| [3130] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Sinbad, Baxissimo, DWORD, TheBren (OGRE Wiki) | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [2942] | 29 | #include "DynamicRenderable.h" | 
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| [3130] | 30 |  | 
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| [2942] | 31 | #include <OgreCamera.h> | 
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|  | 32 | #include <OgreHardwareBufferManager.h> | 
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|  | 33 |  | 
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| [3130] | 34 | namespace Ogre | 
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| [3089] | 35 | { | 
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| [3130] | 36 | DynamicRenderable::DynamicRenderable() | 
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|  | 37 | { | 
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|  | 38 | } | 
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| [2942] | 39 |  | 
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| [3130] | 40 | DynamicRenderable::~DynamicRenderable() | 
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|  | 41 | { | 
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|  | 42 | delete mRenderOp.vertexData; | 
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|  | 43 | delete mRenderOp.indexData; | 
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|  | 44 | } | 
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| [2942] | 45 |  | 
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| [3130] | 46 | void DynamicRenderable::initialize(RenderOperation::OperationType operationType, | 
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|  | 47 | bool useIndices) | 
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|  | 48 | { | 
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|  | 49 | // Initialize render operation | 
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|  | 50 | mRenderOp.operationType = operationType; | 
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|  | 51 | mRenderOp.useIndexes = useIndices; | 
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|  | 52 | mRenderOp.vertexData = new VertexData; | 
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|  | 53 | if (mRenderOp.useIndexes) | 
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|  | 54 | mRenderOp.indexData = new IndexData; | 
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| [2942] | 55 |  | 
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| [3130] | 56 | // Reset buffer capacities | 
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|  | 57 | mVertexBufferCapacity = 0; | 
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|  | 58 | mIndexBufferCapacity = 0; | 
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| [2942] | 59 |  | 
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| [3130] | 60 | // Create vertex declaration | 
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|  | 61 | createVertexDeclaration(); | 
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|  | 62 | } | 
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| [2942] | 63 |  | 
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| [3130] | 64 | void DynamicRenderable::prepareHardwareBuffers(size_t vertexCount, size_t indexCount) | 
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|  | 65 | { | 
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|  | 66 | // Prepare vertex buffer | 
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|  | 67 | size_t newVertCapacity = mVertexBufferCapacity; | 
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|  | 68 | if ((vertexCount > mVertexBufferCapacity) || (!mVertexBufferCapacity)) | 
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|  | 69 | { | 
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|  | 70 | // vertexCount exceeds current capacity! | 
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|  | 71 | // It is necessary to reallocate the buffer. | 
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| [2942] | 72 |  | 
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| [3130] | 73 | // Check if this is the first call | 
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|  | 74 | if (!newVertCapacity) | 
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|  | 75 | newVertCapacity = 1; | 
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| [2942] | 76 |  | 
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| [3130] | 77 | // Make capacity the next power of two | 
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|  | 78 | while (newVertCapacity < vertexCount) | 
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|  | 79 | newVertCapacity <<= 1; | 
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|  | 80 | } | 
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|  | 81 | else if (vertexCount < mVertexBufferCapacity>>1) | 
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|  | 82 | { | 
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|  | 83 | // Make capacity the previous power of two | 
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|  | 84 | while (vertexCount < newVertCapacity>>1) | 
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|  | 85 | newVertCapacity >>= 1; | 
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|  | 86 | } | 
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|  | 87 | if (newVertCapacity != mVertexBufferCapacity) | 
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|  | 88 | { | 
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|  | 89 | mVertexBufferCapacity = newVertCapacity; | 
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|  | 90 | // Create new vertex buffer | 
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|  | 91 | HardwareVertexBufferSharedPtr vbuf = | 
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|  | 92 | HardwareBufferManager::getSingleton().createVertexBuffer( | 
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|  | 93 | mRenderOp.vertexData->vertexDeclaration->getVertexSize(0), | 
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|  | 94 | mVertexBufferCapacity, | 
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|  | 95 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_? | 
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| [2942] | 96 |  | 
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| [3130] | 97 | // Bind buffer | 
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|  | 98 | mRenderOp.vertexData->vertexBufferBinding->setBinding(0, vbuf); | 
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|  | 99 | } | 
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|  | 100 | // Update vertex count in the render operation | 
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|  | 101 | mRenderOp.vertexData->vertexCount = vertexCount; | 
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| [2942] | 102 |  | 
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| [3130] | 103 | if (mRenderOp.useIndexes) | 
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|  | 104 | { | 
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|  | 105 | OgreAssert(indexCount <= std::numeric_limits<unsigned short>::max(), "indexCount exceeds 16 bit"); | 
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| [2942] | 106 |  | 
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| [3130] | 107 | size_t newIndexCapacity = mIndexBufferCapacity; | 
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|  | 108 | // Prepare index buffer | 
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|  | 109 | if ((indexCount > newIndexCapacity) || (!newIndexCapacity)) | 
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|  | 110 | { | 
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|  | 111 | // indexCount exceeds current capacity! | 
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|  | 112 | // It is necessary to reallocate the buffer. | 
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| [2942] | 113 |  | 
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| [3130] | 114 | // Check if this is the first call | 
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|  | 115 | if (!newIndexCapacity) | 
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|  | 116 | newIndexCapacity = 1; | 
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| [2942] | 117 |  | 
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| [3130] | 118 | // Make capacity the next power of two | 
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|  | 119 | while (newIndexCapacity < indexCount) | 
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|  | 120 | newIndexCapacity <<= 1; | 
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|  | 121 | } | 
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|  | 122 | else if (indexCount < newIndexCapacity>>1) | 
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|  | 123 | { | 
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|  | 124 | // Make capacity the previous power of two | 
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|  | 125 | while (indexCount < newIndexCapacity>>1) | 
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|  | 126 | newIndexCapacity >>= 1; | 
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|  | 127 | } | 
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| [2942] | 128 |  | 
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| [3130] | 129 | if (newIndexCapacity != mIndexBufferCapacity) | 
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|  | 130 | { | 
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|  | 131 | mIndexBufferCapacity = newIndexCapacity; | 
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|  | 132 | // Create new index buffer | 
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|  | 133 | mRenderOp.indexData->indexBuffer = | 
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|  | 134 | HardwareBufferManager::getSingleton().createIndexBuffer( | 
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|  | 135 | HardwareIndexBuffer::IT_16BIT, | 
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|  | 136 | mIndexBufferCapacity, | 
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|  | 137 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_? | 
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|  | 138 | } | 
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|  | 139 |  | 
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|  | 140 | // Update index count in the render operation | 
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|  | 141 | mRenderOp.indexData->indexCount = indexCount; | 
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|  | 142 | } | 
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| [2942] | 143 | } | 
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| [3130] | 144 |  | 
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|  | 145 | Real DynamicRenderable::getBoundingRadius(void) const | 
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| [2942] | 146 | { | 
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| [3130] | 147 | return Math::Sqrt(std::max(mBox.getMaximum().squaredLength(), mBox.getMinimum().squaredLength())); | 
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| [2942] | 148 | } | 
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|  | 149 |  | 
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| [3130] | 150 | Real DynamicRenderable::getSquaredViewDepth(const Camera* cam) const | 
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| [2942] | 151 | { | 
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| [3130] | 152 | Vector3 vMin, vMax, vMid, vDist; | 
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|  | 153 | vMin = mBox.getMinimum(); | 
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|  | 154 | vMax = mBox.getMaximum(); | 
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|  | 155 | vMid = ((vMax - vMin) * 0.5) + vMin; | 
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|  | 156 | vDist = cam->getDerivedPosition() - vMid; | 
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|  | 157 |  | 
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|  | 158 | return vDist.squaredLength(); | 
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| [2942] | 159 | } | 
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|  | 160 | } | 
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