| [2350] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #ifndef _Shader_H__ | 
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|  | 30 | #define _Shader_H__ | 
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|  | 31 |  | 
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| [5693] | 32 | #include "tools/ToolsPrereqs.h" | 
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| [3196] | 33 |  | 
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|  | 34 | #include <map> | 
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|  | 35 | #include <string> | 
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| [2350] | 36 | #include <vector> | 
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|  | 37 |  | 
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| [8079] | 38 | #include <OgreCompositorInstance.h> | 
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|  | 39 |  | 
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|  | 40 | #include "util/MultiType.h" | 
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| [3196] | 41 | #include "util/OgreForwardRefs.h" | 
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| [8079] | 42 | #include "core/ViewportEventListener.h" | 
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| [2350] | 43 |  | 
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|  | 44 | namespace orxonox | 
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|  | 45 | { | 
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| [8079] | 46 | /** | 
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|  | 47 | @brief Shader is a wrapper class around Ogre::CompositorInstance. It provides some | 
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|  | 48 | functions to easily change the visibility and parameters for shader programs. | 
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|  | 49 | */ | 
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|  | 50 | class _ToolsExport Shader : public ViewportEventListener, public Ogre::CompositorInstance::Listener | 
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| [2350] | 51 | { | 
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|  | 52 | public: | 
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|  | 53 | Shader(Ogre::SceneManager* scenemanager = 0); | 
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|  | 54 | virtual ~Shader(); | 
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|  | 55 |  | 
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| [8079] | 56 | /// Defines if the shader is visible or not. | 
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| [2350] | 57 | inline void setVisible(bool bVisible) | 
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|  | 58 | { | 
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|  | 59 | if (this->bVisible_ != bVisible) | 
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|  | 60 | { | 
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|  | 61 | this->bVisible_ = bVisible; | 
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|  | 62 | this->updateVisibility(); | 
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|  | 63 | } | 
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|  | 64 | } | 
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| [8079] | 65 | /// Returns whether or not the shader is visible. | 
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| [2350] | 66 | inline bool isVisible() const | 
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|  | 67 | { return this->bVisible_; } | 
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|  | 68 | void updateVisibility(); | 
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|  | 69 |  | 
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| [8079] | 70 | /// Defines the compositor's name (located in a .compositor file). | 
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|  | 71 | inline void setCompositorName(const std::string& name) | 
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| [2350] | 72 | { | 
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| [8079] | 73 | if (this->compositorName_ != name) | 
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| [2350] | 74 | { | 
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| [8079] | 75 | this->compositorName_ = name; | 
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|  | 76 | this->changedCompositorName(); | 
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| [2350] | 77 | } | 
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|  | 78 | } | 
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| [8079] | 79 | /// Returns the compositor's name. | 
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|  | 80 | inline const std::string& getCompositorName() const | 
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|  | 81 | { return this->compositorName_; } | 
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|  | 82 | void changedCompositorName(); | 
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|  | 83 | void changedCompositorName(Ogre::Viewport* viewport); | 
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| [2350] | 84 |  | 
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| [8079] | 85 | /// Sets the scenemanager (usually provided in the constructor, but can be set later). Shouldn't be changed once it's set. | 
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|  | 86 | inline void setSceneManager(Ogre::SceneManager* scenemanager) | 
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|  | 87 | { this->scenemanager_ = scenemanager; } | 
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|  | 88 | /// Returns the scene manager. | 
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| [2350] | 89 | inline Ogre::SceneManager* getSceneManager() const | 
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|  | 90 | { return this->scenemanager_; } | 
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|  | 91 |  | 
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| [8079] | 92 | virtual void cameraChanged(Ogre::Viewport* viewport, Ogre::Camera* oldCamera); | 
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| [2350] | 93 |  | 
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| [8079] | 94 | void setParameter(size_t technique, size_t pass, const std::string& parameter, float value); | 
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|  | 95 | void setParameter(size_t technique, size_t pass, const std::string& parameter, int value); | 
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| [2350] | 96 |  | 
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| [8079] | 97 | virtual void notifyMaterialRender(Ogre::uint32 pass_id, Ogre::MaterialPtr& materialPtr); | 
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|  | 98 |  | 
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| [2350] | 99 | private: | 
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| [8079] | 100 | static bool hasCgProgramManager(); | 
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| [2358] | 101 |  | 
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| [8079] | 102 | Ogre::SceneManager* scenemanager_;              ///< The scenemanager for which the shader is active | 
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|  | 103 | Ogre::CompositorInstance* compositorInstance_;  ///< The compositor instance representing the wrapped compositor | 
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|  | 104 | bool bVisible_;                                 ///< True if the shader should be visible | 
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|  | 105 | bool bLoadCompositor_;                          ///< True if the compositor should be loaded (usually false if no graphics) | 
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|  | 106 | std::string compositorName_;                    ///< The name of the current compositor | 
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|  | 107 | std::string oldcompositorName_;                 ///< The name of the previous compositor (used to unregister) | 
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|  | 108 |  | 
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|  | 109 | private: | 
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|  | 110 | void addAsListener(); | 
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|  | 111 |  | 
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|  | 112 | /// Helper struct to store parameters for shader programs. | 
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|  | 113 | struct ParameterContainer | 
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|  | 114 | { | 
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|  | 115 | size_t technique_;          ///< The ID of the technique | 
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|  | 116 | size_t pass_;               ///< The ID of the pass | 
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|  | 117 | std::string parameter_;     ///< The name of the parameter | 
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|  | 118 |  | 
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|  | 119 | int valueInt_;              ///< The desired int value of the parameter | 
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|  | 120 | float valueFloat_;          ///< The desired float value of the parameter | 
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|  | 121 |  | 
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|  | 122 | MT_Type::Value valueType_;  ///< The type of the parameter (currently only int or float) | 
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|  | 123 | }; | 
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|  | 124 |  | 
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|  | 125 | std::list<ParameterContainer> parameters_;  ///< The list of parameters that should be set on the next update | 
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|  | 126 | bool registeredAsListener_;                 ///< True if the shader should register itself as listener at the compositor | 
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| [2350] | 127 | }; | 
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|  | 128 | } | 
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|  | 129 |  | 
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|  | 130 | #endif /* _Shader_H__ */ | 
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