| [1502] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [3084] | 23 |  *      Oliver Scheuss | 
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| [1502] | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | // | 
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 | 30 | // C++ Implementation: Server | 
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 | 31 | // | 
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 | 32 | // Description: | 
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 | 33 | // | 
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 | 34 | // | 
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 | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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 | 36 | // | 
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 | 37 | // Copyright: See COPYING file that comes with this distribution | 
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 | 38 | // | 
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 | 39 | // | 
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 | 40 |  | 
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 | 41 | #include "Server.h" | 
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 | 42 |  | 
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| [5749] | 43 | #define WIN32_LEAN_AND_MEAN | 
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| [2773] | 44 | #include <enet/enet.h> | 
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| [1755] | 45 | #include <cassert> | 
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| [3214] | 46 | #include <string> | 
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| [1502] | 47 |  | 
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| [5929] | 48 | #include "util/Clock.h" | 
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| [3214] | 49 | #include "util/Debug.h" | 
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 | 50 | #include "core/ObjectList.h" | 
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| [7284] | 51 | #include "core/command/Executor.h" | 
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| [1735] | 52 | #include "packet/Chat.h" | 
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| [3214] | 53 | #include "packet/ClassID.h" | 
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 | 54 | #include "packet/DeleteObjects.h" | 
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 | 55 | #include "packet/FunctionIDs.h" | 
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 | 56 | #include "packet/Gamestate.h" | 
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| [1735] | 57 | #include "packet/Welcome.h" | 
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| [2087] | 58 | #include "ChatListener.h" | 
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| [3214] | 59 | #include "ClientInformation.h" | 
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| [3084] | 60 | #include "FunctionCallManager.h" | 
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| [3214] | 61 | #include "GamestateManager.h" | 
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| [7801] | 62 | #include "WANDiscovery.h" | 
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| [1502] | 63 |  | 
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| [2171] | 64 | namespace orxonox | 
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| [1502] | 65 | { | 
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| [2087] | 66 |   const unsigned int MAX_FAILURES = 20; | 
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| [1747] | 67 |  | 
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| [1502] | 68 |   /** | 
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 | 69 |   * Constructor for default values (bindaddress is set to ENET_HOST_ANY | 
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 | 70 |   * | 
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 | 71 |   */ | 
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| [7163] | 72 |   Server::Server() | 
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 | 73 |   { | 
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| [3304] | 74 |     this->timeSinceLastUpdate_=0; | 
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| [1502] | 75 |   } | 
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| [1747] | 76 |  | 
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| [7163] | 77 |   Server::Server(int port) | 
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 | 78 |   { | 
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| [3214] | 79 |     this->setPort( port ); | 
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| [3304] | 80 |     this->timeSinceLastUpdate_=0; | 
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| [1502] | 81 |   } | 
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 | 82 |  | 
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 | 83 |   /** | 
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 | 84 |   * Constructor | 
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 | 85 |   * @param port Port to listen on | 
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 | 86 |   * @param bindAddress Address to listen on | 
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 | 87 |   */ | 
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| [7163] | 88 |   Server::Server(int port, const std::string& bindAddress) | 
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 | 89 |   { | 
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| [3214] | 90 |     this->setPort( port ); | 
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 | 91 |     this->setBindAddress( bindAddress ); | 
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| [3304] | 92 |     this->timeSinceLastUpdate_=0; | 
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| [1502] | 93 |   } | 
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 | 94 |  | 
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 | 95 |   /** | 
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| [1907] | 96 |   * @brief Destructor | 
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 | 97 |   */ | 
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| [7163] | 98 |   Server::~Server() | 
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 | 99 |   { | 
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| [1907] | 100 |   } | 
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| [1502] | 101 |  | 
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| [7801] | 102 |  | 
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 | 103 |   /** helper that connects to the master server */ | 
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 | 104 |   void Server::helper_ConnectToMasterserver() | 
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 | 105 |   { | 
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 | 106 | //     WANDiscovery::getInstance().msc.sendRequest( MSPROTO_GAME_SERVER " "  | 
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 | 107 | //       MSPROTO_REGISTER_SERVER ); | 
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 | 108 |   } | 
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 | 109 |  | 
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| [1502] | 110 |   /** | 
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 | 111 |   * This function opens the server by creating the listener thread | 
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 | 112 |   */ | 
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| [7163] | 113 |   void Server::open() | 
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 | 114 |   { | 
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 | 115 |     Host::setActive(true); | 
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| [3214] | 116 |     COUT(4) << "opening server" << endl; | 
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 | 117 |     this->openListener(); | 
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| [7801] | 118 |      | 
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 | 119 |     /* make discoverable on LAN */ | 
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| [7163] | 120 |     LANDiscoverable::setActivity(true); | 
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| [7801] | 121 |  | 
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 | 122 |     /* make discoverable on WAN */ | 
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 | 123 |     WANDiscoverable::setActivity(true); | 
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 | 124 |     /* TODO this needs to be optional, we need a switch from the UI to | 
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 | 125 |      * enable/disable this  | 
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 | 126 |      */ | 
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 | 127 | //     helper_ConnectToMasterserver(); | 
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 | 128 |  | 
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 | 129 |     /* done */ | 
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| [1502] | 130 |     return; | 
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 | 131 |   } | 
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 | 132 |  | 
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 | 133 |   /** | 
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 | 134 |   * This function closes the server | 
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 | 135 |   */ | 
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| [7163] | 136 |   void Server::close() | 
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 | 137 |   { | 
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 | 138 |     Host::setActive(false); | 
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| [3214] | 139 |     COUT(4) << "closing server" << endl; | 
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 | 140 |     this->disconnectClients(); | 
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 | 141 |     this->closeListener(); | 
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| [7801] | 142 |  | 
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 | 143 |     /* tell master server we're closing */ | 
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 | 144 |     COUT(2) << "disconnecting." << endl; | 
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 | 145 |     WANDiscoverable::setActivity(false);     | 
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 | 146 |     COUT(2) << "disconnecting done" << endl; | 
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 | 147 |  | 
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| [7163] | 148 |     LANDiscoverable::setActivity(false); | 
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| [1502] | 149 |     return; | 
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 | 150 |   } | 
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 | 151 |  | 
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| [7163] | 152 |   bool Server::processChat(const std::string& message, unsigned int playerID) | 
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 | 153 |   { | 
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| [1735] | 154 |     ClientInformation *temp = ClientInformation::getBegin(); | 
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| [1907] | 155 |     packet::Chat *chat; | 
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| [1735] | 156 |     while(temp){ | 
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| [1907] | 157 |       chat = new packet::Chat(message, playerID); | 
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| [7801] | 158 |       chat->setPeerID(temp->getID()); | 
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 | 159 |       if(!chat->send( static_cast<Host*>(this) )) | 
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| [1735] | 160 |         COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; | 
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| [1907] | 161 |       temp = temp->next(); | 
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| [1735] | 162 |     } | 
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| [2087] | 163 | //    COUT(1) << "Player " << playerID << ": " << message << std::endl; | 
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| [1907] | 164 |     return true; | 
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| [1502] | 165 |   } | 
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 | 166 |  | 
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 | 167 |  | 
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| [7801] | 168 |   /* handle incoming data */ | 
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 | 169 |   int rephandler( char *addr, ENetEvent *ev ) | 
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 | 170 |   {  | 
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 | 171 |     /* reply to pings */ | 
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 | 172 |     if( !strncmp( (char *)ev->packet->data, MSPROTO_PING_GAMESERVER,  | 
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 | 173 |       MSPROTO_PING_GAMESERVER_LEN ) ) | 
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 | 174 |       //this->msc.sendRequest( MSPROTO_ACK ); | 
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 | 175 |       /* NOTE implement this after pollForReply | 
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 | 176 |        * reimplementation  | 
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 | 177 |        */ | 
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 | 178 |       return 0; | 
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 | 179 |  | 
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 | 180 |     /* done handling, return all ok code 0 */ | 
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 | 181 |     return 0; | 
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 | 182 |   } | 
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 | 183 |  | 
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 | 184 |   void Server::helper_HandleMasterServerRequests() | 
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 | 185 |   {  | 
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 | 186 |     /* poll the master server for replies and see whether something  | 
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 | 187 |      * has to be done or changed. | 
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 | 188 |      */ | 
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 | 189 |     //WANDiscovery::getInstance().msc.pollForReply( rhandler, 10 ); | 
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 | 190 |   } | 
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 | 191 |  | 
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| [1502] | 192 |   /** | 
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 | 193 |   * Run this function once every tick | 
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 | 194 |   * calls processQueue and updateGamestate | 
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 | 195 |   * @param time time since last tick | 
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 | 196 |   */ | 
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| [7163] | 197 |   void Server::update(const Clock& time) | 
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 | 198 |   { | 
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| [3304] | 199 |     // receive incoming packets | 
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| [3214] | 200 |     Connection::processQueue(); | 
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| [7801] | 201 |  | 
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| [7163] | 202 |     // receive and process incoming discovery packets | 
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 | 203 |     LANDiscoverable::update(); | 
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| [7801] | 204 |      | 
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 | 205 |     // receive and process requests from master server | 
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 | 206 |     /* todo */ | 
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 | 207 |     //helper_HandleMasterServerRequests(); | 
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| [6417] | 208 |  | 
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| [3304] | 209 |     if ( ClientInformation::hasClients() ) | 
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| [3214] | 210 |     { | 
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| [3304] | 211 |       // process incoming gamestates | 
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 | 212 |       GamestateManager::processGamestates(); | 
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| [7801] | 213 |       FunctionCallManager::processBufferedFunctionCalls(); | 
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| [6417] | 214 |  | 
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| [3304] | 215 |       // send function calls to clients | 
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| [7801] | 216 |       FunctionCallManager::sendCalls( static_cast<Host*>(this) ); | 
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| [6417] | 217 |  | 
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| [3304] | 218 |       //this steers our network frequency | 
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 | 219 |       timeSinceLastUpdate_+=time.getDeltaTime(); | 
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 | 220 |       if(timeSinceLastUpdate_>=NETWORK_PERIOD) | 
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 | 221 |       { | 
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 | 222 |         timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; | 
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 | 223 |         updateGamestate(); | 
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 | 224 |       } | 
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| [7801] | 225 | //       sendPackets(); // flush the enet queue | 
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| [1502] | 226 |     } | 
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 | 227 |   } | 
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| [1747] | 228 |  | 
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| [7801] | 229 |   void Server::queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) | 
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| [7163] | 230 |   { | 
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| [7801] | 231 |     ServerConnection::addPacket(packet, clientID, channelID); | 
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| [1735] | 232 |   } | 
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| [6417] | 233 |  | 
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| [2087] | 234 |   /** | 
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| [6417] | 235 |    * @brief: returns ping time to client in milliseconds | 
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| [2087] | 236 |    */ | 
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| [7163] | 237 |   unsigned int Server::getRTT(unsigned int clientID) | 
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 | 238 |   { | 
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| [2087] | 239 |     assert(ClientInformation::findClient(clientID)); | 
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 | 240 |     return ClientInformation::findClient(clientID)->getRTT(); | 
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 | 241 |   } | 
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| [6417] | 242 |  | 
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| [5961] | 243 |   void Server::printRTT() | 
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 | 244 |   { | 
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 | 245 |     for( ClientInformation* temp=ClientInformation::getBegin(); temp!=0; temp=temp->next() ) | 
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 | 246 |       COUT(0) << "Round trip time to client with ID: " << temp->getID() << " is " << temp->getRTT() << " ms" << endl; | 
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 | 247 |   } | 
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| [1502] | 248 |  | 
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 | 249 |   /** | 
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| [2087] | 250 |    * @brief: return packet loss ratio to client (scales from 0 to 1) | 
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 | 251 |    */ | 
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| [7163] | 252 |   double Server::getPacketLoss(unsigned int clientID) | 
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 | 253 |   { | 
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| [2087] | 254 |     assert(ClientInformation::findClient(clientID)); | 
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 | 255 |     return ClientInformation::findClient(clientID)->getPacketLoss(); | 
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 | 256 |   } | 
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| [1502] | 257 |  | 
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 | 258 |   /** | 
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 | 259 |   * takes a new snapshot of the gamestate and sends it to the clients | 
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 | 260 |   */ | 
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| [7163] | 261 |   void Server::updateGamestate() | 
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 | 262 |   { | 
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| [3304] | 263 |     if( ClientInformation::getBegin()==NULL ) | 
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| [2662] | 264 |       //no client connected | 
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| [3304] | 265 |       return; | 
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 | 266 |     GamestateManager::update(); | 
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| [7801] | 267 | //     COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl; | 
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| [1502] | 268 |     //std::cout << "updated gamestate, sending it" << std::endl; | 
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 | 269 |     //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) | 
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| [7801] | 270 |     sendGameStates(); | 
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| [1907] | 271 |     sendObjectDeletes(); | 
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| [7801] | 272 | //     COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl; | 
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| [1502] | 273 |     //std::cout << "sent gamestate" << std::endl; | 
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 | 274 |   } | 
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 | 275 |  | 
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 | 276 |   /** | 
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| [7801] | 277 |   * sends the current gamestate to all peers | 
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| [1502] | 278 |   */ | 
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| [7801] | 279 |   bool Server::sendGameStates() | 
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| [7163] | 280 |   { | 
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| [7801] | 281 |     std::vector<packet::Gamestate*> gamestates = GamestateManager::getGamestates(); | 
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 | 282 |     std::vector<packet::Gamestate*>::iterator it; | 
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 | 283 |     for( it = gamestates.begin(); it != gamestates.end(); ++it ) | 
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 | 284 |     { | 
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 | 285 |       (*it)->send(static_cast<Host*>(this)); | 
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 | 286 |     } | 
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| [1502] | 287 |     return true; | 
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 | 288 |   } | 
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| [1747] | 289 |  | 
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| [7801] | 290 |  | 
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| [7163] | 291 |   bool Server::sendObjectDeletes() | 
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 | 292 |   { | 
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| [1907] | 293 |     ClientInformation *temp = ClientInformation::getBegin(); | 
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| [2662] | 294 |     if( temp == NULL ) | 
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 | 295 |       //no client connected | 
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 | 296 |       return true; | 
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| [1907] | 297 |     packet::DeleteObjects *del = new packet::DeleteObjects(); | 
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 | 298 |     if(!del->fetchIDs()) | 
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| [5929] | 299 |     { | 
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 | 300 |       delete del; | 
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| [1907] | 301 |       return true;  //everything ok (no deletes this tick) | 
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| [5929] | 302 |     } | 
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| [1907] | 303 | //     COUT(3) << "sending DeleteObjects" << std::endl; | 
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 | 304 |     while(temp != NULL){ | 
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| [7163] | 305 |       if( !(temp->getSynched()) ) | 
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 | 306 |       { | 
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| [1907] | 307 |         COUT(5) << "Server: not sending gamestate" << std::endl; | 
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 | 308 |         temp=temp->next(); | 
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 | 309 |         continue; | 
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 | 310 |       } | 
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 | 311 |       int cid = temp->getID(); //get client id | 
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 | 312 |       packet::DeleteObjects *cd = new packet::DeleteObjects(*del); | 
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 | 313 |       assert(cd); | 
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| [7801] | 314 |       cd->setPeerID(cid); | 
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 | 315 |       if ( !cd->send( static_cast<Host*>(this) ) ) | 
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 | 316 |         COUT(3) << "Server: packet with client id (cid): " << cid << " not sended" << std::endl; | 
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| [1907] | 317 |       temp=temp->next(); | 
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 | 318 |       // gs gets automatically deleted by enet callback | 
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 | 319 |     } | 
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| [3198] | 320 |     delete del; | 
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| [1907] | 321 |     return true; | 
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 | 322 |   } | 
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| [1747] | 323 |  | 
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| [1907] | 324 |  | 
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| [7163] | 325 |   void Server::addPeer(ENetEvent *event) | 
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 | 326 |   { | 
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| [2087] | 327 |     static unsigned int newid=1; | 
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 | 328 |  | 
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 | 329 |     COUT(2) << "Server: adding client" << std::endl; | 
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| [1735] | 330 |     ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); | 
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| [7163] | 331 |     if(!temp) | 
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 | 332 |     { | 
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| [1502] | 333 |       COUT(2) << "Server: could not add client" << std::endl; | 
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 | 334 |     } | 
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| [2087] | 335 |     temp->setID(newid); | 
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| [1502] | 336 |     temp->setPeer(event->peer); | 
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| [2087] | 337 |  | 
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 | 338 |     // inform all the listeners | 
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| [5929] | 339 |     ClientConnectionListener::broadcastClientConnected(newid); | 
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| [7801] | 340 |     GamestateManager::addPeer(newid); | 
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| [2087] | 341 |  | 
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| [3214] | 342 |     ++newid; | 
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| [2087] | 343 |  | 
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| [1502] | 344 |     COUT(3) << "Server: added client id: " << temp->getID() << std::endl; | 
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| [3214] | 345 |     createClient(temp->getID()); | 
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| [2087] | 346 | } | 
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| [1747] | 347 |  | 
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| [5929] | 348 |   void Server::removePeer(ENetEvent *event) | 
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 | 349 |   { | 
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 | 350 |     COUT(4) << "removing client from list" << std::endl; | 
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 | 351 |     ClientInformation *client = ClientInformation::findClient(&event->peer->address); | 
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 | 352 |     if(!client) | 
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 | 353 |       return; | 
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 | 354 |     else | 
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 | 355 |     { | 
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| [7801] | 356 |       GamestateManager::removePeer(client->getID()); | 
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| [5929] | 357 |       //ServerConnection::disconnectClient( client ); | 
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| [5961] | 358 |       //ClientConnectionListener::broadcastClientDisconnected( client->getID() ); //this is done in ClientInformation now | 
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| [5929] | 359 |       delete client; | 
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 | 360 |     } | 
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 | 361 |   } | 
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| [7801] | 362 |    | 
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 | 363 |   void Server::processPacket(packet::Packet* packet) | 
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 | 364 |   { | 
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 | 365 |     if( packet->isReliable() ) | 
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 | 366 |     { | 
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 | 367 |       if( this->getLastProcessedGamestateID(packet->getPeerID()) >= packet->getRequiredGamestateID() ) | 
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 | 368 |         packet->process(static_cast<Host*>(this)); | 
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 | 369 |       else | 
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 | 370 |         this->packetQueue_.push_back(packet); | 
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 | 371 |     } | 
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 | 372 |     else | 
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 | 373 |       packet->process(static_cast<Host*>(this)); | 
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 | 374 |   } | 
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| [5929] | 375 |  | 
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| [7801] | 376 |  | 
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| [7163] | 377 |   bool Server::createClient(int clientID) | 
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 | 378 |   { | 
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| [1735] | 379 |     ClientInformation *temp = ClientInformation::findClient(clientID); | 
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| [7163] | 380 |     if(!temp) | 
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 | 381 |     { | 
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| [1502] | 382 |       COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl; | 
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 | 383 |       return false; | 
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 | 384 |     } | 
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| [7801] | 385 |     COUT(4) << "Con.Man: creating client id: " << temp->getID() << std::endl; | 
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| [6417] | 386 |  | 
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| [3084] | 387 |     // synchronise class ids | 
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| [3214] | 388 |     syncClassid(temp->getID()); | 
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| [6417] | 389 |  | 
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| [3084] | 390 |     // now synchronise functionIDs | 
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 | 391 |     packet::FunctionIDs *fIDs = new packet::FunctionIDs(); | 
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| [7801] | 392 |     fIDs->setPeerID(clientID); | 
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 | 393 |     bool b = fIDs->send( static_cast<Host*>(this) ); | 
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| [3084] | 394 |     assert(b); | 
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| [6417] | 395 |  | 
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| [1502] | 396 |     temp->setSynched(true); | 
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| [7801] | 397 |     GamestateManager::setSynched(clientID); | 
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 | 398 |      | 
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| [3084] | 399 |     COUT(4) << "sending welcome" << std::endl; | 
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| [1735] | 400 |     packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID()); | 
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| [7801] | 401 |     w->setPeerID(temp->getID()); | 
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 | 402 |     b = w->send( static_cast<Host*>(this) ); | 
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| [1907] | 403 |     assert(b); | 
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| [1751] | 404 |     packet::Gamestate *g = new packet::Gamestate(); | 
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| [7801] | 405 |     g->setPeerID(temp->getID()); | 
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 | 406 |     b = g->collectData(0,packet::GAMESTATE_MODE_SERVER); | 
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 | 407 |     assert(b); | 
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| [2087] | 408 |     if(!b) | 
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 | 409 |       return false; //no data for the client | 
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| [7801] | 410 | //     b = g->compressData(); | 
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 | 411 | //     assert(b); | 
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 | 412 |     b = g->send( static_cast<Host*>(this) ); | 
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| [1907] | 413 |     assert(b); | 
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| [1502] | 414 |     return true; | 
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 | 415 |   } | 
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| [6417] | 416 |  | 
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| [7163] | 417 |   void Server::disconnectClient( ClientInformation *client ) | 
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 | 418 |   { | 
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| [3214] | 419 |     ServerConnection::disconnectClient( client ); | 
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| [7801] | 420 |     GamestateManager::removePeer(client->getID()); | 
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| [5929] | 421 |     // inform all the listeners | 
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| [5961] | 422 |     // ClientConnectionListener::broadcastClientDisconnected(client->getID()); // this is done in ClientInformation now | 
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| [1502] | 423 |   } | 
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| [2087] | 424 |  | 
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| [7163] | 425 |   bool Server::chat(const std::string& message) | 
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 | 426 |   { | 
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| [2087] | 427 |       return this->sendChat(message, Host::getPlayerID()); | 
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 | 428 |   } | 
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 | 429 |  | 
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| [7163] | 430 |   bool Server::broadcast(const std::string& message) | 
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 | 431 |   { | 
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| [2087] | 432 |       return this->sendChat(message, CLIENTID_UNKNOWN); | 
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 | 433 |   } | 
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 | 434 |  | 
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| [7163] | 435 |   bool Server::sendChat(const std::string& message, unsigned int clientID) | 
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 | 436 |   { | 
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| [1907] | 437 |     ClientInformation *temp = ClientInformation::getBegin(); | 
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 | 438 |     packet::Chat *chat; | 
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| [7163] | 439 |     while(temp) | 
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 | 440 |     { | 
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| [2087] | 441 |       chat = new packet::Chat(message, clientID); | 
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| [7801] | 442 |       chat->setPeerID(temp->getID()); | 
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 | 443 |       if(!chat->send( static_cast<Host*>(this) )) | 
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| [1907] | 444 |         COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; | 
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 | 445 |       temp = temp->next(); | 
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 | 446 |     } | 
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| [2087] | 447 | //    COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl; | 
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| [2171] | 448 |     for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) | 
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| [2087] | 449 |       it->incomingChat(message, clientID); | 
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 | 450 |  | 
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| [1907] | 451 |     return true; | 
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 | 452 |   } | 
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| [1747] | 453 |  | 
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| [7163] | 454 |   void Server::syncClassid(unsigned int clientID) | 
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 | 455 |   { | 
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| [3214] | 456 |     int failures=0; | 
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 | 457 |     packet::ClassID *classid = new packet::ClassID(); | 
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| [7801] | 458 |     classid->setPeerID(clientID); | 
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 | 459 |     while(!classid->send( static_cast<Host*>(this) ) && failures < 10){ | 
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| [3214] | 460 |       failures++; | 
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 | 461 |     } | 
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 | 462 |     assert(failures<10); | 
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 | 463 |     COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; | 
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 | 464 |   } | 
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 | 465 |  | 
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| [1502] | 466 | } | 
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