| [2355] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [3084] | 23 |  *      Oliver Scheuss <scheusso [at] ee.ethz.ch> | 
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| [2355] | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "TrafficControl.h" | 
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 | 30 |  | 
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| [3214] | 31 | #include <cassert> | 
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 | 32 | #include <boost/bind.hpp> | 
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 | 33 |  | 
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| [2896] | 34 | #include "core/CoreIncludes.h" | 
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| [2382] | 35 | #include "core/ConfigValueIncludes.h" | 
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| [3214] | 36 | #include "synchronisable/Synchronisable.h" | 
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| [2355] | 37 |  | 
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 | 38 | namespace orxonox { | 
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 | 39 |  | 
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| [3301] | 40 |   static const unsigned int SCHED_PRIORITY_OFFSET = static_cast<unsigned int>(-1); | 
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| [2485] | 41 |  | 
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| [2355] | 42 |   objInfo::objInfo(uint32_t ID, uint32_t creatorID, int32_t curGsID, int32_t diffGsID, uint32_t size, unsigned int prioperm, unsigned int priosched) | 
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| [2485] | 43 |   { | 
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 | 44 |     objID = ID; objCreatorID = creatorID; objCurGS = curGsID; objDiffGS = diffGsID; objSize = size; objValuePerm = prioperm; objValueSched = priosched; | 
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| [2355] | 45 |   } | 
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| [2485] | 46 |  | 
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| [2355] | 47 |   objInfo::objInfo() | 
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| [2485] | 48 |   { | 
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 | 49 |     objID = OBJECTID_UNKNOWN; objCreatorID = OBJECTID_UNKNOWN; objCurGS = GAMESTATEID_INITIAL; objDiffGS = objCurGS; objSize = 0; objValuePerm = 0; objValueSched = 0; | 
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| [2355] | 50 |   } | 
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| [2485] | 51 |  | 
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 | 52 |  | 
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 | 53 |  | 
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| [2355] | 54 |   obj::obj() | 
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| [2485] | 55 |   { | 
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 | 56 |     objID = OBJECTID_UNKNOWN; objCreatorID = OBJECTID_UNKNOWN; objSize = 0; objDataOffset = 0; | 
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| [2355] | 57 |   } | 
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 | 58 |   obj::obj( uint32_t ID, uint32_t creatorID, uint32_t size, uint32_t offset ) | 
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 | 59 |   { | 
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 | 60 |     objID = ID; objCreatorID = creatorID; objSize = size; objDataOffset = offset; | 
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 | 61 |   } | 
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| [2485] | 62 |  | 
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| [2355] | 63 | /** | 
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 | 64 | *Initializing protected members | 
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 | 65 | */ | 
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| [6073] | 66 |     TrafficControl *TrafficControl::instance_=0; | 
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| [2485] | 67 |  | 
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| [6073] | 68 |     /** | 
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 | 69 |     * @brief Constructor: assures that only one reference will be created and sets the pointer | 
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 | 70 |     */ | 
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 | 71 |     TrafficControl::TrafficControl() | 
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 | 72 |     { | 
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| [2413] | 73 |     RegisterObject(TrafficControl); | 
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| [6073] | 74 |       assert(instance_==0); | 
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 | 75 |       instance_=this; | 
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| [2413] | 76 |     this->setConfigValues(); | 
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| [6073] | 77 |     } | 
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| [2485] | 78 |  | 
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| [6073] | 79 |     /** | 
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 | 80 |     * @brief Destructor: resets the instance pointer to 0 | 
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 | 81 |     */ | 
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 | 82 |     TrafficControl::~TrafficControl() | 
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 | 83 |     { | 
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 | 84 |       instance_=0; | 
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 | 85 |     } | 
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| [2355] | 86 |  | 
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 | 87 | /** | 
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 | 88 | *Definition of public members | 
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 | 89 | */ | 
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 | 90 |  | 
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| [2413] | 91 |   void TrafficControl::setConfigValues() | 
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 | 92 |   { | 
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| [3084] | 93 |     SetConfigValue ( bActive_, false ); | 
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 | 94 |     SetConfigValue ( targetSize, 10000 ); | 
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| [2413] | 95 |   } | 
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| [2485] | 96 |  | 
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| [2355] | 97 |   /** | 
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| [2416] | 98 |   * sort-algorithm for sorting the objectlist after priorities | 
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| [2355] | 99 |   */ | 
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| [2416] | 100 |   bool TrafficControl::prioritySort(uint32_t clientID, obj i, obj j) | 
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| [2355] | 101 |   { | 
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 | 102 |     assert(clientListPerm_.find(clientID) != clientListPerm_.end());  //make sure the client exists in our list | 
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 | 103 |     assert(clientListPerm_[clientID].find(i.objID) != clientListPerm_[clientID].end()); // make sure the object i is in the client list | 
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 | 104 |     assert(clientListPerm_[clientID].find(j.objID) != clientListPerm_[clientID].end()); // make sure the object j is in the client list | 
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| [2485] | 105 |  | 
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| [2355] | 106 |     int prio1 = clientListPerm_[clientID][i.objID].objValuePerm + clientListPerm_[clientID][i.objID].objValueSched; | 
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 | 107 |     int prio2 = clientListPerm_[clientID][j.objID].objValuePerm + clientListPerm_[clientID][j.objID].objValueSched; | 
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 | 108 |     return prio1 < prio2; | 
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 | 109 |   } | 
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 | 110 |  | 
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| [2416] | 111 |   /** | 
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 | 112 |   * sort-algorithm for sorting the objectList after position in original data stream | 
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 | 113 |   */ | 
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 | 114 |   bool TrafficControl::dataSort(obj i, obj j) | 
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 | 115 |   { | 
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 | 116 |     int pos1 = i.objDataOffset; | 
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 | 117 |     int pos2 = j.objDataOffset; | 
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 | 118 |     return pos1 < pos2; | 
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 | 119 |   } | 
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| [2355] | 120 |  | 
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| [2416] | 121 |  | 
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| [2485] | 122 |  | 
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| [6073] | 123 |     void TrafficControl::processObjectList(unsigned int clientID, unsigned int gamestateID, std::list<obj>& list) | 
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 | 124 |     { | 
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 | 125 |       currentClientID=clientID; | 
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 | 126 |       currentGamestateID=gamestateID; | 
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 | 127 |       evaluateList(clientID, list); | 
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 | 128 |       return; | 
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 | 129 |     } | 
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| [2485] | 130 |  | 
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| [2382] | 131 |   TrafficControl *TrafficControl::getInstance() | 
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 | 132 |   { | 
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 | 133 |     assert(instance_); | 
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 | 134 |     return instance_; | 
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 | 135 |   } | 
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| [2485] | 136 |  | 
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| [6073] | 137 |     void TrafficControl::ack(unsigned int clientID, unsigned int gamestateID) | 
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 | 138 |     { | 
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| [3198] | 139 |     if ( !this->bActive_ ) | 
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 | 140 |       return; | 
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| [6073] | 141 |       std::list<obj>::iterator itvec;  // iterator to iterate through the acked objects | 
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| [2485] | 142 |  | 
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| [2355] | 143 |     //assertions to make sure the maps already exist | 
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 | 144 |     assert(clientListTemp_.find(clientID) != clientListTemp_.end() ); | 
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 | 145 |     assert(clientListPerm_.find(clientID) != clientListPerm_.end() ); | 
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| [3084] | 146 |     assert( clientListTemp_[clientID].find(gamestateID) != clientListTemp_[clientID].end() ); | 
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| [6417] | 147 |  | 
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| [3084] | 148 |     // shortcut for maps | 
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 | 149 |     std::map<unsigned int, objInfo >& objectListPerm = clientListPerm_[clientID]; | 
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 | 150 |     std::map<unsigned int, std::list<obj> >& objectListTemp = clientListTemp_[clientID]; | 
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| [2485] | 151 |  | 
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| [3084] | 152 |     for(itvec = objectListTemp[gamestateID].begin(); itvec != objectListTemp[gamestateID].end(); itvec++) | 
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| [6073] | 153 |       { | 
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| [6417] | 154 |       if(objectListPerm.find(itvec->objID) != objectListPerm.end()) // check whether the obj already exists in our lists | 
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| [2355] | 155 |       { | 
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| [6417] | 156 |         objectListPerm[itvec->objID].objCurGS = gamestateID; | 
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 | 157 |         objectListPerm[itvec->objID].objValueSched = 0; //set scheduling value back | 
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| [2355] | 158 |       } | 
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 | 159 |       else | 
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 | 160 |       { | 
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| [2381] | 161 |         assert(0); | 
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| [6417] | 162 |         objectListPerm[itvec->objID].objCurGS = gamestateID; | 
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 | 163 |         objectListPerm[itvec->objID].objID = itvec->objID; | 
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 | 164 |         objectListPerm[itvec->objID].objCreatorID = itvec->objCreatorID; | 
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 | 165 |         objectListPerm[itvec->objID].objSize = itvec->objSize; | 
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| [2355] | 166 |       } | 
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| [6073] | 167 |       } | 
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 | 168 |        // remove temporary list (with acked objects) from the map | 
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| [3084] | 169 |     objectListTemp.erase( objectListTemp.find(gamestateID) ); | 
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| [6073] | 170 |     } | 
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| [2355] | 171 |  | 
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 | 172 | /** | 
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 | 173 | *Definition of private members | 
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 | 174 | */ | 
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| [2418] | 175 |  | 
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| [6073] | 176 |     /** | 
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 | 177 |     *updateClientListPerm | 
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 | 178 |     *returns void | 
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 | 179 |     */ | 
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 | 180 |     void TrafficControl::insertinClientListPerm(unsigned int clientID, obj objinf) | 
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 | 181 |     { | 
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 | 182 |       std::map<unsigned int,std::map<unsigned int, objInfo> >::iterator itperm;//iterator clientListPerm over clientIDs | 
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| [2355] | 183 |     unsigned int gsid=GAMESTATEID_INITIAL, gsdiff=currentGamestateID, prioperm=Synchronisable::getSynchronisable(objinf.objID)->getPriority(), priomom=0; | 
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 | 184 |     clientListPerm_[clientID][objinf.objID] = objInfo(objinf.objID, objinf.objCreatorID,gsid,gsdiff, objinf.objSize,prioperm,priomom); | 
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| [6073] | 185 |     } | 
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| [2485] | 186 |  | 
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| [2355] | 187 |   /** | 
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 | 188 |   * updateClientListTemp | 
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 | 189 |   * takes the shortened list which will be sent to the gsmanager and puts the *info into clientListTemp | 
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| [2485] | 190 |   */ | 
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| [3084] | 191 |   void TrafficControl::updateClientListTemp(std::list<obj>& list) | 
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| [2355] | 192 |   { | 
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| [3198] | 193 |     clientListTemp_[currentClientID][currentGamestateID] = list; | 
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| [2355] | 194 |   } | 
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 | 195 |  | 
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 | 196 |   /** | 
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 | 197 |   *cut | 
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 | 198 |   *takes the current list that has to be returned to the gsmanager and shortens it in criteria of bandwidth of clientID(XY) | 
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 | 199 |   */ | 
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| [3084] | 200 |   void TrafficControl::cut(std::list<obj>& list, unsigned int targetsize) | 
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| [2355] | 201 |   { | 
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 | 202 |     unsigned int size=0; | 
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| [2381] | 203 |     std::list<obj>::iterator itvec, ittemp; | 
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| [3084] | 204 |     assert(!list.empty()); | 
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 | 205 |     for(itvec = list.begin(); itvec != list.end();) | 
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| [2355] | 206 |     { | 
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| [6417] | 207 |       assert( itvec->objSize < 1000); | 
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 | 208 |       if ( ( size + itvec->objSize ) < targetsize ) | 
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| [2355] | 209 |       { | 
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| [6417] | 210 |         size += itvec->objSize;//objSize is given in bytes | 
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| [2381] | 211 |         ++itvec; | 
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| [2355] | 212 |       } | 
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 | 213 |       else | 
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 | 214 |       { | 
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| [6417] | 215 |         clientListPerm_[currentClientID][itvec->objID].objValueSched += SCHED_PRIORITY_OFFSET; // NOTE: SCHED_PRIORITY_OFFSET is negative | 
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| [3084] | 216 |         list.erase(itvec, list.end()); | 
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 | 217 |         break; | 
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| [2355] | 218 |       } | 
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| [2381] | 219 | //       printList(list, currentClientID); | 
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| [2355] | 220 |     } | 
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| [3084] | 221 |     assert(!list.empty()); | 
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| [2355] | 222 |   } | 
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 | 223 |  | 
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 | 224 |  | 
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| [6073] | 225 |     /** | 
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 | 226 |     *evaluateList evaluates whether new obj are there, whether there are things to be updatet and manipulates all this. | 
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 | 227 |     */ | 
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 | 228 |     void TrafficControl::evaluateList(unsigned int clientID, std::list<obj>& list) | 
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 | 229 |     { | 
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| [2485] | 230 |  | 
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| [3198] | 231 |     if( bActive_ ) | 
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 | 232 |     { | 
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 | 233 |       //now the sorting | 
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| [2485] | 234 |  | 
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| [3198] | 235 |       //compare listToProcess vs clientListPerm | 
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 | 236 |       //if listToProcess contains new Objects, add them to clientListPerm | 
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 | 237 |       std::list<obj>::iterator itvec; | 
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| [6417] | 238 |  | 
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| [3198] | 239 |       std::map<unsigned int, objInfo >& objectListPerm = clientListPerm_[clientID]; | 
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| [6417] | 240 |  | 
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| [3198] | 241 |       for( itvec=list.begin(); itvec != list.end(); itvec++) | 
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| [2355] | 242 |       { | 
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| [6417] | 243 |         if ( objectListPerm.find( itvec->objID) != objectListPerm.end() ) | 
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| [3198] | 244 |         { | 
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| [2355] | 245 |         // we already have the object in our map | 
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 | 246 |         //obj bleibt in liste und permanente prio wird berechnet | 
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| [6417] | 247 |           objectListPerm[itvec->objID].objDiffGS = currentGamestateID - objectListPerm[itvec->objID].objCurGS; | 
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| [3198] | 248 |           continue;//check next objId | 
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 | 249 |         } | 
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 | 250 |         else | 
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 | 251 |         { | 
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| [2355] | 252 |         // insert the object into clientListPerm | 
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| [3198] | 253 |           insertinClientListPerm(clientID,*itvec); | 
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 | 254 |           continue;//check next objId | 
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 | 255 |         } | 
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| [2355] | 256 |       } | 
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| [3198] | 257 |     //end compare listToProcess vs clientListPerm | 
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| [6417] | 258 |  | 
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| [2418] | 259 |       //sort copied list according to priorities | 
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 | 260 |       // use boost bind here because we need to pass a memberfunction to stl sort | 
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| [3084] | 261 | //       sort( list.begin(), list.end(), boost::bind(&TrafficControl::prioritySort, this, clientID, _1, _2) ); | 
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 | 262 |       list.sort( boost::bind(&TrafficControl::prioritySort, this, clientID, _1, _2) ); | 
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| [6417] | 263 |  | 
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| [3084] | 264 | //       list.sort(boost::bind(&TrafficControl::prioritySort, this, clientID, _1, _2) ); | 
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| [2485] | 265 |  | 
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| [2418] | 266 |       //now we check, that the creator of an object always exists on a client | 
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 | 267 |       std::list<obj>::iterator itcreator; | 
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| [3084] | 268 |       for(itvec = list.begin(); itvec != list.end(); itvec++) | 
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| [2485] | 269 |       { | 
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| [2418] | 270 |         fixCreatorDependencies(itvec, list, clientID); | 
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| [2355] | 271 |       } | 
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| [2418] | 272 |       //end of sorting | 
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| [2485] | 273 |       //now the cutting, work the same obj out in processobjectlist and copiedlist, compression rate muss noch festgelegt werden. | 
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| [2419] | 274 | //       printList(list, clientID); | 
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| [2418] | 275 |       cut(list, targetSize); | 
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 | 276 |       //now sort again after objDataOffset | 
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| [3084] | 277 | //       sort(list.begin(), list.end(), boost::bind(&TrafficControl::dataSort, this, _1, _2) ); | 
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 | 278 |       list.sort( boost::bind(&TrafficControl::dataSort, this, _1, _2) ); | 
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| [6417] | 279 |  | 
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| [3198] | 280 |       //diese Funktion updateClientList muss noch gemacht werden | 
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 | 281 |       updateClientListTemp(list); | 
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 | 282 |       //end of sorting | 
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| [2355] | 283 |     } | 
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 | 284 |   } | 
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 | 285 |  | 
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| [3084] | 286 |   void TrafficControl::printList(std::list<obj>& list, unsigned int clientID) | 
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| [2355] | 287 |   { | 
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 | 288 |     std::list<obj>::iterator it; | 
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 | 289 |     COUT(0) << "=========== Objectlist ===========" << endl; | 
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| [3084] | 290 |     for( it=list.begin(); it!=list.end(); it++) | 
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| [6417] | 291 |       COUT(0) << "ObjectID: " << it->objID << " creatorID: " << it->objCreatorID << " Priority: " << clientListPerm_[clientID][it->objID].objValuePerm + clientListPerm_[clientID][it->objID].objValueSched << " size: " << it->objSize << endl; | 
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| [2355] | 292 |   } | 
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| [2485] | 293 |  | 
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| [3084] | 294 |   void TrafficControl::fixCreatorDependencies(std::list<obj>::iterator it1, std::list<obj>& list, unsigned int clientID) | 
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| [2355] | 295 |   { | 
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| [6417] | 296 |     if ( it1->objCreatorID == OBJECTID_UNKNOWN ) | 
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| [2355] | 297 |       return; | 
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| [6417] | 298 |     if( clientListPerm_[clientID][it1->objCreatorID].objCurGS != GAMESTATEID_INITIAL ) | 
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| [2355] | 299 |       return; | 
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 | 300 |     std::list<obj>::iterator it2, it3=it1; | 
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| [3084] | 301 |     for( it2 = ++it3; it2 != list.end(); it2++ ) | 
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| [2355] | 302 |     { | 
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| [6417] | 303 |       if( it2->objID == it1->objCreatorID ) | 
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| [2355] | 304 |       { | 
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| [3084] | 305 |         it3 = list.insert(it1, *it2); //insert creator before it1 | 
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 | 306 |         list.erase(it2); | 
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| [2355] | 307 | //         printList(list, clientID); | 
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 | 308 |         fixCreatorDependencies( it3, list, clientID ); | 
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 | 309 |         break; | 
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 | 310 |       } | 
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 | 311 |     } | 
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 | 312 |   } | 
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| [2485] | 313 |  | 
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| [2413] | 314 |   void TrafficControl::clientDisconnected(unsigned int clientID) | 
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| [2387] | 315 |   { | 
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| [3312] | 316 |     if( clientListPerm_.find(clientID) == clientListPerm_.end() ) | 
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 | 317 |     { | 
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 | 318 |       assert(!this->bActive_); | 
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 | 319 |       return; | 
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 | 320 |     } | 
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| [2387] | 321 |     clientListTemp_.erase(clientListTemp_.find(clientID)); | 
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| [3312] | 322 |     if( clientListTemp_.find(clientID) != clientListTemp_.end() ) | 
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 | 323 |       clientListPerm_.erase(clientListPerm_.find(clientID)); | 
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| [2387] | 324 |   } | 
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| [2355] | 325 |  | 
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 | 326 |  | 
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 | 327 | }//namespace network | 
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