| [3196] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Baxissimo, Emmeran, DWORD, EtherDrive (OGRE Wiki) | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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| [2942] | 28 |  | 
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| [3196] | 29 | #ifndef _DynamicLines_H__ | 
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 | 30 | #define _DynamicLines_H__ | 
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 | 31 |  | 
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| [5693] | 32 | #include "tools/ToolsPrereqs.h" | 
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| [3196] | 33 |  | 
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 | 34 | #include <vector> | 
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| [2942] | 35 | #include "DynamicRenderable.h" | 
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 | 36 |  | 
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| [3196] | 37 | namespace Ogre | 
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| [3089] | 38 | { | 
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| [5693] | 39 |     class _ToolsExport DynamicLines : public DynamicRenderable | 
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| [3196] | 40 |     { | 
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 | 41 |         typedef RenderOperation::OperationType OperationType; | 
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| [2942] | 42 |  | 
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| [3196] | 43 |     public: | 
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 | 44 |         /// Constructor - see setOperationType() for description of argument. | 
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 | 45 |         DynamicLines(OperationType opType = RenderOperation::OT_LINE_STRIP); | 
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 | 46 |         virtual ~DynamicLines(); | 
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| [2942] | 47 |  | 
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| [3196] | 48 |         /// Add a point to the point list | 
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 | 49 |         void addPoint(const Vector3 &p); | 
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 | 50 |         /// Add a point to the point list | 
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 | 51 |         void addPoint(Real x, Real y, Real z); | 
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| [2942] | 52 |  | 
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| [3196] | 53 |         /// Change the location of an existing point in the point list | 
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 | 54 |         void setPoint(unsigned short index, const Vector3 &value); | 
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| [2942] | 55 |  | 
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| [3196] | 56 |         /// Return the location of an existing point in the point list | 
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 | 57 |         const Vector3& getPoint(unsigned short index) const; | 
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| [2942] | 58 |  | 
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| [3196] | 59 |         /// Return the total number of points in the point list | 
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 | 60 |         unsigned short getNumPoints(void) const; | 
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| [2942] | 61 |  | 
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| [3196] | 62 |         /// Remove all points from the point list | 
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 | 63 |         void clear(); | 
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| [2942] | 64 |  | 
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| [3196] | 65 |         /// Call this to update the hardware buffer after making changes. | 
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 | 66 |         void update(); | 
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| [2942] | 67 |  | 
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| [3196] | 68 |         /** | 
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 | 69 |         @brief | 
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 | 70 |             Set the type of operation to draw with. | 
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 | 71 |         @param opType | 
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 | 72 |             Can be one of | 
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 | 73 |                 - RenderOperation::OT_LINE_STRIP | 
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 | 74 |                 - RenderOperation::OT_LINE_LIST | 
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 | 75 |                 - RenderOperation::OT_POINT_LIST | 
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 | 76 |                 - RenderOperation::OT_TRIANGLE_LIST | 
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 | 77 |                 - RenderOperation::OT_TRIANGLE_STRIP | 
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 | 78 |                 - RenderOperation::OT_TRIANGLE_FAN | 
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 | 79 |             The default is OT_LINE_STRIP. | 
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 | 80 |         */ | 
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 | 81 |         void setOperationType(OperationType opType); | 
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 | 82 |         OperationType getOperationType() const; | 
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| [2942] | 83 |  | 
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| [3196] | 84 |     protected: | 
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 | 85 |         /// Implementation DynamicRenderable, creates a simple vertex-only decl | 
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 | 86 |         virtual void createVertexDeclaration(); | 
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 | 87 |         /// Implementation DynamicRenderable, pushes point list out to hardware memory | 
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 | 88 |         virtual void fillHardwareBuffers(); | 
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| [2942] | 89 |  | 
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| [3196] | 90 |     private: | 
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 | 91 |         std::vector<Vector3> mPoints; | 
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 | 92 |         bool mDirty; | 
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 | 93 |     }; | 
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| [3089] | 94 | } | 
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| [2942] | 95 |  | 
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| [3196] | 96 | #endif /* _DynamicLines_H__ */ | 
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