| [1505] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [3196] | 29 | #include "Timer.h" | 
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|  | 30 |  | 
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| [1505] | 31 | #include <set> | 
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|  | 32 |  | 
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| [5929] | 33 | #include "util/Clock.h" | 
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| [1505] | 34 | #include "core/CoreIncludes.h" | 
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|  | 35 | #include "core/ConsoleCommand.h" | 
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|  | 36 | #include "core/CommandExecutor.h" | 
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| [3196] | 37 | #include "core/Functor.h" | 
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| [1505] | 38 |  | 
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|  | 39 | namespace orxonox | 
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|  | 40 | { | 
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|  | 41 | SetConsoleCommandShortcutExtern(delay); | 
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|  | 42 | SetConsoleCommandShortcutExtern(killdelays); | 
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|  | 43 |  | 
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| [5929] | 44 | static std::set<Timer*> delaytimerset; | 
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| [1505] | 45 |  | 
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|  | 46 | /** | 
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|  | 47 | @brief Calls a console command after 'delay' seconds. | 
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|  | 48 | @param delay The delay in seconds | 
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|  | 49 | @param command The console command | 
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|  | 50 | */ | 
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|  | 51 | void delay(float delay, const std::string& command) | 
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|  | 52 | { | 
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| [5929] | 53 | Timer* delaytimer = new Timer(); | 
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| [1505] | 54 | delaytimerset.insert(delaytimer); | 
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|  | 55 |  | 
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|  | 56 | ExecutorStatic* delayexecutor = createExecutor(createFunctor(&executeDelayedCommand)); | 
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|  | 57 | delayexecutor->setDefaultValues(delaytimer, command); | 
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|  | 58 | delaytimer->setTimer(delay, false, delayexecutor); | 
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|  | 59 | } | 
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|  | 60 |  | 
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|  | 61 | /** | 
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|  | 62 | @brief Executes the command. | 
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|  | 63 | @param timer The timer to destroy after the command-execution | 
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|  | 64 | @param command The command to execute | 
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|  | 65 | */ | 
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| [5929] | 66 | void executeDelayedCommand(Timer* timer, const std::string& command) | 
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| [1505] | 67 | { | 
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|  | 68 | CommandExecutor::execute(command); | 
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| [5929] | 69 | timer->destroy(); | 
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| [1505] | 70 | delaytimerset.erase(timer); | 
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|  | 71 | } | 
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|  | 72 |  | 
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|  | 73 | /** | 
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|  | 74 | @brief Kills all delayed commands. | 
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|  | 75 | */ | 
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|  | 76 | void killdelays() | 
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|  | 77 | { | 
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| [5929] | 78 | for (std::set<Timer*>::iterator it = delaytimerset.begin(); it != delaytimerset.end(); ++it) | 
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|  | 79 | (*it)->destroy(); | 
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| [1505] | 80 |  | 
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|  | 81 | delaytimerset.clear(); | 
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|  | 82 | } | 
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|  | 83 |  | 
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|  | 84 | /** | 
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|  | 85 | @brief Constructor: Sets the default-values. | 
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|  | 86 | */ | 
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| [5929] | 87 | Timer::Timer() | 
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| [1505] | 88 | { | 
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| [5929] | 89 | this->init(); | 
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|  | 90 | RegisterObject(Timer); | 
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|  | 91 | } | 
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| [1505] | 92 |  | 
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| [5929] | 93 | /** | 
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|  | 94 | @brief Constructor: Initializes the Timer with given values. | 
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|  | 95 | @param interval The timer-interval in seconds | 
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|  | 96 | @param bLoop If true, the function gets called every 'interval' seconds | 
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|  | 97 | @param exeuctor A executor of the function to call | 
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|  | 98 | */ | 
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|  | 99 | Timer::Timer(float interval, bool bLoop, Executor* executor, bool bKillAfterCall) | 
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|  | 100 | { | 
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|  | 101 | this->init(); | 
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|  | 102 | RegisterObject(Timer); | 
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| [1505] | 103 |  | 
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| [5929] | 104 | this->setTimer(interval, bLoop, executor, bKillAfterCall); | 
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| [1505] | 105 | } | 
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|  | 106 |  | 
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|  | 107 | /** | 
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|  | 108 | @brief Deletes the executor. | 
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|  | 109 | */ | 
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| [5929] | 110 | Timer::~Timer() | 
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| [1505] | 111 | { | 
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| [1552] | 112 | this->deleteExecutor(); | 
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| [1505] | 113 | } | 
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| [6417] | 114 |  | 
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| [5929] | 115 | /** | 
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|  | 116 | @brief Initializes the Timer | 
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|  | 117 | */ | 
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|  | 118 | void Timer::init() | 
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|  | 119 | { | 
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|  | 120 | this->executor_ = 0; | 
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|  | 121 | this->interval_ = 0; | 
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|  | 122 | this->bLoop_ = false; | 
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|  | 123 | this->bActive_ = false; | 
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|  | 124 | this->bKillAfterCall_ = false; | 
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| [1505] | 125 |  | 
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| [5929] | 126 | this->time_ = 0; | 
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|  | 127 | } | 
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|  | 128 |  | 
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| [1505] | 129 | /** | 
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|  | 130 | @brief Executes the executor. | 
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|  | 131 | */ | 
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| [5929] | 132 | void Timer::run() | 
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| [1505] | 133 | { | 
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| [2087] | 134 | bool temp = this->bKillAfterCall_; // to avoid errors with bKillAfterCall_=false and an exutors which destroy the timer | 
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|  | 135 |  | 
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| [1505] | 136 | (*this->executor_)(); | 
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| [2087] | 137 |  | 
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|  | 138 | if (temp) | 
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| [5929] | 139 | this->destroy(); | 
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| [1505] | 140 | } | 
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|  | 141 |  | 
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|  | 142 | /** | 
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| [1552] | 143 | @brief Deletes the executor. | 
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|  | 144 | */ | 
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| [5929] | 145 | void Timer::deleteExecutor() | 
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| [1552] | 146 | { | 
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|  | 147 | if (this->executor_) | 
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|  | 148 | delete this->executor_; | 
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|  | 149 | } | 
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|  | 150 |  | 
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|  | 151 | /** | 
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| [1505] | 152 | @brief Updates the timer before the frames are rendered. | 
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|  | 153 | */ | 
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| [5929] | 154 | void Timer::tick(const Clock& time) | 
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| [1505] | 155 | { | 
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|  | 156 | if (this->bActive_) | 
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|  | 157 | { | 
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|  | 158 | // If active: Decrease the timer by the duration of the last frame | 
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| [3301] | 159 | this->time_ -= static_cast<long long>(time.getDeltaTimeMicroseconds() * this->getTimeFactor()); | 
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| [1505] | 160 |  | 
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|  | 161 | if (this->time_ <= 0) | 
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|  | 162 | { | 
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|  | 163 | // It's time to call the function | 
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| [2087] | 164 | if (this->bLoop_ && !this->bKillAfterCall_) | 
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| [1505] | 165 | { | 
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|  | 166 | this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. | 
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|  | 167 | while (this->time_ <= 0) | 
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|  | 168 | { | 
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|  | 169 | // The interval was shorter than one tick, so execute the function more than once | 
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|  | 170 | this->run(); | 
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|  | 171 | this->time_ += this->interval_; | 
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|  | 172 | } | 
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|  | 173 | } | 
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|  | 174 | else | 
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|  | 175 | this->stopTimer(); // Stop the timer if we don't want to loop | 
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|  | 176 |  | 
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|  | 177 | this->run(); | 
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|  | 178 | } | 
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|  | 179 | } | 
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|  | 180 | } | 
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|  | 181 | } | 
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