| [3196] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Sinbad, Baxissimo, DWORD, TheBren (OGRE Wiki) | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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| [2942] | 28 |  | 
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| [3196] | 29 | #ifndef _DynamicRenderable_H__ | 
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|  | 30 | #define _DynamicRenderable_H__ | 
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|  | 31 |  | 
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| [5693] | 32 | #include "tools/ToolsPrereqs.h" | 
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| [3196] | 33 |  | 
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| [2942] | 34 | #include <OgreSimpleRenderable.h> | 
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|  | 35 |  | 
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| [3196] | 36 | namespace Ogre | 
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| [3089] | 37 | { | 
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| [3196] | 38 | /// Abstract base class providing mechanisms for dynamically growing hardware buffers. | 
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| [5693] | 39 | class _ToolsExport DynamicRenderable : public SimpleRenderable | 
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| [3196] | 40 | { | 
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|  | 41 | public: | 
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|  | 42 | /// Constructor | 
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|  | 43 | DynamicRenderable(); | 
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|  | 44 | /// Virtual destructor | 
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|  | 45 | virtual ~DynamicRenderable(); | 
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| [2942] | 46 |  | 
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| [3196] | 47 | /** | 
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|  | 48 | @brief | 
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|  | 49 | Initializes the dynamic renderable. | 
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|  | 50 | @remarks | 
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|  | 51 | This function should only be called once. It initializes the | 
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|  | 52 | render operation, and calls the abstract function | 
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|  | 53 | createVertexDeclaration(). | 
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|  | 54 | @param operationType | 
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|  | 55 | The type of render operation to perform. | 
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|  | 56 | @param useIndices | 
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|  | 57 | Specifies whether to use indices to determine the vertices to use as input. | 
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|  | 58 | */ | 
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|  | 59 | void initialize(RenderOperation::OperationType operationType, | 
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|  | 60 | bool useIndices); | 
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| [2942] | 61 |  | 
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| [3196] | 62 | /// Implementation of SimpleRenderable | 
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| [11071] | 63 | virtual Real getBoundingRadius(void) const override; | 
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| [3196] | 64 | /// Implementation of SimpleRenderable | 
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| [11071] | 65 | virtual Real getSquaredViewDepth(const Camera* cam) const override; | 
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| [2942] | 66 |  | 
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| [3196] | 67 | protected: | 
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|  | 68 | /// Maximum capacity of the currently allocated vertex buffer. | 
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|  | 69 | size_t mVertexBufferCapacity; | 
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|  | 70 | /// Maximum capacity of the currently allocated index buffer. | 
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|  | 71 | size_t mIndexBufferCapacity; | 
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| [2942] | 72 |  | 
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| [3196] | 73 | /** | 
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|  | 74 | @brief | 
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|  | 75 | Creates the vertex declaration. | 
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|  | 76 | @remarks | 
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|  | 77 | Override and set mRenderOp.vertexData->vertexDeclaration here. | 
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|  | 78 | mRenderOp.vertexData will be created for you before this method | 
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|  | 79 | is called. | 
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|  | 80 | */ | 
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|  | 81 | virtual void createVertexDeclaration() = 0; | 
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| [2942] | 82 |  | 
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| [3196] | 83 | /** | 
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|  | 84 | @brief | 
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|  | 85 | Prepares the hardware buffers for the requested vertex and index counts. | 
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|  | 86 | @remarks | 
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|  | 87 | This function must be called before locking the buffers in | 
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|  | 88 | fillHardwareBuffers(). It guarantees that the hardware buffers | 
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|  | 89 | are large enough to hold at least the requested number of | 
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|  | 90 | vertices and indices (if using indices). The buffers are | 
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|  | 91 | possibly reallocated to achieve this. | 
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|  | 92 | @par | 
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|  | 93 | The vertex and index count in the render operation are set to | 
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|  | 94 | the values of vertexCount and indexCount respectively. | 
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|  | 95 | @param vertexCount | 
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|  | 96 | The number of vertices the buffer must hold. | 
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|  | 97 | @param indexCount | 
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|  | 98 | The number of indices the buffer must hold. This | 
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|  | 99 | parameter is ignored if not using indices. | 
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|  | 100 | */ | 
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|  | 101 | void prepareHardwareBuffers(size_t vertexCount, size_t indexCount); | 
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| [2942] | 102 |  | 
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| [3196] | 103 | /** | 
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|  | 104 | @brief | 
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|  | 105 | Fills the hardware vertex and index buffers with data. | 
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|  | 106 | @remarks | 
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|  | 107 | This function must call prepareHardwareBuffers() before locking | 
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|  | 108 | the buffers to ensure the they are large enough for the data to | 
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|  | 109 | be written. Afterwards the vertex and index buffers (if using | 
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|  | 110 | indices) can be locked, and data can be written to them. | 
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|  | 111 | */ | 
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|  | 112 | virtual void fillHardwareBuffers() = 0; | 
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|  | 113 | }; | 
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| [3089] | 114 | } | 
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| [2942] | 115 |  | 
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| [3196] | 116 | #endif /* _DynamicRenderable_H__ */ | 
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