| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _Server_H__ | 
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| 30 | #define _Server_H__ | 
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| 31 |  | 
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| 32 | #include "NetworkPrereqs.h" | 
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| 33 |  | 
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| 34 | #include <deque> | 
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| 35 | #include <vector> | 
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| 36 |  | 
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| 37 | #include "util/UtilPrereqs.h" | 
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| 38 | #include "core/CorePrereqs.h" | 
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| 39 | #include "Host.h" | 
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| 40 | // #include "GamestateManager.h" | 
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| 41 | #include "ServerConnection.h" | 
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| 42 | #include "LANDiscoverable.h" | 
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| 43 | #include "WANDiscoverable.h" | 
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| 44 | // #include "MasterServerComm.h" | 
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| 45 | // #include "MasterServerProtocol.h" | 
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| 46 |  | 
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| 47 |  | 
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| 48 | namespace orxonox | 
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| 49 | { | 
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| 50 |  | 
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| 51 | /** | 
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| 52 | * This class is the root class of the network module for a server. | 
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| 53 | * It implements all functions necessary for a Server | 
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| 54 | */ | 
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| 55 | class _NetworkExport Server : public Host, public ServerConnection, public LANDiscoverable, public WANDiscoverable | 
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| 56 | { | 
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| 57 | public: | 
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| 58 | Server(); | 
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| 59 | Server(int port); | 
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| 60 | Server(int port, const std::string& bindAddress); | 
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| 61 | ~Server(); | 
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| 62 |  | 
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| 63 | /* helpers */ | 
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| 64 | void helper_ConnectToMasterserver(); | 
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| 65 | void helper_HandleMasterServerRequests(); | 
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| 66 | int replyhandler( char *addr, ENetEvent *ev ); | 
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| 67 |  | 
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| 68 | void open(); | 
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| 69 | void close(); | 
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| 70 | bool processChat(const std::string& message, unsigned int playerID); | 
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| 71 | void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID); | 
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| 72 | virtual bool sendPacket( packet::Packet* packet ){ return packet->send( static_cast<Host*>(this) ); } | 
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| 73 | void update(const Clock& time); | 
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| 74 | unsigned int getRTT(unsigned int clientID); | 
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| 75 | virtual void printRTT(); | 
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| 76 | float getPacketLoss(unsigned int clientID); | 
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| 77 | protected: | 
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| 78 | void updateGamestate(); | 
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| 79 | private: | 
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| 80 | virtual bool isServer_(){return true;} | 
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| 81 | unsigned int playerID(){return 0;} | 
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| 82 |  | 
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| 83 | void addPeer(uint32_t peerID); | 
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| 84 | void removePeer(uint32_t peerID); | 
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| 85 | void processPacket(packet::Packet* packet); | 
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| 86 |  | 
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| 87 | bool createClient(int clientID); | 
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| 88 | void disconnectClient( uint32_t clientID ); | 
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| 89 | bool sendGameStates(); | 
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| 90 | bool sendObjectDeletes(); | 
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| 91 | virtual bool chat(const std::string& message); | 
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| 92 | virtual bool broadcast(const std::string& message); | 
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| 93 | bool sendChat(const std::string& message, unsigned int clientID); | 
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| 94 | void syncClassid(unsigned int clientID); | 
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| 95 |  | 
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| 96 | float timeSinceLastUpdate_; | 
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| 97 | std::deque<packet::Packet*> packetQueue_; | 
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| 98 | std::vector<uint32_t>       clientIDs_; | 
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| 99 | }; | 
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| 100 |  | 
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| 101 |  | 
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| 102 |  | 
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| 103 |  | 
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| 104 | } | 
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| 105 |  | 
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| 106 | #endif /* _Server_H__ */ | 
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