| 1 | /** | 
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| 2 | * Copy-pasted from | 
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| 3 | *  - https://bitbucket.org/hasyimi/ogre-debug-drawing-utility/src | 
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| 4 | *  - http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Debug+Drawing+Utility+Class | 
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| 5 | * | 
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| 6 | * This source code is released into the Public Domain. | 
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| 7 | * | 
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| 8 | * Modified by Fabian 'x3n' Landau | 
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| 9 | */ | 
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| 10 |  | 
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| 11 | #include "DebugDrawer.h" | 
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| 12 |  | 
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| 13 | #include <OgreSceneManager.h> | 
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| 14 | #include <OgreRenderQueue.h> | 
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| 15 | #include <OgreManualObject.h> | 
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| 16 | #include <OgreAxisAlignedBox.h> | 
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| 17 |  | 
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| 18 | #define DEFAULT_ICOSPHERE_RECURSION_LEVEL 1 | 
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| 19 |  | 
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| 20 | namespace orxonox | 
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| 21 | { | 
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| 22 | DebugDrawer::DebugDrawer(Ogre::SceneManager *_sceneManager, float _fillAlpha) : | 
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| 23 | sceneManager(_sceneManager), fillAlpha(_fillAlpha), manualObject(0), isEnabled(true), linesIndex(0), trianglesIndex(0) | 
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| 24 | { | 
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| 25 | initialise(); | 
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| 26 | } | 
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| 27 |  | 
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| 28 | DebugDrawer::~DebugDrawer() | 
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| 29 | { | 
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| 30 | shutdown(); | 
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| 31 | } | 
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| 32 |  | 
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| 33 | void DebugDrawer::initialise() | 
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| 34 | { | 
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| 35 | manualObject = sceneManager->createManualObject("debug_object"); | 
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| 36 | sceneManager->getRootSceneNode()->createChildSceneNode("debug_object")->attachObject(manualObject); | 
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| 37 | manualObject->setDynamic(true); | 
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| 38 |  | 
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| 39 | icoSphere0.create(0); | 
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| 40 | icoSphere1.create(1); | 
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| 41 | icoSphere2.create(2); | 
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| 42 | icoSphere3.create(3); | 
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| 43 | icoSphere4.create(4); | 
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| 44 |  | 
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| 45 | manualObject->begin("debug_draw", Ogre::RenderOperation::OT_LINE_LIST); | 
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| 46 | manualObject->position(Ogre::Vector3::ZERO); | 
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| 47 | manualObject->colour(Ogre::ColourValue::ZERO); | 
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| 48 | manualObject->index(0); | 
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| 49 | manualObject->end(); | 
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| 50 | manualObject->begin("debug_draw", Ogre::RenderOperation::OT_TRIANGLE_LIST); | 
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| 51 | manualObject->position(Ogre::Vector3::ZERO); | 
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| 52 | manualObject->colour(Ogre::ColourValue::ZERO); | 
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| 53 | manualObject->index(0); | 
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| 54 | manualObject->end(); | 
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| 55 |  | 
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| 56 | linesIndex = trianglesIndex = 0; | 
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| 57 | } | 
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| 58 |  | 
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| 59 | void DebugDrawer::shutdown() | 
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| 60 | { | 
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| 61 | sceneManager->destroySceneNode("debug_object"); | 
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| 62 | sceneManager->destroyManualObject(manualObject); | 
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| 63 | } | 
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| 64 |  | 
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| 65 | void DebugDrawer::buildLine(const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::ColourValue& colour, float alpha) | 
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| 66 | { | 
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| 67 | int i = addLineVertex(start, Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 68 | addLineVertex(end, Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 69 |  | 
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| 70 | addLineIndices(i, i + 1); | 
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| 71 | } | 
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| 72 |  | 
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| 73 | void DebugDrawer::buildQuad(const Ogre::Vector3* vertices, const Ogre::ColourValue& colour, float alpha) | 
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| 74 | { | 
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| 75 | int index = addLineVertex(vertices[0], Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 76 | addLineVertex(vertices[1], Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 77 | addLineVertex(vertices[2], Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 78 | addLineVertex(vertices[3], Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 79 |  | 
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| 80 | for (int i = 0; i < 4; ++i) | 
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| 81 | addLineIndices(index + i, index + ((i + 1) % 4)); | 
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| 82 | } | 
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| 83 |  | 
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| 84 | void DebugDrawer::buildCircle(const Ogre::Matrix4& transform, float radius, int segmentsCount, const Ogre::ColourValue& colour, float alpha) | 
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| 85 | { | 
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| 86 | int index = linesIndex; | 
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| 87 | float increment = 2 * Ogre::Math::PI / segmentsCount; | 
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| 88 | float angle = 0.0f; | 
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| 89 |  | 
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| 90 | for (int i = 0; i < segmentsCount; i++) | 
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| 91 | { | 
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| 92 | addLineVertex(transform * Ogre::Vector3(radius * Ogre::Math::Cos(angle), 0, radius * Ogre::Math::Sin(angle)), | 
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| 93 | Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 94 | angle += increment; | 
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| 95 | } | 
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| 96 |  | 
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| 97 | for (int i = 0; i < segmentsCount; i++) | 
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| 98 | addLineIndices(index + i, i + 1 < segmentsCount ? index + i + 1 : index); | 
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| 99 | } | 
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| 100 |  | 
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| 101 | void DebugDrawer::buildFilledCircle(const Ogre::Matrix4& transform, float radius, int segmentsCount, const Ogre::ColourValue& colour, bool up, float alpha) | 
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| 102 | { | 
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| 103 | int index = trianglesIndex; | 
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| 104 | float increment = 2 * Ogre::Math::PI / segmentsCount; | 
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| 105 | float angle = 0.0f; | 
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| 106 |  | 
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| 107 | for (int i = 0; i < segmentsCount; i++) | 
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| 108 | { | 
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| 109 | addTriangleVertex(transform * Ogre::Vector3(radius * Ogre::Math::Cos(angle), 0, radius * Ogre::Math::Sin(angle)), | 
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| 110 | Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 111 | angle += increment; | 
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| 112 | } | 
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| 113 |  | 
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| 114 | addTriangleVertex(transform.getTrans(), Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 115 |  | 
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| 116 | for (int i = 0; i < segmentsCount; i++) | 
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| 117 | { | 
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| 118 | if (up) | 
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| 119 | addTriangleIndices(i + 1 < segmentsCount ? index + i + 1 : index, index + i, index + segmentsCount); | 
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| 120 | else | 
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| 121 | addTriangleIndices(index + i, i + 1 < segmentsCount ? index + i + 1 : index, index + segmentsCount); | 
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| 122 | } | 
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| 123 | } | 
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| 124 |  | 
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| 125 | void DebugDrawer::buildCylinder(const Ogre::Vector3& centre, const Ogre::Quaternion& rotation, float radius, int segmentsCount, float height, const Ogre::ColourValue& colour, float alpha) | 
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| 126 | { | 
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| 127 | int index = linesIndex; | 
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| 128 |  | 
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| 129 | Ogre::Matrix4 transform(rotation); | 
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| 130 | transform.setTrans(centre + rotation * Ogre::Vector3(0, height / 2, 0)); | 
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| 131 | this->buildCircle(transform, radius, segmentsCount, colour, alpha); | 
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| 132 | transform.setTrans(centre + rotation * Ogre::Vector3(0, -height / 2, 0)); | 
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| 133 | this->buildCircle(transform, radius, segmentsCount, colour, alpha); | 
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| 134 |  | 
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| 135 | for (int i = 0; i < segmentsCount; i++) | 
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| 136 | addLineIndices(index + i, segmentsCount + index + i); | 
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| 137 | } | 
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| 138 |  | 
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| 139 | void DebugDrawer::buildFilledCylinder(const Ogre::Vector3& centre, const Ogre::Quaternion& rotation, float radius, int segmentsCount, float height, const Ogre::ColourValue& colour, | 
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| 140 | float alpha) | 
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| 141 | { | 
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| 142 | int index = trianglesIndex; | 
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| 143 |  | 
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| 144 | Ogre::Matrix4 transform(rotation); | 
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| 145 | transform.setTrans(centre + rotation * Ogre::Vector3(0, height / 2, 0)); | 
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| 146 | this->buildCircle(transform, radius, segmentsCount, colour); | 
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| 147 | this->buildFilledCircle(transform, radius, segmentsCount, colour, true, alpha); | 
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| 148 |  | 
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| 149 | transform.setTrans(centre + rotation * Ogre::Vector3(0, -height / 2, 0)); | 
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| 150 | this->buildCircle(transform, radius, segmentsCount, colour); | 
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| 151 | this->buildFilledCircle(transform, radius, segmentsCount, colour, false, alpha); | 
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| 152 |  | 
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| 153 | for (int i = 0; i < segmentsCount; i++) | 
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| 154 | { | 
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| 155 | addQuadIndices(index + i, i + 1 < segmentsCount ? index + i + 1 : index, | 
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| 156 | i + 1 < segmentsCount ? (segmentsCount + 1) + index + i + 1 : (segmentsCount + 1) + index, (segmentsCount + 1) + index + i); | 
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| 157 | } | 
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| 158 | } | 
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| 159 |  | 
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| 160 | void DebugDrawer::buildCone(const Ogre::Vector3& centre, const Ogre::Quaternion& rotation, float radius, int segmentsCount, float height, const Ogre::ColourValue& colour, float alpha) | 
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| 161 | { | 
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| 162 | int index = linesIndex; | 
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| 163 |  | 
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| 164 | Ogre::Matrix4 transform(rotation); | 
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| 165 | transform.setTrans(centre + rotation * Ogre::Vector3(0, -height / 2, 0)); | 
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| 166 | this->buildCircle(transform, radius, segmentsCount, colour, alpha); | 
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| 167 |  | 
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| 168 | addLineVertex(centre + rotation * Ogre::Vector3(0, height / 2, 0), Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 169 |  | 
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| 170 | for (int i = 0; i < segmentsCount; i++) | 
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| 171 | addLineIndices(index + i, index + segmentsCount); | 
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| 172 | } | 
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| 173 |  | 
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| 174 | void DebugDrawer::buildFilledCone(const Ogre::Vector3& centre, const Ogre::Quaternion& rotation, float radius, int segmentsCount, float height, const Ogre::ColourValue& colour, | 
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| 175 | float alpha) | 
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| 176 | { | 
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| 177 | int index = trianglesIndex; | 
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| 178 |  | 
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| 179 | Ogre::Matrix4 transform(rotation); | 
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| 180 | transform.setTrans(centre + rotation * Ogre::Vector3(0, -height / 2, 0)); | 
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| 181 | this->buildCircle(transform, radius, segmentsCount, colour); | 
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| 182 | this->buildFilledCircle(transform, radius, segmentsCount, colour, false, alpha); | 
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| 183 |  | 
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| 184 | addTriangleVertex(centre + rotation * Ogre::Vector3(0, height / 2, 0), Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 185 |  | 
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| 186 | for (int i = 0; i < segmentsCount; i++) | 
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| 187 | addTriangleIndices(index + i, index + segmentsCount + 1, i + 1 < segmentsCount ? index + i + 1 : index); | 
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| 188 | } | 
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| 189 |  | 
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| 190 | void DebugDrawer::buildCuboid(const Ogre::Vector3* vertices, const Ogre::ColourValue& colour, float alpha) | 
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| 191 | { | 
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| 192 | int index = addLineVertex(vertices[0], Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 193 | for (int i = 1; i < 8; ++i) | 
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| 194 | addLineVertex(vertices[i], Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 195 |  | 
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| 196 | for (int i = 0; i < 4; ++i) | 
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| 197 | addLineIndices(index + i, index + ((i + 1) % 4)); | 
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| 198 | for (int i = 4; i < 8; ++i) | 
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| 199 | addLineIndices(index + i, i == 7 ? index + 4 : index + i + 1); | 
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| 200 | addLineIndices(index + 1, index + 5); | 
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| 201 | addLineIndices(index + 2, index + 4); | 
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| 202 | addLineIndices(index, index + 6); | 
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| 203 | addLineIndices(index + 3, index + 7); | 
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| 204 | } | 
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| 205 |  | 
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| 206 | void DebugDrawer::buildFilledCuboid(const Ogre::Vector3* vertices, const Ogre::ColourValue& colour, float alpha) | 
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| 207 | { | 
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| 208 | int index = addTriangleVertex(vertices[0], Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 209 | for (int i = 1; i < 8; ++i) | 
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| 210 | addTriangleVertex(vertices[i], Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 211 |  | 
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| 212 | addQuadIndices(index, index + 1, index + 2, index + 3); | 
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| 213 | addQuadIndices(index + 4, index + 5, index + 6, index + 7); | 
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| 214 |  | 
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| 215 | addQuadIndices(index + 1, index + 5, index + 4, index + 2); | 
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| 216 | addQuadIndices(index, index + 3, index + 7, index + 6); | 
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| 217 |  | 
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| 218 | addQuadIndices(index + 1, index, index + 6, index + 5); | 
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| 219 | addQuadIndices(index + 4, index + 7, index + 3, index + 2); | 
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| 220 | } | 
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| 221 |  | 
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| 222 | void DebugDrawer::buildFilledQuad(const Ogre::Vector3* vertices, const Ogre::ColourValue& colour, float alpha) | 
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| 223 | { | 
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| 224 | int index = addTriangleVertex(vertices[0], Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 225 | addTriangleVertex(vertices[1], Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 226 | addTriangleVertex(vertices[2], Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 227 | addTriangleVertex(vertices[3], Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 228 |  | 
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| 229 | addQuadIndices(index, index + 1, index + 2, index + 3); | 
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| 230 | } | 
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| 231 |  | 
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| 232 | void DebugDrawer::buildFilledTriangle(const Ogre::Vector3* vertices, const Ogre::ColourValue& colour, float alpha) | 
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| 233 | { | 
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| 234 | int index = addTriangleVertex(vertices[0], Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 235 | addTriangleVertex(vertices[1], Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 236 | addTriangleVertex(vertices[2], Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 237 |  | 
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| 238 | addTriangleIndices(index, index + 1, index + 2); | 
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| 239 | } | 
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| 240 |  | 
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| 241 | void DebugDrawer::buildTetrahedron(const Ogre::Vector3& centre, float scale, const Ogre::ColourValue& colour, float alpha) | 
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| 242 | { | 
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| 243 | int index = linesIndex; | 
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| 244 |  | 
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| 245 | // Distance from the centre | 
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| 246 | float bottomDistance = scale * 0.2f; | 
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| 247 | float topDistance = scale * 0.62f; | 
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| 248 | float frontDistance = scale * 0.289f; | 
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| 249 | float backDistance = scale * 0.577f; | 
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| 250 | float leftRightDistance = scale * 0.5f; | 
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| 251 |  | 
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| 252 | addLineVertex(Ogre::Vector3(centre.x, centre.y + topDistance, centre.z), Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 253 | addLineVertex(Ogre::Vector3(centre.x, centre.y - bottomDistance, centre.z + frontDistance), Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 254 | addLineVertex(Ogre::Vector3(centre.x + leftRightDistance, centre.y - bottomDistance, centre.z - backDistance), | 
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| 255 | Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 256 | addLineVertex(Ogre::Vector3(centre.x - leftRightDistance, centre.y - bottomDistance, centre.z - backDistance), | 
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| 257 | Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 258 |  | 
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| 259 | addLineIndices(index, index + 1); | 
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| 260 | addLineIndices(index, index + 2); | 
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| 261 | addLineIndices(index, index + 3); | 
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| 262 |  | 
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| 263 | addLineIndices(index + 1, index + 2); | 
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| 264 | addLineIndices(index + 2, index + 3); | 
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| 265 | addLineIndices(index + 3, index + 1); | 
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| 266 | } | 
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| 267 |  | 
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| 268 | void DebugDrawer::buildFilledTetrahedron(const Ogre::Vector3& centre, float scale, const Ogre::ColourValue& colour, float alpha) | 
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| 269 | { | 
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| 270 | int index = trianglesIndex; | 
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| 271 |  | 
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| 272 | // Distance from the centre | 
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| 273 | float bottomDistance = scale * 0.2f; | 
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| 274 | float topDistance = scale * 0.62f; | 
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| 275 | float frontDistance = scale * 0.289f; | 
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| 276 | float backDistance = scale * 0.577f; | 
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| 277 | float leftRightDistance = scale * 0.5f; | 
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| 278 |  | 
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| 279 | addTriangleVertex(Ogre::Vector3(centre.x, centre.y + topDistance, centre.z), Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 280 | addTriangleVertex(Ogre::Vector3(centre.x, centre.y - bottomDistance, centre.z + frontDistance), Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 281 | addTriangleVertex(Ogre::Vector3(centre.x + leftRightDistance, centre.y - bottomDistance, centre.z - backDistance), | 
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| 282 | Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 283 | addTriangleVertex(Ogre::Vector3(centre.x - leftRightDistance, centre.y - bottomDistance, centre.z - backDistance), | 
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| 284 | Ogre::ColourValue(colour.r, colour.g, colour.b, alpha)); | 
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| 285 |  | 
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| 286 | addTriangleIndices(index, index + 1, index + 2); | 
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| 287 | addTriangleIndices(index, index + 2, index + 3); | 
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| 288 | addTriangleIndices(index, index + 3, index + 1); | 
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| 289 |  | 
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| 290 | addTriangleIndices(index + 1, index + 3, index + 2); | 
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| 291 | } | 
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| 292 |  | 
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| 293 | void DebugDrawer::drawLine(const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::ColourValue& colour) | 
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| 294 | { | 
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| 295 | buildLine(start, end, colour); | 
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| 296 | } | 
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| 297 |  | 
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| 298 | void DebugDrawer::drawCircle(const Ogre::Vector3& centre, const Ogre::Quaternion& rotation, float radius, const Ogre::ColourValue& colour, bool isFilled) | 
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| 299 | { | 
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| 300 | int segmentsCount = std::min<int>(100, (int) (radius / 2.5)); | 
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| 301 |  | 
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| 302 | Ogre::Matrix4 transform(rotation); | 
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| 303 | transform.setTrans(centre); | 
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| 304 |  | 
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| 305 | buildCircle(transform, radius, segmentsCount, colour); | 
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| 306 | if (isFilled) | 
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| 307 | buildFilledCircle(transform, radius, segmentsCount, colour, fillAlpha); | 
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| 308 | } | 
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| 309 |  | 
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| 310 | void DebugDrawer::drawCylinder(const Ogre::Vector3& centre, const Ogre::Quaternion& rotation, float radius, float height, const Ogre::ColourValue& colour, bool isFilled) | 
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| 311 | { | 
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| 312 | int segmentsCount = std::min<int>(100, (int) (radius / 2.5)); | 
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| 313 |  | 
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| 314 | if (isFilled) | 
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| 315 | buildFilledCylinder(centre, rotation, radius, segmentsCount, height, colour, fillAlpha); | 
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| 316 | else | 
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| 317 | buildCylinder(centre, rotation, radius, segmentsCount, height, colour); | 
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| 318 | } | 
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| 319 |  | 
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| 320 | void DebugDrawer::drawCone(const Ogre::Vector3& centre, const Ogre::Quaternion& rotation, float radius, float height, const Ogre::ColourValue& colour, bool isFilled) | 
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| 321 | { | 
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| 322 | int segmentsCount = std::min<int>(100, (int) (radius / 2.5)); | 
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| 323 |  | 
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| 324 | if (isFilled) | 
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| 325 | buildFilledCone(centre, rotation, radius, segmentsCount, height, colour, fillAlpha); | 
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| 326 | else | 
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| 327 | buildCone(centre, rotation, radius, segmentsCount, height, colour); | 
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| 328 | } | 
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| 329 |  | 
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| 330 | void DebugDrawer::drawQuad(const Ogre::Vector3* vertices, const Ogre::ColourValue& colour, bool isFilled) | 
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| 331 | { | 
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| 332 | buildQuad(vertices, colour); | 
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| 333 | if (isFilled) | 
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| 334 | buildFilledQuad(vertices, colour, fillAlpha); | 
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| 335 | } | 
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| 336 |  | 
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| 337 | void DebugDrawer::drawCuboid(const Ogre::Vector3* vertices, const Ogre::ColourValue& colour, bool isFilled) | 
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| 338 | { | 
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| 339 | buildCuboid(vertices, colour); | 
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| 340 | if (isFilled) | 
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| 341 | buildFilledCuboid(vertices, colour, fillAlpha); | 
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| 342 | } | 
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| 343 |  | 
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| 344 | void DebugDrawer::drawSphere(const Ogre::Vector3& centre, const Ogre::Quaternion& rotation, float radius, const Ogre::ColourValue& colour, bool isFilled) | 
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| 345 | { | 
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| 346 | const IcoSphere& sphere = this->getIcoSphere(radius); | 
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| 347 |  | 
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| 348 | if (isFilled) | 
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| 349 | { | 
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| 350 | this->drawCircle(centre, rotation * Ogre::Quaternion(Ogre::Degree(90), Ogre::Vector3(1, 0, 0)), radius, colour, false); | 
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| 351 | this->drawCircle(centre, rotation * Ogre::Quaternion(Ogre::Degree(90), Ogre::Vector3(0, 1, 0)), radius, colour, false); | 
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| 352 | this->drawCircle(centre, rotation * Ogre::Quaternion(Ogre::Degree(90), Ogre::Vector3(0, 0, 1)), radius, colour, false); | 
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| 353 |  | 
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| 354 | int baseIndex = trianglesIndex; | 
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| 355 | trianglesIndex += sphere.addToVertices(&triangleVertices, centre, Ogre::ColourValue(colour.r, colour.g, colour.b, fillAlpha), radius); | 
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| 356 | sphere.addToTriangleIndices(baseIndex, &triangleIndices); | 
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| 357 | } | 
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| 358 | else | 
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| 359 | { | 
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| 360 | int baseIndex = linesIndex; | 
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| 361 | linesIndex += sphere.addToVertices(&lineVertices, centre, colour, radius); | 
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| 362 | sphere.addToLineIndices(baseIndex, &lineIndices); | 
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| 363 | } | 
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| 364 | } | 
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| 365 |  | 
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| 366 | const IcoSphere& DebugDrawer::getIcoSphere(float radius) const | 
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| 367 | { | 
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| 368 | if (radius < 50) | 
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| 369 | return this->icoSphere0; | 
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| 370 | else if (radius < 500) | 
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| 371 | return this->icoSphere1; | 
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| 372 | else if (radius < 5000) | 
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| 373 | return this->icoSphere2; | 
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| 374 | else if (radius < 50000) | 
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| 375 | return this->icoSphere3; | 
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| 376 | else | 
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| 377 | return this->icoSphere4; | 
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| 378 | } | 
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| 379 |  | 
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| 380 | void DebugDrawer::drawTetrahedron(const Ogre::Vector3& centre, float scale, const Ogre::ColourValue& colour, bool isFilled) | 
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| 381 | { | 
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| 382 | buildTetrahedron(centre, scale, colour); | 
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| 383 | if (isFilled) | 
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| 384 | buildFilledTetrahedron(centre, scale, colour, fillAlpha); | 
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| 385 | } | 
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| 386 |  | 
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| 387 | void DebugDrawer::build() | 
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| 388 | { | 
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| 389 | manualObject->beginUpdate(0); | 
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| 390 | if (lineVertices.size() > 0 && isEnabled) | 
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| 391 | { | 
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| 392 | manualObject->estimateVertexCount(lineVertices.size()); | 
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| 393 | manualObject->estimateIndexCount(lineIndices.size()); | 
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| 394 | for (std::list<VertexPair>::iterator i = lineVertices.begin(); i != lineVertices.end(); i++) | 
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| 395 | { | 
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| 396 | manualObject->position(i->first); | 
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| 397 | manualObject->colour(i->second); | 
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| 398 | } | 
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| 399 | for (std::list<int>::iterator i = lineIndices.begin(); i != lineIndices.end(); i++) | 
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| 400 | manualObject->index(*i); | 
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| 401 | } | 
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| 402 | else | 
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| 403 | manualObject->index(0); // this is necessary to avoid crashes with ogre 1.7 if there's a light source in the level | 
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| 404 | manualObject->end(); | 
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| 405 |  | 
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| 406 | manualObject->beginUpdate(1); | 
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| 407 | if (triangleVertices.size() > 0 && isEnabled) | 
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| 408 | { | 
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| 409 | manualObject->estimateVertexCount(triangleVertices.size()); | 
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| 410 | manualObject->estimateIndexCount(triangleIndices.size()); | 
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| 411 | for (std::list<VertexPair>::iterator i = triangleVertices.begin(); i != triangleVertices.end(); i++) | 
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| 412 | { | 
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| 413 | manualObject->position(i->first); | 
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| 414 | manualObject->colour(i->second.r, i->second.g, i->second.b, fillAlpha); | 
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| 415 | } | 
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| 416 | for (std::list<int>::iterator i = triangleIndices.begin(); i != triangleIndices.end(); i++) | 
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| 417 | manualObject->index(*i); | 
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| 418 | } | 
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| 419 | else | 
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| 420 | manualObject->index(0); // this is necessary to avoid crashes with ogre 1.7 if there's a light source in the level | 
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| 421 | manualObject->end(); | 
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| 422 | } | 
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| 423 |  | 
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| 424 | void DebugDrawer::clear() | 
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| 425 | { | 
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| 426 | lineVertices.clear(); | 
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| 427 | triangleVertices.clear(); | 
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| 428 | lineIndices.clear(); | 
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| 429 | triangleIndices.clear(); | 
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| 430 | linesIndex = trianglesIndex = 0; | 
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| 431 | } | 
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| 432 |  | 
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| 433 | int DebugDrawer::addLineVertex(const Ogre::Vector3& vertex, const Ogre::ColourValue& colour) | 
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| 434 | { | 
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| 435 | lineVertices.push_back(VertexPair(vertex, colour)); | 
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| 436 | return linesIndex++; | 
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| 437 | } | 
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| 438 |  | 
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| 439 | void DebugDrawer::addLineIndices(int index1, int index2) | 
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| 440 | { | 
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| 441 | lineIndices.push_back(index1); | 
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| 442 | lineIndices.push_back(index2); | 
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| 443 | } | 
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| 444 |  | 
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| 445 | int DebugDrawer::addTriangleVertex(const Ogre::Vector3& vertex, const Ogre::ColourValue& colour) | 
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| 446 | { | 
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| 447 | triangleVertices.push_back(VertexPair(vertex, colour)); | 
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| 448 | return trianglesIndex++; | 
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| 449 | } | 
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| 450 |  | 
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| 451 | void DebugDrawer::addTriangleIndices(int index1, int index2, int index3) | 
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| 452 | { | 
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| 453 | triangleIndices.push_back(index1); | 
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| 454 | triangleIndices.push_back(index2); | 
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| 455 | triangleIndices.push_back(index3); | 
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| 456 | } | 
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| 457 |  | 
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| 458 | void DebugDrawer::addQuadIndices(int index1, int index2, int index3, int index4) | 
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| 459 | { | 
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| 460 | triangleIndices.push_back(index1); | 
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| 461 | triangleIndices.push_back(index2); | 
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| 462 | triangleIndices.push_back(index3); | 
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| 463 |  | 
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| 464 | triangleIndices.push_back(index1); | 
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| 465 | triangleIndices.push_back(index3); | 
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| 466 | triangleIndices.push_back(index4); | 
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| 467 | } | 
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| 468 | } | 
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