 | @brief Updates the timer before the frames are rendered. | 
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| 142 | */ | 
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| 143 | void Timer::tick(const Clock& time) | 
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| 144 | { | 
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| 145 | if (this->bActive_) | 
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| 146 | { | 
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| 147 | // If active: Decrease the timer by the duration of the last frame | 
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| 148 | this->time_ -= static_cast<long long>(time.getDeltaTimeMicroseconds() * this->getTimeFactor()); | 
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| 149 |  | 
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| 150 | if (this->time_ <= 0) | 
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| 151 | { | 
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| 152 | // It's time to call the function | 
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| 153 | if (this->bLoop_ && !this->bKillAfterCall_) | 
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| 154 | { | 
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| 155 | this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. | 
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| 156 | while (this->time_ <= 0) | 
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| 157 | { | 
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| 158 | // The interval was shorter than one tick, so execute the function more than once | 
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| 159 | this->run(); | 
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| 160 | this->time_ += this->interval_; | 
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| 161 | } | 
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| 162 | } | 
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| 163 | else | 
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| 164 | this->stopTimer(); // Stop the timer if we don't want to loop | 
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| 165 |  | 
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| 166 | this->run(); | 
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| 167 | } | 
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| 168 | } | 
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| 169 | } | 
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| 170 | } | 
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