| [2350] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "Shader.h" | 
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|  | 30 |  | 
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|  | 31 | #include <OgreCompositorManager.h> | 
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|  | 32 | #include <OgreRoot.h> | 
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|  | 33 | #include <OgrePlugin.h> | 
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|  | 34 |  | 
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| [3196] | 35 | #include "core/CoreIncludes.h" | 
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|  | 36 | #include "core/GameMode.h" | 
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| [3370] | 37 | #include "core/GraphicsManager.h" | 
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| [3196] | 38 |  | 
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| [2350] | 39 | namespace orxonox | 
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|  | 40 | { | 
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| [8079] | 41 | /** | 
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|  | 42 | @brief Initializes the values and sets the scene manager. | 
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|  | 43 | */ | 
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| [2422] | 44 | Shader::Shader(Ogre::SceneManager* scenemanager) : compositorInstance_(0) | 
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| [2350] | 45 | { | 
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|  | 46 | RegisterObject(Shader); | 
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|  | 47 |  | 
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|  | 48 | this->scenemanager_ = scenemanager; | 
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|  | 49 | this->bVisible_ = true; | 
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| [2896] | 50 | this->bLoadCompositor_ = GameMode::showsGraphics(); | 
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| [8079] | 51 | this->registeredAsListener_ = false; | 
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| [2350] | 52 |  | 
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| [8079] | 53 | static bool hasCgProgramManager = Shader::hasCgProgramManager(); | 
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| [2350] | 54 |  | 
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| [8079] | 55 | this->bLoadCompositor_ &= hasCgProgramManager; | 
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| [2350] | 56 | } | 
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|  | 57 |  | 
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| [8079] | 58 | /** | 
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|  | 59 | @brief Removes the compositor and frees the resources. | 
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|  | 60 | */ | 
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| [2350] | 61 | Shader::~Shader() | 
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|  | 62 | { | 
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| [8079] | 63 | if (this->compositorInstance_ && GraphicsManager::getInstance().getViewport()) | 
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|  | 64 | Ogre::CompositorManager::getSingleton().removeCompositor(GraphicsManager::getInstance().getViewport(), this->compositorName_); | 
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| [2350] | 65 | } | 
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|  | 66 |  | 
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| [8079] | 67 | /** | 
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|  | 68 | @brief Inherited from ViewportEventListener - called if the camera changes. | 
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|  | 69 |  | 
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|  | 70 | Since the new camera could be in a different scene, the shader has to make sure | 
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|  | 71 | it deactivates or activates itself accordingly. | 
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|  | 72 |  | 
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|  | 73 | Additionally the shader has to be turned off and on even if the camera stays in | 
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|  | 74 | the same scene to fix a weird behavior of Ogre. | 
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|  | 75 | */ | 
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|  | 76 | void Shader::cameraChanged(Ogre::Viewport* viewport, Ogre::Camera* oldCamera) | 
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| [2350] | 77 | { | 
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| [8079] | 78 | if (!this->bLoadCompositor_ || !this->scenemanager_) | 
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|  | 79 | return; | 
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|  | 80 |  | 
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|  | 81 | // load the compositor if not already done | 
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|  | 82 | if (!this->compositorName_.empty() && !this->compositorInstance_) | 
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|  | 83 | this->changedCompositorName(viewport); | 
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|  | 84 |  | 
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|  | 85 | // update compositor in viewport (shader should only be active if the current camera is in the same scene as the shader) | 
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|  | 86 |  | 
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|  | 87 | // Note: | 
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|  | 88 | // The shader needs also to be switched off and on after changing the camera in the | 
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|  | 89 | // same scene to avoid weird behaviour with active compositors while switching the | 
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|  | 90 | // camera (like freezing the image) | 
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|  | 91 | // | 
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|  | 92 | // Last known Ogre version needing this workaround: | 
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|  | 93 | // 1.4.8 | 
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|  | 94 | // 1.7.2 | 
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|  | 95 |  | 
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|  | 96 | if (oldCamera && this->scenemanager_ == oldCamera->getSceneManager()) | 
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|  | 97 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositorName_, false); | 
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|  | 98 |  | 
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|  | 99 | if (viewport->getCamera() && this->scenemanager_ == viewport->getCamera()->getSceneManager()) | 
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|  | 100 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositorName_, this->isVisible()); | 
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| [2350] | 101 | } | 
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|  | 102 |  | 
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| [8079] | 103 | /** | 
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|  | 104 | @brief Changes the compositor - default viewport. | 
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|  | 105 | */ | 
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|  | 106 | void Shader::changedCompositorName() | 
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| [2350] | 107 | { | 
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| [8079] | 108 | // For the moment, we get the viewport always from the graphics manager | 
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|  | 109 | // TODO: Try to support multiple viewports - note however that scenemanager_->getCurrentViewport() returns NULL | 
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|  | 110 | //       after switching to a camera in a different scene (only for the first time this scene is displayed though) | 
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|  | 111 | this->changedCompositorName(GraphicsManager::getInstance().getViewport()); | 
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| [2350] | 112 | } | 
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|  | 113 |  | 
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| [8079] | 114 | /** | 
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|  | 115 | @brief Changes the compositor. | 
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|  | 116 | */ | 
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|  | 117 | void Shader::changedCompositorName(Ogre::Viewport* viewport) | 
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| [2350] | 118 | { | 
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|  | 119 | if (this->bLoadCompositor_) | 
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|  | 120 | { | 
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|  | 121 | assert(viewport); | 
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| [8079] | 122 | if (this->compositorInstance_) | 
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| [2350] | 123 | { | 
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| [8079] | 124 | // remove the old compositor, remove the listener | 
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|  | 125 | Ogre::CompositorManager::getSingleton().removeCompositor(viewport, this->oldcompositorName_); | 
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|  | 126 | this->compositorInstance_->removeListener(this); | 
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| [2350] | 127 | this->compositorInstance_ = 0; | 
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|  | 128 | } | 
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| [8079] | 129 | if (!this->compositorName_.empty()) | 
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| [2350] | 130 | { | 
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| [8079] | 131 | // add the new compositor | 
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|  | 132 | this->compositorInstance_ = Ogre::CompositorManager::getSingleton().addCompositor(viewport, this->compositorName_); | 
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|  | 133 | if (this->compositorInstance_) | 
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|  | 134 | { | 
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|  | 135 | // register as listener if required | 
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|  | 136 | if (this->registeredAsListener_) | 
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|  | 137 | this->compositorInstance_->addListener(this); | 
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|  | 138 | // set visibility according to the isVisible() and the camera/viewport | 
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|  | 139 | if (viewport->getCamera()) | 
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|  | 140 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositorName_, this->isVisible() && viewport->getCamera() && this->scenemanager_ == viewport->getCamera()->getSceneManager()); | 
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|  | 141 | } | 
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|  | 142 | else | 
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|  | 143 | COUT(2) << "Warning: Couldn't load compositor with name \"" << this->compositorName_ << "\"." << std::endl; | 
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| [2350] | 144 | } | 
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| [8079] | 145 | this->oldcompositorName_ = this->compositorName_; | 
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| [2350] | 146 | } | 
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|  | 147 | } | 
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|  | 148 |  | 
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| [8079] | 149 | /** | 
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|  | 150 | @brief Changes the visibility of the shader. Doesn't free any resources if set to invisible. | 
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|  | 151 | */ | 
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| [2350] | 152 | void Shader::updateVisibility() | 
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|  | 153 | { | 
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| [8079] | 154 | if (this->compositorInstance_) | 
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|  | 155 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(GraphicsManager::getInstance().getViewport(), this->compositorName_, this->isVisible()); | 
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| [2350] | 156 | } | 
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|  | 157 |  | 
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| [8079] | 158 | /** | 
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|  | 159 | @brief Defines a new integer value for a given parameter. The parameter will be updated if the compositor is rendered the next time. | 
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|  | 160 | */ | 
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|  | 161 | void Shader::setParameter(size_t technique, size_t pass, const std::string& parameter, int value) | 
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| [2350] | 162 | { | 
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| [8079] | 163 | ParameterContainer container = {technique, pass, parameter, value, 0.0f, MT_Type::Int}; | 
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|  | 164 | this->parameters_.push_back(container); | 
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|  | 165 | this->addAsListener(); | 
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| [2350] | 166 | } | 
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|  | 167 |  | 
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| [8079] | 168 | /** | 
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|  | 169 | @brief Defines a new float value for a given parameter. The parameter will be updated if the compositor is rendered the next time. | 
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|  | 170 | */ | 
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|  | 171 | void Shader::setParameter(size_t technique, size_t pass, const std::string& parameter, float value) | 
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| [2350] | 172 | { | 
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| [8079] | 173 | ParameterContainer container = {technique, pass, parameter, 0, value, MT_Type::Float}; | 
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|  | 174 | this->parameters_.push_back(container); | 
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|  | 175 | this->addAsListener(); | 
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| [2350] | 176 | } | 
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|  | 177 |  | 
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| [8079] | 178 | /** | 
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|  | 179 | @brief Registers the shader as CompositorInstance::Listener at the compositor. Used to change parameters. | 
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|  | 180 | */ | 
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|  | 181 | void Shader::addAsListener() | 
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| [2350] | 182 | { | 
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| [8079] | 183 | if (!this->registeredAsListener_) | 
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| [2350] | 184 | { | 
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| [8079] | 185 | this->registeredAsListener_ = true; | 
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|  | 186 | if (this->compositorInstance_) | 
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|  | 187 | this->compositorInstance_->addListener(this); | 
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| [2350] | 188 | } | 
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|  | 189 | } | 
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|  | 190 |  | 
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| [8079] | 191 | /** | 
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|  | 192 | @brief Inherited by Ogre::CompositorInstance::Listener, called whenever the material is rendered. Used to change parameters. | 
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|  | 193 | */ | 
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|  | 194 | void Shader::notifyMaterialRender(Ogre::uint32 pass_id, Ogre::MaterialPtr& materialPtr) | 
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| [2350] | 195 | { | 
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| [8079] | 196 | // iterate through the list of parameters | 
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|  | 197 | for (std::list<ParameterContainer>::iterator it = this->parameters_.begin(); it != this->parameters_.end(); ++it) | 
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| [2350] | 198 | { | 
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| [8079] | 199 | Ogre::Technique* techniquePtr = materialPtr->getTechnique(it->technique_); | 
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|  | 200 | if (techniquePtr) | 
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| [2350] | 201 | { | 
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| [8079] | 202 | Ogre::Pass* passPtr = techniquePtr->getPass(it->pass_); | 
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|  | 203 | if (passPtr) | 
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| [2350] | 204 | { | 
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| [8079] | 205 | // change the value of the parameter depending on its type | 
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|  | 206 | switch (it->valueType_) | 
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|  | 207 | { | 
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|  | 208 | case MT_Type::Int: | 
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|  | 209 | passPtr->getFragmentProgramParameters()->setNamedConstant(it->parameter_, it->valueInt_); | 
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|  | 210 | break; | 
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|  | 211 | case MT_Type::Float: | 
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|  | 212 | passPtr->getFragmentProgramParameters()->setNamedConstant(it->parameter_, it->valueFloat_); | 
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|  | 213 | break; | 
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|  | 214 | default: | 
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|  | 215 | break; | 
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|  | 216 | } | 
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| [2350] | 217 | } | 
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| [8079] | 218 | else | 
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|  | 219 | COUT(2) << "Warning: No pass " << it->pass_ << " in technique " << it->technique_ << " in compositor \"" << this->compositorName_ << "\" or pass has no shader." << std::endl; | 
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| [2350] | 220 | } | 
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|  | 221 | else | 
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| [8079] | 222 | COUT(2) << "Warning: No technique " << it->technique_ << " in compositor \"" << this->compositorName_ << "\" or technique has no pass with shader." << std::endl; | 
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| [2350] | 223 | } | 
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| [8079] | 224 | this->parameters_.clear(); | 
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| [2350] | 225 | } | 
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|  | 226 |  | 
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| [8079] | 227 | /** | 
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|  | 228 | @brief Detects if the Cg program manager plugin is active. | 
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|  | 229 | */ | 
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|  | 230 | /* static */ bool Shader::hasCgProgramManager() | 
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| [2350] | 231 | { | 
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| [8079] | 232 | if (Ogre::Root::getSingletonPtr()) | 
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| [2350] | 233 | { | 
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| [8079] | 234 | const Ogre::Root::PluginInstanceList& plugins = Ogre::Root::getSingleton().getInstalledPlugins(); | 
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|  | 235 | for (size_t i = 0; i < plugins.size(); ++i) | 
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|  | 236 | if (plugins[i]->getName() == "Cg Program Manager") | 
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|  | 237 | return true; | 
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| [2350] | 238 | } | 
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| [8079] | 239 | return false; | 
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| [2350] | 240 | } | 
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|  | 241 | } | 
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