| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Implementation: Server | 
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| 31 | // | 
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| 32 | // Description: | 
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| 33 | // | 
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| 34 | // | 
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| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 36 | // | 
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| 37 | // Copyright: See COPYING file that comes with this distribution | 
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| 38 | // | 
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| 39 | // | 
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| 40 |  | 
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| 41 | #include "Server.h" | 
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| 42 |  | 
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| 43 | #define WIN32_LEAN_AND_MEAN | 
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| 44 | #include <enet/enet.h> | 
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| 45 | #include <cassert> | 
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| 46 | #include <string> | 
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| 47 |  | 
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| 48 | #include "util/Clock.h" | 
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| 49 | #include "util/Output.h" | 
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| 50 | #include "core/command/Executor.h" | 
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| 51 | #include "packet/Chat.h" | 
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| 52 | #include "packet/ClassID.h" | 
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| 53 | #include "packet/DeleteObjects.h" | 
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| 54 | #include "packet/FunctionIDs.h" | 
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| 55 | #include "packet/Gamestate.h" | 
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| 56 | #include "packet/Welcome.h" | 
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| 57 | // #include "ClientInformation.h" | 
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| 58 | #include "FunctionCallManager.h" | 
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| 59 | #include "GamestateManager.h" | 
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| 60 |  | 
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| 61 | namespace orxonox | 
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| 62 | { | 
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| 63 | const unsigned int MAX_FAILURES = 20; | 
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| 64 |  | 
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| 65 | /** | 
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| 66 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY | 
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| 67 | * | 
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| 68 | */ | 
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| 69 | Server::Server() | 
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| 70 | { | 
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| 71 | this->timeSinceLastUpdate_=0; | 
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| 72 | } | 
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| 73 |  | 
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| 74 | Server::Server(int port) | 
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| 75 | { | 
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| 76 | this->setPort( port ); | 
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| 77 | this->timeSinceLastUpdate_=0; | 
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| 78 | } | 
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| 79 | /* | 
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| 80 | Server::Server(int port, const std::string name) | 
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| 81 | { | 
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| 82 | this->setPort( port ); | 
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| 83 | this->timeSinceLastUpdate_=0; | 
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| 84 | this->serverName_=name; | 
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| 85 | }*/ | 
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| 86 | /** | 
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| 87 | * Constructor | 
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| 88 | * @param port Port to listen on | 
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| 89 | * @param bindAddress Address to listen on | 
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| 90 | */ | 
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| 91 | Server::Server(int port, const std::string& bindAddress) | 
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| 92 | { | 
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| 93 | this->setPort( port ); | 
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| 94 | this->setBindAddress( bindAddress ); | 
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| 95 | this->timeSinceLastUpdate_=0; | 
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| 96 | } | 
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| 97 |  | 
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| 98 | /** | 
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| 99 | * @brief Destructor | 
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| 100 | */ | 
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| 101 | Server::~Server() | 
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| 102 | { | 
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| 103 | } | 
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| 104 |  | 
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| 105 | /** | 
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| 106 | * This function opens the server by creating the listener thread | 
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| 107 | */ | 
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| 108 | void Server::open() | 
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| 109 | { | 
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| 110 | Host::setActive(true); | 
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| 111 | orxout(verbose, context::network) << "opening server" << endl; | 
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| 112 | this->openListener(); | 
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| 113 |  | 
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| 114 | /* make discoverable on LAN */ | 
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| 115 | LANDiscoverable::setActivity(true); | 
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| 116 | LANDiscoverable::updateClientNumber(0); | 
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| 117 |  | 
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| 118 | /* make discoverable on WAN */ | 
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| 119 | WANDiscoverable::setActivity(true); | 
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| 120 | WANDiscoverable::updateClientNumber(0); | 
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| 121 |  | 
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| 122 | /* done */ | 
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| 123 | return; | 
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| 124 | } | 
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| 125 |  | 
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| 126 | /** | 
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| 127 | * This function closes the server | 
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| 128 | */ | 
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| 129 | void Server::close() | 
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| 130 | { | 
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| 131 | Host::setActive(false); | 
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| 132 | orxout(verbose, context::network) << "closing server" << endl; | 
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| 133 | this->disconnectClients(); | 
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| 134 | this->closeListener(); | 
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| 135 |  | 
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| 136 | /* tell master server we're closing */ | 
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| 137 | orxout(internal_info, context::network) << "disconnecting." << endl; | 
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| 138 | WANDiscoverable::setActivity(false); | 
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| 139 | orxout(internal_info, context::network) << "disconnecting done" << endl; | 
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| 140 |  | 
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| 141 | LANDiscoverable::setActivity(false); | 
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| 142 | return; | 
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| 143 | } | 
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| 144 |  | 
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| 145 | /** | 
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| 146 | * Run this function once every tick | 
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| 147 | * calls processQueue and updateGamestate | 
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| 148 | * @param time time since last tick | 
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| 149 | */ | 
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| 150 | void Server::update(const Clock& time) | 
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| 151 | { | 
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| 152 | // receive incoming packets | 
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| 153 | Connection::processQueue(); | 
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| 154 |  | 
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| 155 | // receive and process incoming discovery packets | 
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| 156 | LANDiscoverable::update(); | 
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| 157 |  | 
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| 158 | if ( GamestateManager::hasPeers() ) | 
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| 159 | { | 
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| 160 | // process incoming gamestates | 
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| 161 | GamestateManager::processGamestates(); | 
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| 162 | FunctionCallManager::processBufferedFunctionCalls(); | 
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| 163 |  | 
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| 164 | // send function calls to clients | 
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| 165 | FunctionCallManager::sendCalls( static_cast<Host*>(this) ); | 
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| 166 |  | 
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| 167 | //this steers our network frequency | 
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| 168 | timeSinceLastUpdate_+=time.getDeltaTime(); | 
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| 169 | if(timeSinceLastUpdate_>=NETWORK_PERIOD) | 
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| 170 | { | 
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| 171 | timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; | 
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| 172 | updateGamestate(); | 
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| 173 | } | 
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| 174 | //       sendPackets(); // flush the enet queue | 
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| 175 | } | 
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| 176 | } | 
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| 177 |  | 
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| 178 | void Server::queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) | 
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| 179 | { | 
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| 180 | ServerConnection::addPacket(packet, clientID, channelID); | 
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| 181 | } | 
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| 182 |  | 
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| 183 | /** | 
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| 184 | * @brief: returns ping time to client in milliseconds | 
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| 185 | */ | 
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| 186 | unsigned int Server::getRTT(unsigned int clientID) | 
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| 187 | { | 
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| 188 | //     assert(ClientInformation::findClient(clientID)); | 
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| 189 | //     return ClientInformation::findClient(clientID)->getRTT(); | 
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| 190 | // TODO: reimplement | 
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| 191 | return 0; | 
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| 192 | } | 
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| 193 |  | 
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| 194 | void Server::printRTT() | 
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| 195 | { | 
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| 196 | //     for( ClientInformation* temp=ClientInformation::getBegin(); temp!=0; temp=temp->next() ) | 
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| 197 | //       orxout(message) << "Round trip time to client with ID: " << temp->getID() << " is " << temp->getRTT() << " ms" << endl; | 
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| 198 | } | 
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| 199 |  | 
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| 200 | /** | 
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| 201 | * @brief: return packet loss ratio to client (scales from 0 to 1) | 
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| 202 | */ | 
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| 203 | float Server::getPacketLoss(unsigned int clientID) | 
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| 204 | { | 
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| 205 | //     assert(ClientInformation::findClient(clientID)); | 
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| 206 | //     return ClientInformation::findClient(clientID)->getPacketLoss(); | 
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| 207 | return 0.; | 
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| 208 | } | 
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| 209 |  | 
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| 210 | /** | 
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| 211 | * takes a new snapshot of the gamestate and sends it to the clients | 
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| 212 | */ | 
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| 213 | void Server::updateGamestate() | 
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| 214 | { | 
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| 215 | if( this->clientIDs_.size()==0 ) | 
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| 216 | //no client connected | 
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| 217 | return; | 
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| 218 | GamestateManager::update(); | 
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| 219 | //     orxout(verbose_more, context::network) << "Server: one gamestate update complete, goig to sendGameState" << endl; | 
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| 220 | //orxout(verbose_more, context::network) << "updated gamestate, sending it" << endl; | 
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| 221 | //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) | 
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| 222 | sendGameStates(); | 
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| 223 | sendObjectDeletes(); | 
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| 224 | //     orxout(verbose_more, context::network) << "Server: one sendGameState turn complete, repeat in next tick" << endl; | 
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| 225 | //orxout(verbose_more, context::network) << "sent gamestate" << endl; | 
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| 226 | } | 
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| 227 |  | 
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| 228 | /** | 
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| 229 | * sends the current gamestate to all peers | 
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| 230 | */ | 
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| 231 | bool Server::sendGameStates() | 
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| 232 | { | 
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| 233 | std::vector<packet::Gamestate*> gamestates = GamestateManager::getGamestates(); | 
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| 234 | std::vector<packet::Gamestate*>::iterator it; | 
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| 235 | for( it = gamestates.begin(); it != gamestates.end(); ++it ) | 
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| 236 | { | 
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| 237 | (*it)->send(static_cast<Host*>(this)); | 
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| 238 | } | 
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| 239 | return true; | 
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| 240 | } | 
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| 241 |  | 
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| 242 |  | 
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| 243 | bool Server::sendObjectDeletes() | 
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| 244 | { | 
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| 245 | //     ClientInformation *temp = ClientInformation::getBegin(); | 
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| 246 | //     if( temp == NULL ) | 
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| 247 | //no client connected | 
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| 248 | if( this->clientIDs_.size()==0 ) | 
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| 249 | return true; | 
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| 250 | packet::DeleteObjects *del = new packet::DeleteObjects(); | 
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| 251 | if(!del->fetchIDs()) | 
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| 252 | { | 
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| 253 | delete del; | 
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| 254 | return true;  //everything ok (no deletes this tick) | 
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| 255 | } | 
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| 256 | //     orxout(verbose, context::network) << "sending DeleteObjects" << endl; | 
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| 257 | //     while(temp != NULL){ | 
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| 258 | //       if( !(temp->getSynched()) ) | 
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| 259 | //       { | 
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| 260 | //         orxout(verbose_more, context::network) << "Server: not sending gamestate" << endl; | 
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| 261 | //         temp=temp->next(); | 
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| 262 | //         continue; | 
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| 263 | //       } | 
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| 264 | //       int cid = temp->getID(); //get client id | 
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| 265 | //       packet::DeleteObjects *cd = new packet::DeleteObjects(*del); | 
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| 266 | //       assert(cd); | 
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| 267 | del->setPeerID(NETWORK_PEER_ID_BROADCAST); | 
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| 268 | if ( !del->send( static_cast<Host*>(this) ) ) | 
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| 269 | orxout(internal_warning, context::network) << "Server: could not broadcast deleteObjects packet" << endl; | 
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| 270 | //       temp=temp->next(); | 
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| 271 | // gs gets automatically deleted by enet callback | 
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| 272 | //     } | 
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| 273 | //     delete del; | 
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| 274 | return true; | 
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| 275 | } | 
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| 276 |  | 
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| 277 |  | 
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| 278 | void Server::addPeer(uint32_t peerID) | 
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| 279 | { | 
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| 280 | //     static unsigned int newid=1; | 
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| 281 | // | 
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| 282 | //     orxout(internal_info, context::network) << "Server: adding client" << endl; | 
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| 283 | //     ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); | 
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| 284 | //     if(!temp) | 
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| 285 | //     { | 
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| 286 | //       orxout(internal_warning, context::network) << "Server: could not add client" << endl; | 
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| 287 | //     } | 
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| 288 | //     temp->setID(newid); | 
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| 289 | //     temp->setPeer(event->peer); | 
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| 290 |  | 
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| 291 | // inform all the listeners | 
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| 292 | this->clientIDs_.push_back(peerID); | 
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| 293 | WANDiscoverable::updateClientNumber(this->clientIDs_.size()); | 
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| 294 | LANDiscoverable::updateClientNumber(this->clientIDs_.size()); | 
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| 295 |  | 
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| 296 | ClientConnectionListener::broadcastClientConnected(peerID); | 
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| 297 | GamestateManager::addPeer(peerID); | 
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| 298 |  | 
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| 299 | //     ++newid; | 
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| 300 |  | 
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| 301 | orxout(internal_info, context::network) << "Server: added client id: " << peerID << endl; | 
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| 302 |  | 
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| 303 | createClient(peerID); | 
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| 304 | } | 
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| 305 |  | 
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| 306 | void Server::removePeer(uint32_t peerID) | 
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| 307 | { | 
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| 308 | orxout(verbose, context::network) << "removing client from list" << endl; | 
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| 309 | //     ClientInformation *client = ClientInformation::findClient(&event->peer->address); | 
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| 310 | //     if(!client) | 
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| 311 | //       return; | 
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| 312 | //     else | 
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| 313 | //     { | 
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| 314 | std::vector<uint32_t>::iterator it; | 
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| 315 | for( it=this->clientIDs_.begin(); it!=this->clientIDs_.end(); ++it ) | 
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| 316 | { | 
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| 317 | if( *it == peerID ) | 
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| 318 | { | 
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| 319 | this->clientIDs_.erase(it); | 
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| 320 | break; | 
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| 321 | } | 
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| 322 | } | 
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| 323 | WANDiscoverable::updateClientNumber(this->clientIDs_.size()); | 
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| 324 | LANDiscoverable::updateClientNumber(this->clientIDs_.size()); | 
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| 325 |  | 
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| 326 | ClientConnectionListener::broadcastClientDisconnected(peerID); | 
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| 327 | GamestateManager::removePeer(peerID); | 
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| 328 | //ServerConnection::disconnectClient( client ); | 
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| 329 | //ClientConnectionListener::broadcastClientDisconnected( client->getID() ); //this is done in ClientInformation now | 
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| 330 | //       delete client; | 
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| 331 | //     } | 
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| 332 | } | 
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| 333 |  | 
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| 334 | void Server::processPacket(packet::Packet* packet) | 
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| 335 | { | 
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| 336 | if( packet->isReliable() ) | 
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| 337 | { | 
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| 338 | if( this->getLastReceivedGamestateID(packet->getPeerID()) >= packet->getRequiredGamestateID() ) | 
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| 339 | packet->process(static_cast<Host*>(this)); | 
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| 340 | else | 
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| 341 | this->packetQueue_.push_back(packet); | 
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| 342 | } | 
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| 343 | else | 
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| 344 | packet->process(static_cast<Host*>(this)); | 
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| 345 | } | 
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| 346 |  | 
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| 347 |  | 
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| 348 | bool Server::createClient(int clientID) | 
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| 349 | { | 
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| 350 | //     ClientInformation *temp = ClientInformation::findClient(clientID); | 
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| 351 | //     if(!temp) | 
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| 352 | //     { | 
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| 353 | //       orxout(internal_error, context::network) << "Server. could not create client with id: " << clientID << endl; | 
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| 354 | //       return false; | 
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| 355 | //     } | 
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| 356 | //     orxout(verbose, context::network) << "Con.Man: creating client id: " << temp->getID() << endl; | 
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| 357 |  | 
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| 358 | // synchronise class ids | 
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| 359 | syncClassid(clientID); | 
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| 360 |  | 
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| 361 | // now synchronise functionIDs | 
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| 362 | packet::FunctionIDs *fIDs = new packet::FunctionIDs(); | 
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| 363 | fIDs->setPeerID(clientID); | 
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| 364 | bool b = fIDs->send( static_cast<Host*>(this) ); | 
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| 365 | assert(b); | 
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| 366 |  | 
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| 367 | //     temp->setSynched(true); | 
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| 368 | GamestateManager::setSynched(clientID); | 
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| 369 |  | 
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| 370 | orxout(verbose, context::network) << "sending welcome" << endl; | 
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| 371 | packet::Welcome *w = new packet::Welcome(clientID); | 
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| 372 | w->setPeerID(clientID); | 
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| 373 | b = w->send( static_cast<Host*>(this) ); | 
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| 374 | assert(b); | 
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| 375 | //     packet::Gamestate *g = new packet::Gamestate(); | 
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| 376 | //     g->setPeerID(clientID); | 
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| 377 | //     b = g->collectData(0,packet::GAMESTATE_MODE_SERVER); | 
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| 378 | //     assert(b); | 
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| 379 | //     if(!b) | 
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| 380 | //       return false; //no data for the client | 
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| 381 | // //     b = g->compressData(); | 
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| 382 | // //     assert(b); | 
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| 383 | //     b = g->send( static_cast<Host*>(this) ); | 
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| 384 | //     assert(b); | 
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| 385 | return true; | 
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| 386 | } | 
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| 387 |  | 
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| 388 | void Server::disconnectClient( uint32_t clientID ) | 
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| 389 | { | 
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| 390 | ServerConnection::disconnectClient( clientID ); | 
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| 391 | GamestateManager::removePeer( clientID ); | 
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| 392 | // inform all the listeners | 
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| 393 | // ClientConnectionListener::broadcastClientDisconnected(client->getID()); // this is done in ClientInformation now | 
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| 394 | } | 
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| 395 |  | 
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| 396 | /** | 
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| 397 | * @brief Sends a chat message to the given target ID. | 
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| 398 | * @param message message to be sent | 
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| 399 | * @param sourceID the ID of the sender | 
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| 400 | * @param targetID the ID of the receiver | 
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| 401 | */ | 
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| 402 | void Server::doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID) | 
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| 403 | { | 
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| 404 | // check if the target exists. just ignore the message otherwise | 
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| 405 | if (!this->isValidTarget(targetID)) // TODO: remove this if an invalid clientIDs don't trigger assertions anymore | 
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| 406 | return; | 
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| 407 |  | 
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| 408 | // send the message to the target | 
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| 409 | packet::Chat* packet = new packet::Chat(message, sourceID, targetID); | 
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| 410 | packet->setPeerID(targetID); | 
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| 411 | packet->send( static_cast<Host*>(this) ); | 
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| 412 |  | 
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| 413 | // if the target is (or includes) this host as well, call the parent function which passes the message to the listeners | 
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| 414 | if (targetID == NETWORK_PEER_ID_BROADCAST || targetID == Host::getPlayerID()) | 
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| 415 | Host::doReceiveChat(message, sourceID, targetID); | 
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| 416 | } | 
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| 417 |  | 
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| 418 | /** | 
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| 419 | * @brief Gets called if a packet::Chat packet is received. Forwards the packet to the target | 
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| 420 | * and calls the parent function if necessary. | 
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| 421 | */ | 
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| 422 | void Server::doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID) | 
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| 423 | { | 
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| 424 | this->doSendChat(message, sourceID, targetID); | 
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| 425 | } | 
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| 426 |  | 
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| 427 | /** | 
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| 428 | * @brief Returns true if the target ID is in the list of clients (or if it | 
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| 429 | * corresponds to the broadcast or the server ID). | 
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| 430 | */ | 
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| 431 | bool Server::isValidTarget(unsigned int targetID) | 
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| 432 | { | 
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| 433 | if (targetID == NETWORK_PEER_ID_BROADCAST || targetID == NETWORK_PEER_ID_SERVER) | 
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| 434 | return true; | 
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| 435 |  | 
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| 436 | std::vector<uint32_t>::iterator it; | 
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| 437 | for( it=this->clientIDs_.begin(); it!=this->clientIDs_.end(); ++it ) | 
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| 438 | if( *it == targetID ) | 
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| 439 | return true; | 
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| 440 |  | 
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| 441 | return false; | 
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| 442 | } | 
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| 443 |  | 
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| 444 | void Server::syncClassid(unsigned int clientID) | 
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| 445 | { | 
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| 446 | int failures=0; | 
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| 447 | packet::ClassID *classid = new packet::ClassID(); | 
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| 448 | classid->setPeerID(clientID); | 
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| 449 | while(!classid->send( static_cast<Host*>(this) ) && failures < 10){ | 
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| 450 | failures++; | 
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| 451 | } | 
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| 452 | assert(failures<10); | 
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| 453 | orxout(verbose, context::network) << "syncClassid:\tall synchClassID packets have been sent" << endl; | 
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| 454 | } | 
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| 455 |  | 
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| 456 | } | 
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