| [2350] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "Shader.h" | 
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|  | 30 |  | 
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|  | 31 | #include <OgreCompositorManager.h> | 
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|  | 32 | #include <OgreCompositorInstance.h> | 
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|  | 33 | #include <OgreSceneManager.h> | 
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|  | 34 | #include <OgreRoot.h> | 
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|  | 35 | #include <OgrePlugin.h> | 
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|  | 36 | #include <OgreMaterial.h> | 
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|  | 37 | #include <OgreTechnique.h> | 
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|  | 38 | #include <OgrePass.h> | 
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|  | 39 | #include <OgreMaterialManager.h> | 
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|  | 40 |  | 
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| [3196] | 41 | #include "core/CoreIncludes.h" | 
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|  | 42 | #include "core/GameMode.h" | 
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| [3370] | 43 | #include "core/GraphicsManager.h" | 
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| [3196] | 44 |  | 
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| [2350] | 45 | namespace orxonox | 
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|  | 46 | { | 
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|  | 47 | bool Shader::bLoadedCgPlugin_s = false; | 
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|  | 48 | Shader::MaterialMap Shader::parameters_s; | 
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|  | 49 |  | 
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| [2422] | 50 | Shader::Shader(Ogre::SceneManager* scenemanager) : compositorInstance_(0) | 
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| [2350] | 51 | { | 
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|  | 52 | RegisterObject(Shader); | 
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|  | 53 |  | 
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|  | 54 | this->scenemanager_ = scenemanager; | 
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|  | 55 | this->compositorInstance_ = 0; | 
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|  | 56 | this->bVisible_ = true; | 
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| [2896] | 57 | this->bLoadCompositor_ = GameMode::showsGraphics(); | 
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| [2350] | 58 | this->bViewportInitialized_ = false; | 
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|  | 59 |  | 
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|  | 60 | if (this->bLoadCompositor_ && Ogre::Root::getSingletonPtr()) | 
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|  | 61 | { | 
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|  | 62 | Shader::bLoadedCgPlugin_s = false; | 
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|  | 63 | const Ogre::Root::PluginInstanceList& plugins = Ogre::Root::getSingleton().getInstalledPlugins(); | 
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|  | 64 | for (size_t i = 0; i < plugins.size(); ++i) | 
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|  | 65 | { | 
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|  | 66 | if (plugins[i]->getName() == "Cg Program Manager") | 
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|  | 67 | { | 
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|  | 68 | Shader::bLoadedCgPlugin_s = true; | 
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|  | 69 | break; | 
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|  | 70 | } | 
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|  | 71 | } | 
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|  | 72 | } | 
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|  | 73 |  | 
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|  | 74 | this->bLoadCompositor_ &= Shader::bLoadedCgPlugin_s; | 
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|  | 75 | } | 
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|  | 76 |  | 
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|  | 77 | Shader::~Shader() | 
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|  | 78 | { | 
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| [6417] | 79 | if (this->compositorInstance_ && this->bLoadCompositor_) | 
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| [2350] | 80 | { | 
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| [2896] | 81 | Ogre::Viewport* viewport = GraphicsManager::getInstance().getViewport(); | 
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| [2350] | 82 | assert(viewport); | 
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|  | 83 | Ogre::CompositorManager::getSingleton().removeCompositor(viewport, this->compositor_); | 
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|  | 84 | } | 
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| [2396] | 85 |  | 
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| [2350] | 86 | } | 
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|  | 87 |  | 
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|  | 88 | void Shader::setSceneManager(Ogre::SceneManager* scenemanager) | 
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|  | 89 | { | 
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|  | 90 | this->scenemanager_ = scenemanager; | 
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|  | 91 | this->bViewportInitialized_ = false; | 
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|  | 92 | } | 
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|  | 93 |  | 
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|  | 94 | void Shader::tick(float dt) | 
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|  | 95 | { | 
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| [2361] | 96 | SUPER(Shader, tick, dt); | 
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|  | 97 |  | 
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| [2350] | 98 | if (this->bLoadCompositor_ && !this->bViewportInitialized_ && this->scenemanager_ && this->scenemanager_->getCurrentViewport()) | 
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|  | 99 | { | 
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|  | 100 | this->bViewportInitialized_ = true; | 
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|  | 101 | this->updateVisibility(); | 
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|  | 102 | } | 
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|  | 103 | } | 
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|  | 104 |  | 
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|  | 105 | void Shader::changedCompositor() | 
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|  | 106 | { | 
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|  | 107 | if (this->bLoadCompositor_) | 
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|  | 108 | { | 
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| [2896] | 109 | Ogre::Viewport* viewport = GraphicsManager::getInstance().getViewport(); | 
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| [2350] | 110 | assert(viewport); | 
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| [6417] | 111 | if (!this->oldcompositor_.empty()) | 
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| [2350] | 112 | { | 
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|  | 113 | Ogre::CompositorManager::getSingleton().removeCompositor(viewport, this->oldcompositor_); | 
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|  | 114 | this->compositorInstance_ = 0; | 
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|  | 115 | } | 
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| [6417] | 116 | if (!this->compositor_.empty()) | 
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| [2350] | 117 | { | 
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|  | 118 | this->compositorInstance_ = Ogre::CompositorManager::getSingleton().addCompositor(viewport, this->compositor_); | 
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|  | 119 | if (!this->compositorInstance_) | 
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|  | 120 | COUT(2) << "Warning: Couldn't load compositor with name \"" << this->compositor_ << "\"." << std::endl; | 
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|  | 121 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositor_, this->bViewportInitialized_ && this->isVisible()); | 
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|  | 122 | } | 
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|  | 123 | this->oldcompositor_ = this->compositor_; | 
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|  | 124 | } | 
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|  | 125 | } | 
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|  | 126 |  | 
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|  | 127 | void Shader::updateVisibility() | 
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|  | 128 | { | 
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|  | 129 | if (this->compositorInstance_ && this->scenemanager_) | 
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|  | 130 | this->compositorInstance_->setEnabled(this->scenemanager_->getCurrentViewport() && this->isVisible()); | 
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|  | 131 | } | 
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|  | 132 |  | 
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|  | 133 | void Shader::setParameter(const std::string& material, size_t technique, size_t pass, const std::string& parameter, float value) | 
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|  | 134 | { | 
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|  | 135 | if (Shader::_setParameter(material, technique, pass, parameter, value)) | 
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|  | 136 | { | 
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|  | 137 | if (this->bViewportInitialized_ && this->compositorInstance_ && this->isVisible()) | 
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|  | 138 | { | 
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|  | 139 | this->compositorInstance_->setEnabled(false); | 
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|  | 140 | this->compositorInstance_->setEnabled(true); | 
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|  | 141 | } | 
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|  | 142 | } | 
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|  | 143 | } | 
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|  | 144 |  | 
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|  | 145 | void Shader::setParameter(const std::string& material, size_t technique, size_t pass, const std::string& parameter, int value) | 
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|  | 146 | { | 
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|  | 147 | if (Shader::_setParameter(material, technique, pass, parameter, value)) | 
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|  | 148 | { | 
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|  | 149 | if (this->bViewportInitialized_ && this->compositorInstance_ && this->isVisible()) | 
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|  | 150 | { | 
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|  | 151 | this->compositorInstance_->setEnabled(false); | 
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|  | 152 | this->compositorInstance_->setEnabled(true); | 
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|  | 153 | } | 
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|  | 154 | } | 
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|  | 155 | } | 
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|  | 156 |  | 
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|  | 157 | bool Shader::_setParameter(const std::string& material, size_t technique, size_t pass, const std::string& parameter, float value) | 
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|  | 158 | { | 
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|  | 159 | ParameterPointer* pointer = Shader::getParameterPointer(material, technique, pass, parameter); | 
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|  | 160 | if (pointer) | 
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|  | 161 | { | 
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|  | 162 | if (pointer->first) | 
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|  | 163 | { | 
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| [3301] | 164 | if ((*static_cast<float*>(pointer->second)) != value) | 
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| [2350] | 165 | { | 
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| [3301] | 166 | (*static_cast<float*>(pointer->second)) = value; | 
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| [2350] | 167 | return true; | 
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|  | 168 | } | 
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|  | 169 | } | 
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|  | 170 | else | 
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|  | 171 | { | 
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| [3301] | 172 | if ((*static_cast<int*>(pointer->second)) != static_cast<int>(value)) | 
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| [2350] | 173 | { | 
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| [3301] | 174 | (*static_cast<int*>(pointer->second)) = static_cast<int>(value); | 
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| [2350] | 175 | return true; | 
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|  | 176 | } | 
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|  | 177 | } | 
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|  | 178 | } | 
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|  | 179 | return false; | 
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|  | 180 | } | 
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|  | 181 |  | 
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|  | 182 | bool Shader::_setParameter(const std::string& material, size_t technique, size_t pass, const std::string& parameter, int value) | 
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|  | 183 | { | 
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|  | 184 | ParameterPointer* pointer = Shader::getParameterPointer(material, technique, pass, parameter); | 
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|  | 185 | if (pointer) | 
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|  | 186 | { | 
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|  | 187 | if (pointer->first) | 
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|  | 188 | { | 
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| [3301] | 189 | if ((*static_cast<float*>(pointer->second)) != static_cast<float>(value)) | 
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| [2350] | 190 | { | 
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| [3301] | 191 | (*static_cast<float*>(pointer->second)) = static_cast<float>(value); | 
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| [2350] | 192 | return true; | 
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|  | 193 | } | 
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|  | 194 | } | 
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|  | 195 | else | 
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|  | 196 | { | 
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| [3301] | 197 | if ((*static_cast<int*>(pointer->second)) != value) | 
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| [2350] | 198 | { | 
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| [3301] | 199 | (*static_cast<int*>(pointer->second)) = value; | 
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| [2350] | 200 | return true; | 
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|  | 201 | } | 
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|  | 202 | } | 
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|  | 203 | } | 
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|  | 204 | return false; | 
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|  | 205 | } | 
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|  | 206 |  | 
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|  | 207 | float Shader::getParameter(const std::string& material, size_t technique, size_t pass, const std::string& parameter) | 
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|  | 208 | { | 
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|  | 209 | ParameterPointer* pointer = Shader::getParameterPointer(material, technique, pass, parameter); | 
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|  | 210 | if (pointer) | 
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|  | 211 | { | 
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|  | 212 | if (pointer->first) | 
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| [3301] | 213 | return (*static_cast<float*>(pointer->second)); | 
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| [2350] | 214 | else | 
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| [3301] | 215 | return static_cast<float>(*static_cast<int*>(pointer->second)); | 
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| [2350] | 216 | } | 
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|  | 217 | else | 
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|  | 218 | return 0; | 
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|  | 219 | } | 
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|  | 220 |  | 
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|  | 221 | bool Shader::getParameterIsFloat(const std::string& material, size_t technique, size_t pass, const std::string& parameter) | 
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|  | 222 | { | 
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|  | 223 | ParameterPointer* pointer = Shader::getParameterPointer(material, technique, pass, parameter); | 
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|  | 224 | if (pointer) | 
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|  | 225 | return pointer->first; | 
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|  | 226 | else | 
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|  | 227 | return false; | 
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|  | 228 | } | 
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|  | 229 |  | 
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|  | 230 | bool Shader::getParameterIsInt(const std::string& material, size_t technique, size_t pass, const std::string& parameter) | 
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|  | 231 | { | 
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|  | 232 | ParameterPointer* pointer = Shader::getParameterPointer(material, technique, pass, parameter); | 
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|  | 233 | if (pointer) | 
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|  | 234 | return (!pointer->first); | 
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|  | 235 | else | 
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|  | 236 | return false; | 
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|  | 237 | } | 
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|  | 238 |  | 
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|  | 239 | Shader::ParameterPointer* Shader::getParameterPointer(const std::string& material, size_t technique, size_t pass, const std::string& parameter) | 
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|  | 240 | { | 
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| [2896] | 241 | if (!GameMode::showsGraphics() || !Shader::bLoadedCgPlugin_s) | 
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| [2350] | 242 | return 0; | 
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|  | 243 |  | 
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|  | 244 | MaterialMap::iterator material_iterator = Shader::parameters_s.find(material); | 
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|  | 245 | if (material_iterator != Shader::parameters_s.end()) | 
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|  | 246 | { | 
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|  | 247 | TechniqueVector& technique_vector = material_iterator->second; | 
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|  | 248 | if (technique < technique_vector.size()) | 
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|  | 249 | { | 
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|  | 250 | PassVector& pass_vector = technique_vector[technique]; | 
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|  | 251 | if (pass < pass_vector.size()) | 
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|  | 252 | { | 
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|  | 253 | ParameterMap& parameter_map = pass_vector[pass]; | 
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|  | 254 | ParameterMap::iterator parameter_iterator = parameter_map.find(parameter); | 
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|  | 255 |  | 
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|  | 256 | if (parameter_iterator != parameter_map.end()) | 
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|  | 257 | return (¶meter_iterator->second); | 
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|  | 258 | else | 
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|  | 259 | COUT(2) << "Warning: No shader parameter \"" << parameter << "\" in pass " << pass << " in technique " << technique << " in material \"" << material << "\"." << std::endl; | 
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|  | 260 | } | 
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|  | 261 | else | 
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|  | 262 | COUT(2) << "Warning: No pass " << pass << " in technique " << technique << " in material \"" << material << "\" or pass has no shader." << std::endl; | 
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|  | 263 | } | 
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|  | 264 | else | 
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|  | 265 | COUT(2) << "Warning: No technique " << technique << " in material \"" << material << "\" or technique has no pass with shader." << std::endl; | 
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|  | 266 | } | 
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|  | 267 | else | 
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|  | 268 | { | 
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|  | 269 | bool foundAtLeastOneShaderParameter = false; | 
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|  | 270 | Ogre::MaterialManager::ResourceMapIterator iterator = Ogre::MaterialManager::getSingleton().getResourceIterator(); | 
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|  | 271 | Ogre::Material* material_pointer = 0; | 
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|  | 272 |  | 
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|  | 273 | while (iterator.hasMoreElements()) | 
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|  | 274 | { | 
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|  | 275 | Ogre::Resource* resource = iterator.getNext().get(); | 
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|  | 276 | if (resource->getName() == material) | 
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|  | 277 | material_pointer = (Ogre::Material*)resource; | 
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|  | 278 | } | 
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|  | 279 |  | 
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|  | 280 | if (!material_pointer) | 
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|  | 281 | { | 
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|  | 282 | COUT(2) << "Warning: No material with name \"" << material << "\" found." << std::endl; | 
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|  | 283 | return 0; | 
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|  | 284 | } | 
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|  | 285 |  | 
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|  | 286 | for (unsigned int t = 0; t < material_pointer->getNumTechniques(); ++t) | 
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|  | 287 | { | 
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|  | 288 | Ogre::Technique* technique_pointer = material_pointer->getTechnique(t); | 
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|  | 289 | if (!technique_pointer) | 
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|  | 290 | continue; | 
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|  | 291 |  | 
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|  | 292 | for (unsigned int p = 0; p < technique_pointer->getNumPasses(); ++p) | 
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|  | 293 | { | 
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|  | 294 | Ogre::Pass* pass_pointer = technique_pointer->getPass(p); | 
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|  | 295 | if (!pass_pointer) | 
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|  | 296 | continue; | 
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|  | 297 |  | 
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| [6417] | 298 | if (!pass_pointer->getFragmentProgramName().empty()) | 
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| [2350] | 299 | { | 
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|  | 300 | Ogre::GpuProgramParameters* parameter_pointer = pass_pointer->getFragmentProgramParameters().get(); | 
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|  | 301 | if (!parameter_pointer) | 
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|  | 302 | continue; | 
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|  | 303 |  | 
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|  | 304 | const Ogre::GpuConstantDefinitionMap& constant_definitions = parameter_pointer->getConstantDefinitions().map; | 
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|  | 305 | for (Ogre::GpuConstantDefinitionMap::const_iterator definition_iterator = constant_definitions.begin(); definition_iterator != constant_definitions.end(); ++definition_iterator) | 
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|  | 306 | { | 
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|  | 307 | void* temp = (definition_iterator->second.isFloat()) | 
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| [3301] | 308 | ? static_cast<void*>(parameter_pointer->getFloatPointer(definition_iterator->second.physicalIndex)) | 
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|  | 309 | : static_cast<void*>(parameter_pointer->getIntPointer(definition_iterator->second.physicalIndex)); | 
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| [2350] | 310 | ParameterPointer parameter_pointer = ParameterPointer(definition_iterator->second.isFloat(), temp); | 
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|  | 311 |  | 
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|  | 312 | TechniqueVector& technique_vector = Shader::parameters_s[material]; | 
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|  | 313 | technique_vector.resize(technique + 1); | 
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|  | 314 | PassVector& pass_vector = technique_vector[technique]; | 
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|  | 315 | pass_vector.resize(pass + 1); | 
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|  | 316 | pass_vector[pass][definition_iterator->first] = parameter_pointer; | 
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|  | 317 | foundAtLeastOneShaderParameter = true; | 
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|  | 318 | } | 
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|  | 319 | } | 
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|  | 320 | } | 
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|  | 321 | } | 
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|  | 322 |  | 
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|  | 323 | // recursive call if the material was added to the map | 
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|  | 324 | if (foundAtLeastOneShaderParameter) | 
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|  | 325 | return Shader::getParameterPointer(material, technique, pass, parameter); | 
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|  | 326 | } | 
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|  | 327 | return 0; | 
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|  | 328 | } | 
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|  | 329 | } | 
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