| [3130] | 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Sinbad, Baxissimo, DWORD, TheBren (OGRE Wiki) |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| [2942] | 29 | #include "DynamicRenderable.h" |
|---|
| [3130] | 30 | |
|---|
| [2942] | 31 | #include <OgreCamera.h> |
|---|
| 32 | #include <OgreHardwareBufferManager.h> |
|---|
| 33 | |
|---|
| [3130] | 34 | namespace Ogre |
|---|
| [3089] | 35 | { |
|---|
| [3130] | 36 | DynamicRenderable::DynamicRenderable() |
|---|
| 37 | { |
|---|
| 38 | } |
|---|
| [2942] | 39 | |
|---|
| [3130] | 40 | DynamicRenderable::~DynamicRenderable() |
|---|
| 41 | { |
|---|
| 42 | delete mRenderOp.vertexData; |
|---|
| 43 | delete mRenderOp.indexData; |
|---|
| 44 | } |
|---|
| [2942] | 45 | |
|---|
| [3130] | 46 | void DynamicRenderable::initialize(RenderOperation::OperationType operationType, |
|---|
| 47 | bool useIndices) |
|---|
| 48 | { |
|---|
| 49 | // Initialize render operation |
|---|
| 50 | mRenderOp.operationType = operationType; |
|---|
| 51 | mRenderOp.useIndexes = useIndices; |
|---|
| 52 | mRenderOp.vertexData = new VertexData; |
|---|
| 53 | if (mRenderOp.useIndexes) |
|---|
| 54 | mRenderOp.indexData = new IndexData; |
|---|
| [2942] | 55 | |
|---|
| [3130] | 56 | // Reset buffer capacities |
|---|
| 57 | mVertexBufferCapacity = 0; |
|---|
| 58 | mIndexBufferCapacity = 0; |
|---|
| [2942] | 59 | |
|---|
| [3130] | 60 | // Create vertex declaration |
|---|
| 61 | createVertexDeclaration(); |
|---|
| 62 | } |
|---|
| [2942] | 63 | |
|---|
| [3130] | 64 | void DynamicRenderable::prepareHardwareBuffers(size_t vertexCount, size_t indexCount) |
|---|
| 65 | { |
|---|
| 66 | // Prepare vertex buffer |
|---|
| 67 | size_t newVertCapacity = mVertexBufferCapacity; |
|---|
| 68 | if ((vertexCount > mVertexBufferCapacity) || (!mVertexBufferCapacity)) |
|---|
| 69 | { |
|---|
| 70 | // vertexCount exceeds current capacity! |
|---|
| 71 | // It is necessary to reallocate the buffer. |
|---|
| [2942] | 72 | |
|---|
| [3130] | 73 | // Check if this is the first call |
|---|
| 74 | if (!newVertCapacity) |
|---|
| 75 | newVertCapacity = 1; |
|---|
| [2942] | 76 | |
|---|
| [3130] | 77 | // Make capacity the next power of two |
|---|
| 78 | while (newVertCapacity < vertexCount) |
|---|
| 79 | newVertCapacity <<= 1; |
|---|
| 80 | } |
|---|
| 81 | else if (vertexCount < mVertexBufferCapacity>>1) |
|---|
| 82 | { |
|---|
| 83 | // Make capacity the previous power of two |
|---|
| 84 | while (vertexCount < newVertCapacity>>1) |
|---|
| 85 | newVertCapacity >>= 1; |
|---|
| 86 | } |
|---|
| 87 | if (newVertCapacity != mVertexBufferCapacity) |
|---|
| 88 | { |
|---|
| 89 | mVertexBufferCapacity = newVertCapacity; |
|---|
| 90 | // Create new vertex buffer |
|---|
| 91 | HardwareVertexBufferSharedPtr vbuf = |
|---|
| 92 | HardwareBufferManager::getSingleton().createVertexBuffer( |
|---|
| 93 | mRenderOp.vertexData->vertexDeclaration->getVertexSize(0), |
|---|
| 94 | mVertexBufferCapacity, |
|---|
| 95 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_? |
|---|
| [2942] | 96 | |
|---|
| [3130] | 97 | // Bind buffer |
|---|
| 98 | mRenderOp.vertexData->vertexBufferBinding->setBinding(0, vbuf); |
|---|
| 99 | } |
|---|
| 100 | // Update vertex count in the render operation |
|---|
| 101 | mRenderOp.vertexData->vertexCount = vertexCount; |
|---|
| [2942] | 102 | |
|---|
| [3130] | 103 | if (mRenderOp.useIndexes) |
|---|
| 104 | { |
|---|
| 105 | OgreAssert(indexCount <= std::numeric_limits<unsigned short>::max(), "indexCount exceeds 16 bit"); |
|---|
| [2942] | 106 | |
|---|
| [3130] | 107 | size_t newIndexCapacity = mIndexBufferCapacity; |
|---|
| 108 | // Prepare index buffer |
|---|
| 109 | if ((indexCount > newIndexCapacity) || (!newIndexCapacity)) |
|---|
| 110 | { |
|---|
| 111 | // indexCount exceeds current capacity! |
|---|
| 112 | // It is necessary to reallocate the buffer. |
|---|
| [2942] | 113 | |
|---|
| [3130] | 114 | // Check if this is the first call |
|---|
| 115 | if (!newIndexCapacity) |
|---|
| 116 | newIndexCapacity = 1; |
|---|
| [2942] | 117 | |
|---|
| [3130] | 118 | // Make capacity the next power of two |
|---|
| 119 | while (newIndexCapacity < indexCount) |
|---|
| 120 | newIndexCapacity <<= 1; |
|---|
| 121 | } |
|---|
| 122 | else if (indexCount < newIndexCapacity>>1) |
|---|
| 123 | { |
|---|
| 124 | // Make capacity the previous power of two |
|---|
| 125 | while (indexCount < newIndexCapacity>>1) |
|---|
| 126 | newIndexCapacity >>= 1; |
|---|
| 127 | } |
|---|
| [2942] | 128 | |
|---|
| [3130] | 129 | if (newIndexCapacity != mIndexBufferCapacity) |
|---|
| 130 | { |
|---|
| 131 | mIndexBufferCapacity = newIndexCapacity; |
|---|
| 132 | // Create new index buffer |
|---|
| 133 | mRenderOp.indexData->indexBuffer = |
|---|
| 134 | HardwareBufferManager::getSingleton().createIndexBuffer( |
|---|
| 135 | HardwareIndexBuffer::IT_16BIT, |
|---|
| 136 | mIndexBufferCapacity, |
|---|
| 137 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY); // TODO: Custom HBU_? |
|---|
| 138 | } |
|---|
| 139 | |
|---|
| 140 | // Update index count in the render operation |
|---|
| 141 | mRenderOp.indexData->indexCount = indexCount; |
|---|
| 142 | } |
|---|
| [2942] | 143 | } |
|---|
| [3130] | 144 | |
|---|
| 145 | Real DynamicRenderable::getBoundingRadius(void) const |
|---|
| [2942] | 146 | { |
|---|
| [3130] | 147 | return Math::Sqrt(std::max(mBox.getMaximum().squaredLength(), mBox.getMinimum().squaredLength())); |
|---|
| [2942] | 148 | } |
|---|
| 149 | |
|---|
| [3130] | 150 | Real DynamicRenderable::getSquaredViewDepth(const Camera* cam) const |
|---|
| [2942] | 151 | { |
|---|
| [3130] | 152 | Vector3 vMin, vMax, vMid, vDist; |
|---|
| 153 | vMin = mBox.getMinimum(); |
|---|
| 154 | vMax = mBox.getMaximum(); |
|---|
| 155 | vMid = ((vMax - vMin) * 0.5) + vMin; |
|---|
| 156 | vDist = cam->getDerivedPosition() - vMid; |
|---|
| 157 | |
|---|
| 158 | return vDist.squaredLength(); |
|---|
| [2942] | 159 | } |
|---|
| 160 | } |
|---|