| [1505] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [7401] | 29 | /** | 
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 | 30 |     @file | 
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 | 31 |     @brief Implementation of the Timer class. | 
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 | 32 | */ | 
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 | 33 |  | 
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| [3196] | 34 | #include "Timer.h" | 
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 | 35 |  | 
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| [1505] | 36 | #include <set> | 
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 | 37 |  | 
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| [8079] | 38 | #include <boost/bimap.hpp> | 
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 | 39 |  | 
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| [5929] | 40 | #include "util/Clock.h" | 
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| [1505] | 41 | #include "core/CoreIncludes.h" | 
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| [10624] | 42 | #include "core/command/ConsoleCommandIncludes.h" | 
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| [7284] | 43 | #include "core/command/CommandExecutor.h" | 
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| [8729] | 44 | #include "core/command/Executor.h" | 
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| [7284] | 45 | #include "core/command/Functor.h" | 
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| [8079] | 46 | #include "tools/interfaces/TimeFactorListener.h" | 
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| [1505] | 47 |  | 
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 | 48 | namespace orxonox | 
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 | 49 | { | 
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| [7284] | 50 |     SetConsoleCommand("delay", &delay).argumentCompleter(1, autocompletion::command()); | 
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| [8079] | 51 |     SetConsoleCommand("delayreal", &delayreal).argumentCompleter(1, autocompletion::command()); | 
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 | 52 |     SetConsoleCommand("killdelay", &killdelay); | 
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| [7284] | 53 |     SetConsoleCommand("killdelays", &killdelays); | 
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| [1505] | 54 |  | 
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| [8079] | 55 |     static boost::bimap<unsigned int, Timer*> delaytimers; | 
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 | 56 |     static unsigned int delayHandleCounter = 0; | 
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| [1505] | 57 |  | 
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 | 58 |     /** | 
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| [8079] | 59 |         @brief Console-command: Calls another console command after @a delay seconds (game time). | 
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| [1505] | 60 |         @param delay The delay in seconds | 
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 | 61 |         @param command The console command | 
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| [8079] | 62 |         @return The handle of the delayed command, can be used as argument for killdelay() | 
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| [1505] | 63 |     */ | 
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| [8079] | 64 |     unsigned int delay(float delay, const std::string& command) | 
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| [1505] | 65 |     { | 
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| [8079] | 66 |         return addDelayedCommand(new Timer(), delay, command); | 
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 | 67 |     } | 
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| [1505] | 68 |  | 
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| [8079] | 69 |     /** | 
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 | 70 |         @brief Console-command: Calls another console command after @a delay seconds (real time) | 
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 | 71 |         @param delay The delay in seconds | 
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 | 72 |         @param command The console command | 
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 | 73 |         @return The handle of the delayed command, can be used as argument for killdelay() | 
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 | 74 |     */ | 
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 | 75 |     unsigned int delayreal(float delay, const std::string& command) | 
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 | 76 |     { | 
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 | 77 |         return addDelayedCommand(new RealTimer(), delay, command); | 
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 | 78 |     } | 
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 | 79 |  | 
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 | 80 |     /** | 
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 | 81 |         @brief Helper function, used by delay() and delayreal() to add a delayed command. | 
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 | 82 |         @param timer The timer which will execute the command | 
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 | 83 |         @param delay The delay in seconds | 
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 | 84 |         @param command The console command | 
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 | 85 |         @return The handle of the delayed command, can be used as argument for killdelay() | 
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 | 86 |     */ | 
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 | 87 |     unsigned int addDelayedCommand(Timer* timer, float delay, const std::string& command) | 
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 | 88 |     { | 
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 | 89 |         delaytimers.insert(boost::bimap<unsigned int, Timer*>::value_type(++delayHandleCounter, timer)); | 
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 | 90 |  | 
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| [7284] | 91 |         const ExecutorStaticPtr& delayexecutor = createExecutor(createFunctor(&executeDelayedCommand)); | 
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| [8079] | 92 |         delayexecutor->setDefaultValues(timer, command); | 
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 | 93 |         timer->setTimer(delay, false, delayexecutor); | 
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 | 94 |  | 
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 | 95 |         return delayHandleCounter; | 
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| [1505] | 96 |     } | 
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 | 97 |  | 
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 | 98 |     /** | 
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| [7401] | 99 |         @brief Helper function for delay(), executes the command and destroys the timer. | 
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 | 100 |         @param timer The timer which called this function. | 
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| [1505] | 101 |         @param command The command to execute | 
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 | 102 |     */ | 
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| [5929] | 103 |     void executeDelayedCommand(Timer* timer, const std::string& command) | 
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| [1505] | 104 |     { | 
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 | 105 |         CommandExecutor::execute(command); | 
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| [11018] | 106 |         delete timer; | 
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| [8079] | 107 |         delaytimers.right.erase(timer); | 
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| [1505] | 108 |     } | 
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 | 109 |  | 
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 | 110 |     /** | 
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| [7401] | 111 |         @brief Console-command: Kills all scheduled commands that were delayed using delay(). | 
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| [1505] | 112 |     */ | 
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 | 113 |     void killdelays() | 
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 | 114 |     { | 
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| [8079] | 115 |         for (boost::bimap<unsigned int, Timer*>::left_map::iterator it = delaytimers.left.begin(); it != delaytimers.left.end(); ++it) | 
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| [11018] | 116 |             delete it->second; | 
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| [1505] | 117 |  | 
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| [8079] | 118 |         delaytimers.clear(); | 
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| [1505] | 119 |     } | 
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 | 120 |  | 
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 | 121 |     /** | 
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| [8079] | 122 |         @brief Console-command: Kills a delayed command with given handle. | 
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 | 123 |     */ | 
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 | 124 |     void killdelay(unsigned int handle) | 
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 | 125 |     { | 
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 | 126 |         boost::bimap<unsigned int, Timer*>::left_map::iterator it = delaytimers.left.find(handle); | 
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 | 127 |         if (it != delaytimers.left.end()) | 
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 | 128 |         { | 
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| [11018] | 129 |             delete it->second; | 
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| [8079] | 130 |             delaytimers.left.erase(it); | 
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 | 131 |         } | 
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 | 132 |     } | 
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 | 133 |  | 
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| [9667] | 134 |     RegisterClassNoArgs(Timer); | 
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 | 135 |  | 
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| [8079] | 136 |     /** | 
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| [1505] | 137 |         @brief Constructor: Sets the default-values. | 
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 | 138 |     */ | 
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| [5929] | 139 |     Timer::Timer() | 
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| [1505] | 140 |     { | 
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| [5929] | 141 |         this->init(); | 
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| [9667] | 142 |         RegisterObject(Timer); | 
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| [5929] | 143 |     } | 
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| [1505] | 144 |  | 
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| [5929] | 145 |     /** | 
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| [7401] | 146 |         @brief Constructor: Initializes and starts the timer, which will call an executor after some time. | 
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 | 147 |         @param interval         The timer-interval in seconds | 
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 | 148 |         @param bLoop            If true, the executor gets called every @a interval seconds | 
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 | 149 |         @param executor         The executor that will be called | 
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 | 150 |         @param bKillAfterCall   If true, the timer will be deleted after the executor was called | 
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| [5929] | 151 |     */ | 
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| [7284] | 152 |     Timer::Timer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) | 
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| [5929] | 153 |     { | 
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 | 154 |         this->init(); | 
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| [9667] | 155 |         RegisterObject(Timer); | 
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| [1505] | 156 |  | 
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| [5929] | 157 |         this->setTimer(interval, bLoop, executor, bKillAfterCall); | 
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| [1505] | 158 |     } | 
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 | 159 |  | 
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 | 160 |     /** | 
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| [5929] | 161 |         @brief Initializes the Timer | 
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 | 162 |     */ | 
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 | 163 |     void Timer::init() | 
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 | 164 |     { | 
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 | 165 |         this->executor_ = 0; | 
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 | 166 |         this->interval_ = 0; | 
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 | 167 |         this->bLoop_ = false; | 
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 | 168 |         this->bActive_ = false; | 
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 | 169 |         this->bKillAfterCall_ = false; | 
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| [1505] | 170 |  | 
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| [5929] | 171 |         this->time_ = 0; | 
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 | 172 |     } | 
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 | 173 |  | 
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| [1505] | 174 |     /** | 
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| [8079] | 175 |         @brief Returns the current time factor of the game. | 
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 | 176 |     */ | 
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 | 177 |     float Timer::getTimeFactor() | 
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 | 178 |     { | 
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 | 179 |         return TimeFactorListener::getTimeFactor(); | 
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 | 180 |     } | 
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 | 181 |  | 
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 | 182 |     /** | 
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| [8729] | 183 |         @brief Initializes and starts the timer, which will call an executor after some time. | 
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 | 184 |         @param interval         The timer-interval in seconds | 
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 | 185 |         @param bLoop            If true, the executor gets called every @a interval seconds | 
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 | 186 |         @param executor         The executor that will be called | 
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 | 187 |         @param bKillAfterCall   If true, the timer will be deleted after the executor was called | 
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 | 188 |     */ | 
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 | 189 |     void Timer::setTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) | 
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 | 190 |     { | 
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 | 191 |         this->setInterval(interval); | 
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 | 192 |         this->bLoop_ = bLoop; | 
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 | 193 |         this->executor_ = executor; | 
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 | 194 |         this->bActive_ = true; | 
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 | 195 |  | 
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 | 196 |         this->time_ = this->interval_; | 
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 | 197 |         this->bKillAfterCall_ = bKillAfterCall; | 
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 | 198 |  | 
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 | 199 |         executor->getFunctor()->setSafeMode(true); | 
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 | 200 |     } | 
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 | 201 |  | 
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 | 202 |     /** | 
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| [7401] | 203 |         @brief Calls the executor and destroys the timer if requested. | 
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| [1505] | 204 |     */ | 
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| [5929] | 205 |     void Timer::run() | 
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| [1505] | 206 |     { | 
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| [2087] | 207 |         bool temp = this->bKillAfterCall_; // to avoid errors with bKillAfterCall_=false and an exutors which destroy the timer | 
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 | 208 |  | 
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| [1505] | 209 |         (*this->executor_)(); | 
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| [2087] | 210 |  | 
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 | 211 |         if (temp) | 
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| [11018] | 212 |             delete this; | 
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| [1505] | 213 |     } | 
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 | 214 |  | 
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 | 215 |     /** | 
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 | 216 |         @brief Updates the timer before the frames are rendered. | 
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 | 217 |     */ | 
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| [5929] | 218 |     void Timer::tick(const Clock& time) | 
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| [1505] | 219 |     { | 
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 | 220 |         if (this->bActive_) | 
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 | 221 |         { | 
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 | 222 |             // If active: Decrease the timer by the duration of the last frame | 
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| [3301] | 223 |             this->time_ -= static_cast<long long>(time.getDeltaTimeMicroseconds() * this->getTimeFactor()); | 
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| [1505] | 224 |  | 
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 | 225 |             if (this->time_ <= 0) | 
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 | 226 |             { | 
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 | 227 |                 // It's time to call the function | 
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| [2087] | 228 |                 if (this->bLoop_ && !this->bKillAfterCall_) | 
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| [1505] | 229 |                 { | 
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 | 230 |                     this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. | 
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 | 231 |                     while (this->time_ <= 0) | 
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 | 232 |                     { | 
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 | 233 |                         // The interval was shorter than one tick, so execute the function more than once | 
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 | 234 |                         this->run(); | 
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 | 235 |                         this->time_ += this->interval_; | 
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 | 236 |                     } | 
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 | 237 |                 } | 
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 | 238 |                 else | 
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 | 239 |                     this->stopTimer(); // Stop the timer if we don't want to loop | 
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 | 240 |  | 
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 | 241 |                 this->run(); | 
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 | 242 |             } | 
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 | 243 |         } | 
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 | 244 |     } | 
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| [8079] | 245 |  | 
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 | 246 |     /////////////// | 
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 | 247 |     // RealTimer // | 
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 | 248 |     /////////////// | 
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| [10624] | 249 |  | 
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 | 250 |     RegisterClassNoArgs(RealTimer); | 
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 | 251 |  | 
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| [8079] | 252 |     /// @copydoc Timer::Timer | 
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 | 253 |     RealTimer::RealTimer() | 
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 | 254 |     { | 
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 | 255 |         RegisterObject(RealTimer); | 
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 | 256 |     } | 
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 | 257 |  | 
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 | 258 |     /// @copydoc Timer::Timer(float, bool, const ExecutorPtr&, bool) | 
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 | 259 |     RealTimer::RealTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) : Timer(interval, bLoop, executor, bKillAfterCall) | 
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 | 260 |     { | 
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 | 261 |         RegisterObject(RealTimer); | 
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 | 262 |     } | 
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 | 263 |  | 
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 | 264 |     /// Returns always 1 because RealTimer doesn't depend on the game time. | 
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 | 265 |     float RealTimer::getTimeFactor() | 
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 | 266 |     { | 
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 | 267 |         return 1; | 
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 | 268 |     } | 
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| [1505] | 269 | } | 
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