| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Baxissimo, Emmeran, DWORD, EtherDrive (OGRE Wiki) | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "DynamicLines.h" | 
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| 30 |  | 
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| 31 | #include <cassert> | 
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| 32 | #include <cmath> | 
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| 33 |  | 
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| 34 | namespace Ogre | 
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| 35 | { | 
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| 36 | enum | 
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| 37 | { | 
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| 38 | POSITION_BINDING, | 
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| 39 | TEXCOORD_BINDING | 
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| 40 | }; | 
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| 41 |  | 
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| 42 | DynamicLines::DynamicLines(OperationType opType) | 
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| 43 | { | 
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| 44 | initialize(opType,false); | 
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| 45 | setMaterial("BaseWhiteNoLighting"); | 
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| 46 | mDirty = true; | 
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| 47 | } | 
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| 48 |  | 
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| 49 | DynamicLines::~DynamicLines() | 
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| 50 | { | 
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| 51 | } | 
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| 52 |  | 
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| 53 | void DynamicLines::setOperationType(OperationType opType) | 
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| 54 | { | 
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| 55 | mRenderOp.operationType = opType; | 
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| 56 | } | 
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| 57 |  | 
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| 58 | RenderOperation::OperationType DynamicLines::getOperationType() const | 
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| 59 | { | 
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| 60 | return mRenderOp.operationType; | 
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| 61 | } | 
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| 62 |  | 
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| 63 | void DynamicLines::addPoint(const Vector3 &p) | 
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| 64 | { | 
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| 65 | mPoints.push_back(p); | 
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| 66 | mDirty = true; | 
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| 67 | } | 
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| 68 |  | 
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| 69 | void DynamicLines::addPoint(Real x, Real y, Real z) | 
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| 70 | { | 
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| 71 | mPoints.push_back(Vector3(x,y,z)); | 
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| 72 | mDirty = true; | 
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| 73 | } | 
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| 74 |  | 
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| 75 | const Vector3& DynamicLines::getPoint(unsigned short index) const | 
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| 76 | { | 
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| 77 | assert(index < mPoints.size() && "Point index is out of bounds!!"); | 
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| 78 | return mPoints[index]; | 
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| 79 | } | 
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| 80 |  | 
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| 81 | unsigned short DynamicLines::getNumPoints(void) const | 
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| 82 | { | 
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| 83 | return (unsigned short)mPoints.size(); | 
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| 84 | } | 
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| 85 |  | 
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| 86 | void DynamicLines::setPoint(unsigned short index, const Vector3 &value) | 
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| 87 | { | 
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| 88 | assert(index < mPoints.size() && "Point index is out of bounds!!"); | 
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| 89 |  | 
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| 90 | mPoints[index] = value; | 
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| 91 | mDirty = true; | 
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| 92 | } | 
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| 93 |  | 
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| 94 | void DynamicLines::clear() | 
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| 95 | { | 
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| 96 | mPoints.clear(); | 
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| 97 | mDirty = true; | 
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| 98 | } | 
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| 99 |  | 
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| 100 | void DynamicLines::update() | 
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| 101 | { | 
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| 102 | if (mDirty) | 
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| 103 | fillHardwareBuffers(); | 
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| 104 | } | 
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| 105 |  | 
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| 106 | void DynamicLines::createVertexDeclaration() | 
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| 107 | { | 
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| 108 | VertexDeclaration *decl = mRenderOp.vertexData->vertexDeclaration; | 
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| 109 | decl->addElement(POSITION_BINDING, 0, VET_FLOAT3, VES_POSITION); | 
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| 110 | } | 
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| 111 |  | 
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| 112 | void DynamicLines::fillHardwareBuffers() | 
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| 113 | { | 
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| 114 | int size = mPoints.size(); | 
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| 115 |  | 
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| 116 | prepareHardwareBuffers(size,0); | 
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| 117 |  | 
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| 118 | if (!size) | 
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| 119 | { | 
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| 120 | mBox.setExtents(Vector3::ZERO,Vector3::ZERO); | 
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| 121 | mDirty=false; | 
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| 122 | return; | 
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| 123 | } | 
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| 124 |  | 
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| 125 | Vector3 vaabMin = mPoints[0]; | 
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| 126 | Vector3 vaabMax = mPoints[0]; | 
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| 127 |  | 
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| 128 | HardwareVertexBufferSharedPtr vbuf = | 
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| 129 | mRenderOp.vertexData->vertexBufferBinding->getBuffer(0); | 
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| 130 |  | 
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| 131 | Real *prPos = static_cast<Real*>(vbuf->lock(HardwareBuffer::HBL_DISCARD)); | 
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| 132 | for (int i = 0; i < size; i++) | 
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| 133 | { | 
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| 134 | *prPos++ = mPoints[i].x; | 
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| 135 | *prPos++ = mPoints[i].y; | 
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| 136 | *prPos++ = mPoints[i].z; | 
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| 137 |  | 
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| 138 | if (mPoints[i].x < vaabMin.x) | 
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| 139 | vaabMin.x = mPoints[i].x; | 
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| 140 | if (mPoints[i].y < vaabMin.y) | 
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| 141 | vaabMin.y = mPoints[i].y; | 
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| 142 | if (mPoints[i].z < vaabMin.z) | 
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| 143 | vaabMin.z = mPoints[i].z; | 
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| 144 |  | 
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| 145 | if (mPoints[i].x > vaabMax.x) | 
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| 146 | vaabMax.x = mPoints[i].x; | 
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| 147 | if (mPoints[i].y > vaabMax.y) | 
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| 148 | vaabMax.y = mPoints[i].y; | 
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| 149 | if (mPoints[i].z > vaabMax.z) | 
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| 150 | vaabMax.z = mPoints[i].z; | 
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| 151 | } | 
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| 152 | vbuf->unlock(); | 
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| 153 |  | 
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| 154 | mBox.setExtents(vaabMin, vaabMax); | 
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| 155 |  | 
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| 156 | mDirty = false; | 
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| 157 | } | 
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| 158 |  | 
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| 159 | /* | 
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| 160 | void DynamicLines::getWorldTransforms(Matrix4 *xform) const | 
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| 161 | { | 
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| 162 | // return identity matrix to prevent parent transforms | 
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| 163 | *xform = Matrix4::IDENTITY; | 
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| 164 | } | 
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| 165 | */ | 
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| 166 |  | 
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| 167 | /* | 
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| 168 | const Quaternion &DynamicLines::getWorldOrientation(void) const | 
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| 169 | { | 
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| 170 | return Quaternion::IDENTITY; | 
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| 171 | } | 
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| 172 |  | 
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| 173 | const Vector3 &DynamicLines::getWorldPosition(void) const | 
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| 174 | { | 
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| 175 | return Vector3::ZERO; | 
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| 176 | } | 
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| 177 | */ | 
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| 178 | } | 
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