| [1505] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [7401] | 29 | /** | 
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|  | 30 | @file | 
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|  | 31 | @brief Implementation of the Timer class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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| [3196] | 34 | #include "Timer.h" | 
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|  | 35 |  | 
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| [1505] | 36 | #include <set> | 
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|  | 37 |  | 
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| [8079] | 38 | #include <boost/bimap.hpp> | 
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|  | 39 |  | 
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| [5929] | 40 | #include "util/Clock.h" | 
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| [1505] | 41 | #include "core/CoreIncludes.h" | 
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| [7284] | 42 | #include "core/command/ConsoleCommand.h" | 
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|  | 43 | #include "core/command/CommandExecutor.h" | 
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| [8729] | 44 | #include "core/command/Executor.h" | 
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| [7284] | 45 | #include "core/command/Functor.h" | 
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| [8079] | 46 | #include "tools/interfaces/TimeFactorListener.h" | 
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| [1505] | 47 |  | 
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|  | 48 | namespace orxonox | 
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|  | 49 | { | 
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| [7284] | 50 | SetConsoleCommand("delay", &delay).argumentCompleter(1, autocompletion::command()); | 
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| [8079] | 51 | SetConsoleCommand("delayreal", &delayreal).argumentCompleter(1, autocompletion::command()); | 
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|  | 52 | SetConsoleCommand("killdelay", &killdelay); | 
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| [7284] | 53 | SetConsoleCommand("killdelays", &killdelays); | 
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| [1505] | 54 |  | 
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| [8079] | 55 | static boost::bimap<unsigned int, Timer*> delaytimers; | 
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|  | 56 | static unsigned int delayHandleCounter = 0; | 
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| [1505] | 57 |  | 
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|  | 58 | /** | 
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| [8079] | 59 | @brief Console-command: Calls another console command after @a delay seconds (game time). | 
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| [1505] | 60 | @param delay The delay in seconds | 
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|  | 61 | @param command The console command | 
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| [8079] | 62 | @return The handle of the delayed command, can be used as argument for killdelay() | 
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| [1505] | 63 | */ | 
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| [8079] | 64 | unsigned int delay(float delay, const std::string& command) | 
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| [1505] | 65 | { | 
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| [8079] | 66 | return addDelayedCommand(new Timer(), delay, command); | 
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|  | 67 | } | 
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| [1505] | 68 |  | 
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| [8079] | 69 | /** | 
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|  | 70 | @brief Console-command: Calls another console command after @a delay seconds (real time) | 
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|  | 71 | @param delay The delay in seconds | 
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|  | 72 | @param command The console command | 
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|  | 73 | @return The handle of the delayed command, can be used as argument for killdelay() | 
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|  | 74 | */ | 
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|  | 75 | unsigned int delayreal(float delay, const std::string& command) | 
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|  | 76 | { | 
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|  | 77 | return addDelayedCommand(new RealTimer(), delay, command); | 
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|  | 78 | } | 
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|  | 79 |  | 
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|  | 80 | /** | 
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|  | 81 | @brief Helper function, used by delay() and delayreal() to add a delayed command. | 
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|  | 82 | @param timer The timer which will execute the command | 
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|  | 83 | @param delay The delay in seconds | 
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|  | 84 | @param command The console command | 
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|  | 85 | @return The handle of the delayed command, can be used as argument for killdelay() | 
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|  | 86 | */ | 
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|  | 87 | unsigned int addDelayedCommand(Timer* timer, float delay, const std::string& command) | 
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|  | 88 | { | 
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|  | 89 | delaytimers.insert(boost::bimap<unsigned int, Timer*>::value_type(++delayHandleCounter, timer)); | 
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|  | 90 |  | 
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| [7284] | 91 | const ExecutorStaticPtr& delayexecutor = createExecutor(createFunctor(&executeDelayedCommand)); | 
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| [8079] | 92 | delayexecutor->setDefaultValues(timer, command); | 
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|  | 93 | timer->setTimer(delay, false, delayexecutor); | 
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|  | 94 |  | 
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|  | 95 | return delayHandleCounter; | 
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| [1505] | 96 | } | 
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|  | 97 |  | 
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|  | 98 | /** | 
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| [7401] | 99 | @brief Helper function for delay(), executes the command and destroys the timer. | 
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|  | 100 | @param timer The timer which called this function. | 
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| [1505] | 101 | @param command The command to execute | 
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|  | 102 | */ | 
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| [5929] | 103 | void executeDelayedCommand(Timer* timer, const std::string& command) | 
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| [1505] | 104 | { | 
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|  | 105 | CommandExecutor::execute(command); | 
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| [5929] | 106 | timer->destroy(); | 
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| [8079] | 107 | delaytimers.right.erase(timer); | 
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| [1505] | 108 | } | 
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|  | 109 |  | 
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|  | 110 | /** | 
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| [7401] | 111 | @brief Console-command: Kills all scheduled commands that were delayed using delay(). | 
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| [1505] | 112 | */ | 
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|  | 113 | void killdelays() | 
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|  | 114 | { | 
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| [8079] | 115 | for (boost::bimap<unsigned int, Timer*>::left_map::iterator it = delaytimers.left.begin(); it != delaytimers.left.end(); ++it) | 
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|  | 116 | it->second->destroy(); | 
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| [1505] | 117 |  | 
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| [8079] | 118 | delaytimers.clear(); | 
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| [1505] | 119 | } | 
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|  | 120 |  | 
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|  | 121 | /** | 
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| [8079] | 122 | @brief Console-command: Kills a delayed command with given handle. | 
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|  | 123 | */ | 
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|  | 124 | void killdelay(unsigned int handle) | 
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|  | 125 | { | 
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|  | 126 | boost::bimap<unsigned int, Timer*>::left_map::iterator it = delaytimers.left.find(handle); | 
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|  | 127 | if (it != delaytimers.left.end()) | 
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|  | 128 | { | 
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|  | 129 | it->second->destroy(); | 
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|  | 130 | delaytimers.left.erase(it); | 
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|  | 131 | } | 
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|  | 132 | } | 
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|  | 133 |  | 
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|  | 134 | /** | 
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| [1505] | 135 | @brief Constructor: Sets the default-values. | 
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|  | 136 | */ | 
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| [5929] | 137 | Timer::Timer() | 
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| [1505] | 138 | { | 
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| [5929] | 139 | this->init(); | 
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| [8079] | 140 | RegisterRootObject(Timer); | 
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| [5929] | 141 | } | 
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| [1505] | 142 |  | 
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| [5929] | 143 | /** | 
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| [7401] | 144 | @brief Constructor: Initializes and starts the timer, which will call an executor after some time. | 
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|  | 145 | @param interval         The timer-interval in seconds | 
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|  | 146 | @param bLoop            If true, the executor gets called every @a interval seconds | 
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|  | 147 | @param executor         The executor that will be called | 
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|  | 148 | @param bKillAfterCall   If true, the timer will be deleted after the executor was called | 
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| [5929] | 149 | */ | 
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| [7284] | 150 | Timer::Timer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) | 
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| [5929] | 151 | { | 
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|  | 152 | this->init(); | 
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| [8079] | 153 | RegisterRootObject(Timer); | 
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| [1505] | 154 |  | 
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| [5929] | 155 | this->setTimer(interval, bLoop, executor, bKillAfterCall); | 
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| [1505] | 156 | } | 
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|  | 157 |  | 
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|  | 158 | /** | 
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| [5929] | 159 | @brief Initializes the Timer | 
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|  | 160 | */ | 
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|  | 161 | void Timer::init() | 
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|  | 162 | { | 
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|  | 163 | this->executor_ = 0; | 
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|  | 164 | this->interval_ = 0; | 
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|  | 165 | this->bLoop_ = false; | 
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|  | 166 | this->bActive_ = false; | 
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|  | 167 | this->bKillAfterCall_ = false; | 
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| [1505] | 168 |  | 
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| [5929] | 169 | this->time_ = 0; | 
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|  | 170 | } | 
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|  | 171 |  | 
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| [1505] | 172 | /** | 
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| [8079] | 173 | @brief Returns the current time factor of the game. | 
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|  | 174 | */ | 
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|  | 175 | float Timer::getTimeFactor() | 
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|  | 176 | { | 
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|  | 177 | return TimeFactorListener::getTimeFactor(); | 
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|  | 178 | } | 
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|  | 179 |  | 
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|  | 180 | /** | 
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| [8729] | 181 | @brief Initializes and starts the timer, which will call an executor after some time. | 
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|  | 182 | @param interval         The timer-interval in seconds | 
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|  | 183 | @param bLoop            If true, the executor gets called every @a interval seconds | 
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|  | 184 | @param executor         The executor that will be called | 
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|  | 185 | @param bKillAfterCall   If true, the timer will be deleted after the executor was called | 
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|  | 186 | */ | 
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|  | 187 | void Timer::setTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) | 
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|  | 188 | { | 
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|  | 189 | this->setInterval(interval); | 
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|  | 190 | this->bLoop_ = bLoop; | 
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|  | 191 | this->executor_ = executor; | 
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|  | 192 | this->bActive_ = true; | 
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|  | 193 |  | 
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|  | 194 | this->time_ = this->interval_; | 
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|  | 195 | this->bKillAfterCall_ = bKillAfterCall; | 
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|  | 196 |  | 
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|  | 197 | executor->getFunctor()->setSafeMode(true); | 
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|  | 198 | } | 
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|  | 199 |  | 
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|  | 200 | /** | 
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| [7401] | 201 | @brief Calls the executor and destroys the timer if requested. | 
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| [1505] | 202 | */ | 
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| [5929] | 203 | void Timer::run() | 
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| [1505] | 204 | { | 
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| [2087] | 205 | bool temp = this->bKillAfterCall_; // to avoid errors with bKillAfterCall_=false and an exutors which destroy the timer | 
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|  | 206 |  | 
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| [1505] | 207 | (*this->executor_)(); | 
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| [2087] | 208 |  | 
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|  | 209 | if (temp) | 
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| [5929] | 210 | this->destroy(); | 
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| [1505] | 211 | } | 
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|  | 212 |  | 
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|  | 213 | /** | 
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|  | 214 | @brief Updates the timer before the frames are rendered. | 
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|  | 215 | */ | 
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| [5929] | 216 | void Timer::tick(const Clock& time) | 
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| [1505] | 217 | { | 
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|  | 218 | if (this->bActive_) | 
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|  | 219 | { | 
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|  | 220 | // If active: Decrease the timer by the duration of the last frame | 
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| [3301] | 221 | this->time_ -= static_cast<long long>(time.getDeltaTimeMicroseconds() * this->getTimeFactor()); | 
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| [1505] | 222 |  | 
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|  | 223 | if (this->time_ <= 0) | 
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|  | 224 | { | 
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|  | 225 | // It's time to call the function | 
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| [2087] | 226 | if (this->bLoop_ && !this->bKillAfterCall_) | 
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| [1505] | 227 | { | 
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|  | 228 | this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. | 
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|  | 229 | while (this->time_ <= 0) | 
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|  | 230 | { | 
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|  | 231 | // The interval was shorter than one tick, so execute the function more than once | 
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|  | 232 | this->run(); | 
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|  | 233 | this->time_ += this->interval_; | 
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|  | 234 | } | 
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|  | 235 | } | 
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|  | 236 | else | 
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|  | 237 | this->stopTimer(); // Stop the timer if we don't want to loop | 
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|  | 238 |  | 
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|  | 239 | this->run(); | 
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|  | 240 | } | 
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|  | 241 | } | 
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|  | 242 | } | 
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| [8079] | 243 |  | 
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|  | 244 | /////////////// | 
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|  | 245 | // RealTimer // | 
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|  | 246 | /////////////// | 
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|  | 247 | /// @copydoc Timer::Timer | 
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|  | 248 | RealTimer::RealTimer() | 
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|  | 249 | { | 
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|  | 250 | RegisterObject(RealTimer); | 
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|  | 251 | } | 
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|  | 252 |  | 
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|  | 253 | /// @copydoc Timer::Timer(float, bool, const ExecutorPtr&, bool) | 
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|  | 254 | RealTimer::RealTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) : Timer(interval, bLoop, executor, bKillAfterCall) | 
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|  | 255 | { | 
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|  | 256 | RegisterObject(RealTimer); | 
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|  | 257 | } | 
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|  | 258 |  | 
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|  | 259 | /// Returns always 1 because RealTimer doesn't depend on the game time. | 
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|  | 260 | float RealTimer::getTimeFactor() | 
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|  | 261 | { | 
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|  | 262 | return 1; | 
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|  | 263 | } | 
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| [1505] | 264 | } | 
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