| [2355] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [3084] | 23 | *      Oliver Scheuss <scheusso [at] ee.ethz.ch> | 
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| [2355] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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| [3214] | 27 |  | 
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| [2355] | 28 | */ | 
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| [3214] | 29 | #ifndef _TrafficControl_H__ | 
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|  | 30 | #define _TrafficControl_H__ | 
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| [2355] | 31 |  | 
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|  | 32 | #include "NetworkPrereqs.h" | 
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|  | 33 |  | 
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|  | 34 | #include <list> | 
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|  | 35 | #include <map> | 
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| [6746] | 36 | #include "ClientConnectionListener.h" | 
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| [2355] | 37 |  | 
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|  | 38 | namespace orxonox { | 
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|  | 39 |  | 
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|  | 40 |  | 
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|  | 41 | /** | 
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|  | 42 | *a list of objects of this type will be given by the Server's Gamestate Manager | 
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|  | 43 | */ | 
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|  | 44 | class objInfo | 
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|  | 45 | { | 
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|  | 46 | public: | 
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|  | 47 | uint32_t objID; | 
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|  | 48 | uint32_t objCreatorID; | 
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|  | 49 | uint32_t objCurGS;//current GameState ID | 
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|  | 50 | uint32_t objDiffGS;//difference between current and latest GameState | 
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|  | 51 | uint32_t objSize; | 
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| [2381] | 52 | int objValuePerm; | 
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|  | 53 | int objValueSched; | 
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| [2355] | 54 | objInfo(uint32_t ID, uint32_t creatorID, int32_t curGsID, int32_t diffGsID, uint32_t size, unsigned int prioperm, unsigned int priosched); | 
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|  | 55 | objInfo(); | 
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|  | 56 | }; | 
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|  | 57 |  | 
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|  | 58 | /** | 
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|  | 59 | *a list of objects of this type will be given by the Server's Gamestate Manager | 
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|  | 60 | */ | 
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|  | 61 | class obj | 
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|  | 62 | { | 
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|  | 63 | public: | 
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|  | 64 | uint32_t objID; | 
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|  | 65 | uint32_t objCreatorID; | 
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|  | 66 | uint32_t objSize; | 
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|  | 67 | uint32_t objDataOffset; | 
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|  | 68 | obj(); | 
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|  | 69 | obj( uint32_t ID, uint32_t creatorID, uint32_t size, uint32_t offset ); | 
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|  | 70 | }; | 
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|  | 71 |  | 
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|  | 72 |  | 
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|  | 73 |  | 
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| [6417] | 74 |  | 
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| [2355] | 75 | /** | 
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|  | 76 | * | 
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|  | 77 | */ | 
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| [2413] | 78 | class TrafficControl : public ClientConnectionListener { | 
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| [2355] | 79 | private: | 
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|  | 80 |  | 
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|  | 81 | /** | 
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|  | 82 | *permanent client list: contains client ids, object ids and objectInfos (in this order) | 
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|  | 83 | */ | 
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|  | 84 | std::map<unsigned int, std::map<unsigned int, objInfo > > clientListPerm_; | 
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|  | 85 | //has to be created with constructor and then needs to be updated by evaluateList(). | 
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|  | 86 |  | 
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|  | 87 | /** | 
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|  | 88 | *temporary client list: contains client ids, gamestate ids and object ids (in this order) | 
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|  | 89 | */ | 
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|  | 90 | std::map<unsigned int, std::map<unsigned int, std::list<obj> > > clientListTemp_; | 
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|  | 91 |  | 
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|  | 92 | /**updateReferenceList | 
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|  | 93 | *currentGamestateID and currentClientID will be defined as soon as TrafficControl is being called by Server | 
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|  | 94 | */ | 
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|  | 95 | unsigned int currentGamestateID; | 
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|  | 96 | unsigned int currentClientID; | 
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|  | 97 | unsigned int targetSize; | 
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| [2416] | 98 | bool         bActive_; | 
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| [6417] | 99 |  | 
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| [3084] | 100 | void insertinClientListPerm(unsigned int clientID, obj objinf); | 
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| [6417] | 101 |  | 
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| [3084] | 102 | void cut(std::list<obj>& list, unsigned int targetsize); | 
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|  | 103 | void updateClientListTemp(std::list<obj>& list);//done | 
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| [2355] | 104 | /** | 
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|  | 105 | *evaluates Data given (list) and produces result(->Data to be updated) | 
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|  | 106 | */ | 
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| [6417] | 107 | void evaluateList(unsigned int clientID, std::list<obj>& list);//done | 
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| [2381] | 108 | void ack(unsigned int clientID, unsigned int gamestateID);  // this function gets called when the server receives an ack from the client | 
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| [6417] | 109 |  | 
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| [2413] | 110 | //ClientConnectionListener functions | 
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|  | 111 | virtual void clientConnected(unsigned int clientID){}; | 
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|  | 112 | virtual void clientDisconnected(unsigned int clientID); | 
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|  | 113 |  | 
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| [6417] | 114 |  | 
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| [2355] | 115 | protected: | 
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|  | 116 | static TrafficControl *instance_; | 
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|  | 117 |  | 
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|  | 118 | public: | 
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|  | 119 | TrafficControl(); | 
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|  | 120 | virtual ~TrafficControl(); | 
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|  | 121 | /** | 
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|  | 122 | *is being used by GSManager from Server: | 
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| [6417] | 123 | *list contains: ObjIds, CreatorIds, Size (in this order) from Client XY | 
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| [2355] | 124 | *Elements of list are accessed by *list[i] | 
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|  | 125 | *Elements of struct i are therefore: *list[i].objID | 
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|  | 126 | */ | 
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| [2413] | 127 | void setConfigValues(); | 
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| [2382] | 128 | static TrafficControl *getInstance(); | 
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| [3084] | 129 | void processObjectList(unsigned int clientID, unsigned int gamestateID, std::list<obj>& list); //gets a pointer to the list (containing objectIDs) and sorts it | 
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| [2381] | 130 | static void processAck(unsigned int clientID, unsigned int gamestateID) | 
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|  | 131 | { return instance_->ack(clientID, gamestateID); } | 
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| [6073] | 132 | void deleteObject(unsigned int objectID);               // this function gets called when an object has been deleted (in order to clean up lists and maps) | 
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| [6417] | 133 |  | 
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| [2416] | 134 | bool prioritySort(uint32_t clientID, obj i, obj j); | 
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|  | 135 | bool dataSort(obj i, obj j); | 
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| [3084] | 136 | void printList(std::list<obj>& list, unsigned int clientID); | 
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|  | 137 | void fixCreatorDependencies(std::list<obj>::iterator it, std::list<obj>& list, unsigned int clientID); | 
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| [2355] | 138 | }; | 
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|  | 139 |  | 
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|  | 140 | } | 
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|  | 141 |  | 
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| [3214] | 142 | #endif /* _TrafficControl_H__ */ | 
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