| [1502] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [3084] | 23 |  *      Oliver Scheuss | 
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| [1502] | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | // | 
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 | 30 | // C++ Implementation: Server | 
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 | 31 | // | 
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 | 32 | // Description: | 
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 | 33 | // | 
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 | 34 | // | 
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 | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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 | 36 | // | 
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 | 37 | // Copyright: See COPYING file that comes with this distribution | 
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 | 38 | // | 
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 | 39 | // | 
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 | 40 |  | 
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 | 41 | #include "Server.h" | 
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 | 42 |  | 
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| [5749] | 43 | #define WIN32_LEAN_AND_MEAN | 
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| [2773] | 44 | #include <enet/enet.h> | 
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| [1755] | 45 | #include <cassert> | 
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| [3214] | 46 | #include <string> | 
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| [1502] | 47 |  | 
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| [5929] | 48 | #include "util/Clock.h" | 
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| [8858] | 49 | #include "util/Output.h" | 
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| [7284] | 50 | #include "core/command/Executor.h" | 
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| [1735] | 51 | #include "packet/Chat.h" | 
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| [3214] | 52 | #include "packet/ClassID.h" | 
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 | 53 | #include "packet/DeleteObjects.h" | 
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 | 54 | #include "packet/FunctionIDs.h" | 
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 | 55 | #include "packet/Gamestate.h" | 
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| [1735] | 56 | #include "packet/Welcome.h" | 
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| [8327] | 57 | // #include "ClientInformation.h" | 
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| [3084] | 58 | #include "FunctionCallManager.h" | 
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| [3214] | 59 | #include "GamestateManager.h" | 
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| [1502] | 60 |  | 
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| [2171] | 61 | namespace orxonox | 
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| [1502] | 62 | { | 
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| [2087] | 63 |   const unsigned int MAX_FAILURES = 20; | 
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| [1747] | 64 |  | 
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| [1502] | 65 |   /** | 
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 | 66 |   * Constructor for default values (bindaddress is set to ENET_HOST_ANY | 
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 | 67 |   * | 
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 | 68 |   */ | 
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| [7163] | 69 |   Server::Server() | 
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 | 70 |   { | 
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| [3304] | 71 |     this->timeSinceLastUpdate_=0; | 
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| [1502] | 72 |   } | 
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| [1747] | 73 |  | 
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| [7163] | 74 |   Server::Server(int port) | 
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 | 75 |   { | 
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| [3214] | 76 |     this->setPort( port ); | 
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| [3304] | 77 |     this->timeSinceLastUpdate_=0; | 
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| [1502] | 78 |   } | 
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| [10622] | 79 | /* | 
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 | 80 |   Server::Server(int port, const std::string name) | 
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 | 81 |   { | 
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 | 82 |     this->setPort( port ); | 
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 | 83 |     this->timeSinceLastUpdate_=0; | 
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 | 84 |     this->serverName_=name; | 
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 | 85 |   }*/ | 
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| [1502] | 86 |   /** | 
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 | 87 |   * Constructor | 
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 | 88 |   * @param port Port to listen on | 
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 | 89 |   * @param bindAddress Address to listen on | 
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 | 90 |   */ | 
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| [7163] | 91 |   Server::Server(int port, const std::string& bindAddress) | 
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 | 92 |   { | 
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| [3214] | 93 |     this->setPort( port ); | 
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 | 94 |     this->setBindAddress( bindAddress ); | 
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| [3304] | 95 |     this->timeSinceLastUpdate_=0; | 
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| [1502] | 96 |   } | 
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 | 97 |  | 
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 | 98 |   /** | 
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| [1907] | 99 |   * @brief Destructor | 
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 | 100 |   */ | 
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| [7163] | 101 |   Server::~Server() | 
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 | 102 |   { | 
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| [1907] | 103 |   } | 
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| [1502] | 104 |  | 
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 | 105 |   /** | 
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 | 106 |   * This function opens the server by creating the listener thread | 
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 | 107 |   */ | 
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| [7163] | 108 |   void Server::open() | 
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 | 109 |   { | 
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 | 110 |     Host::setActive(true); | 
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| [8858] | 111 |     orxout(verbose, context::network) << "opening server" << endl; | 
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| [3214] | 112 |     this->openListener(); | 
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| [8858] | 113 |  | 
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| [7801] | 114 |     /* make discoverable on LAN */ | 
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| [7163] | 115 |     LANDiscoverable::setActivity(true); | 
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| [10622] | 116 |     LANDiscoverable::updateClientNumber(0); | 
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| [7801] | 117 |  | 
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 | 118 |     /* make discoverable on WAN */ | 
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 | 119 |     WANDiscoverable::setActivity(true); | 
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| [10622] | 120 |     WANDiscoverable::updateClientNumber(0); | 
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| [7801] | 121 |  | 
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 | 122 |     /* done */ | 
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| [1502] | 123 |     return; | 
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 | 124 |   } | 
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 | 125 |  | 
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 | 126 |   /** | 
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 | 127 |   * This function closes the server | 
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 | 128 |   */ | 
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| [7163] | 129 |   void Server::close() | 
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 | 130 |   { | 
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 | 131 |     Host::setActive(false); | 
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| [8858] | 132 |     orxout(verbose, context::network) << "closing server" << endl; | 
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| [3214] | 133 |     this->disconnectClients(); | 
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 | 134 |     this->closeListener(); | 
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| [7801] | 135 |  | 
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 | 136 |     /* tell master server we're closing */ | 
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| [8858] | 137 |     orxout(internal_info, context::network) << "disconnecting." << endl; | 
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 | 138 |     WANDiscoverable::setActivity(false); | 
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 | 139 |     orxout(internal_info, context::network) << "disconnecting done" << endl; | 
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| [7801] | 140 |  | 
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| [7163] | 141 |     LANDiscoverable::setActivity(false); | 
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| [1502] | 142 |     return; | 
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 | 143 |   } | 
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 | 144 |  | 
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 | 145 |   /** | 
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 | 146 |   * Run this function once every tick | 
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 | 147 |   * calls processQueue and updateGamestate | 
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 | 148 |   * @param time time since last tick | 
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 | 149 |   */ | 
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| [7163] | 150 |   void Server::update(const Clock& time) | 
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 | 151 |   { | 
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| [3304] | 152 |     // receive incoming packets | 
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| [3214] | 153 |     Connection::processQueue(); | 
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| [7801] | 154 |  | 
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| [7163] | 155 |     // receive and process incoming discovery packets | 
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 | 156 |     LANDiscoverable::update(); | 
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| [6417] | 157 |  | 
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| [8327] | 158 |     if ( GamestateManager::hasPeers() ) | 
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| [3214] | 159 |     { | 
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| [3304] | 160 |       // process incoming gamestates | 
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 | 161 |       GamestateManager::processGamestates(); | 
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| [7801] | 162 |       FunctionCallManager::processBufferedFunctionCalls(); | 
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| [6417] | 163 |  | 
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| [3304] | 164 |       // send function calls to clients | 
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| [7801] | 165 |       FunctionCallManager::sendCalls( static_cast<Host*>(this) ); | 
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| [6417] | 166 |  | 
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| [3304] | 167 |       //this steers our network frequency | 
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 | 168 |       timeSinceLastUpdate_+=time.getDeltaTime(); | 
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 | 169 |       if(timeSinceLastUpdate_>=NETWORK_PERIOD) | 
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 | 170 |       { | 
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 | 171 |         timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; | 
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 | 172 |         updateGamestate(); | 
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 | 173 |       } | 
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| [7801] | 174 | //       sendPackets(); // flush the enet queue | 
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| [1502] | 175 |     } | 
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 | 176 |   } | 
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| [1747] | 177 |  | 
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| [7801] | 178 |   void Server::queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) | 
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| [7163] | 179 |   { | 
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| [7801] | 180 |     ServerConnection::addPacket(packet, clientID, channelID); | 
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| [1735] | 181 |   } | 
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| [6417] | 182 |  | 
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| [2087] | 183 |   /** | 
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| [6417] | 184 |    * @brief: returns ping time to client in milliseconds | 
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| [2087] | 185 |    */ | 
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| [7163] | 186 |   unsigned int Server::getRTT(unsigned int clientID) | 
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 | 187 |   { | 
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| [8327] | 188 | //     assert(ClientInformation::findClient(clientID)); | 
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 | 189 | //     return ClientInformation::findClient(clientID)->getRTT(); | 
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 | 190 |     // TODO: reimplement | 
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 | 191 |     return 0; | 
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| [2087] | 192 |   } | 
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| [6417] | 193 |  | 
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| [5961] | 194 |   void Server::printRTT() | 
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 | 195 |   { | 
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| [11071] | 196 | //     for( ClientInformation* temp=ClientInformation::getBegin(); temp!=nullptr; temp=temp->next() ) | 
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| [8858] | 197 | //       orxout(message) << "Round trip time to client with ID: " << temp->getID() << " is " << temp->getRTT() << " ms" << endl; | 
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| [5961] | 198 |   } | 
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| [1502] | 199 |  | 
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 | 200 |   /** | 
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| [2087] | 201 |    * @brief: return packet loss ratio to client (scales from 0 to 1) | 
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 | 202 |    */ | 
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| [8351] | 203 |   float Server::getPacketLoss(unsigned int clientID) | 
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| [7163] | 204 |   { | 
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| [8327] | 205 | //     assert(ClientInformation::findClient(clientID)); | 
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 | 206 | //     return ClientInformation::findClient(clientID)->getPacketLoss(); | 
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 | 207 |     return 0.; | 
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| [2087] | 208 |   } | 
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| [1502] | 209 |  | 
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 | 210 |   /** | 
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 | 211 |   * takes a new snapshot of the gamestate and sends it to the clients | 
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 | 212 |   */ | 
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| [7163] | 213 |   void Server::updateGamestate() | 
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 | 214 |   { | 
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| [8327] | 215 |     if( this->clientIDs_.size()==0 ) | 
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| [2662] | 216 |       //no client connected | 
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| [3304] | 217 |       return; | 
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 | 218 |     GamestateManager::update(); | 
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| [8858] | 219 | //     orxout(verbose_more, context::network) << "Server: one gamestate update complete, goig to sendGameState" << endl; | 
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 | 220 |     //orxout(verbose_more, context::network) << "updated gamestate, sending it" << endl; | 
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| [1502] | 221 |     //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) | 
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| [7801] | 222 |     sendGameStates(); | 
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| [1907] | 223 |     sendObjectDeletes(); | 
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| [8858] | 224 | //     orxout(verbose_more, context::network) << "Server: one sendGameState turn complete, repeat in next tick" << endl; | 
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 | 225 |     //orxout(verbose_more, context::network) << "sent gamestate" << endl; | 
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| [1502] | 226 |   } | 
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 | 227 |  | 
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 | 228 |   /** | 
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| [7801] | 229 |   * sends the current gamestate to all peers | 
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| [1502] | 230 |   */ | 
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| [7801] | 231 |   bool Server::sendGameStates() | 
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| [7163] | 232 |   { | 
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| [7801] | 233 |     std::vector<packet::Gamestate*> gamestates = GamestateManager::getGamestates(); | 
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| [11071] | 234 |     for( packet::Gamestate* gamestate : gamestates ) | 
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| [7801] | 235 |     { | 
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| [11071] | 236 |       gamestate->send(static_cast<Host*>(this)); | 
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| [7801] | 237 |     } | 
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| [1502] | 238 |     return true; | 
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 | 239 |   } | 
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| [1747] | 240 |  | 
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| [7801] | 241 |  | 
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| [7163] | 242 |   bool Server::sendObjectDeletes() | 
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 | 243 |   { | 
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| [8327] | 244 | //     ClientInformation *temp = ClientInformation::getBegin(); | 
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| [11071] | 245 | //     if( temp == nullptr ) | 
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| [2662] | 246 |       //no client connected | 
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| [8327] | 247 |     if( this->clientIDs_.size()==0 ) | 
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| [2662] | 248 |       return true; | 
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| [1907] | 249 |     packet::DeleteObjects *del = new packet::DeleteObjects(); | 
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 | 250 |     if(!del->fetchIDs()) | 
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| [5929] | 251 |     { | 
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 | 252 |       delete del; | 
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| [1907] | 253 |       return true;  //everything ok (no deletes this tick) | 
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| [5929] | 254 |     } | 
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| [8858] | 255 | //     orxout(verbose, context::network) << "sending DeleteObjects" << endl; | 
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| [11071] | 256 | //     while(temp != nullptr){ | 
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| [8327] | 257 | //       if( !(temp->getSynched()) ) | 
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 | 258 | //       { | 
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| [8858] | 259 | //         orxout(verbose_more, context::network) << "Server: not sending gamestate" << endl; | 
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| [8327] | 260 | //         temp=temp->next(); | 
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 | 261 | //         continue; | 
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 | 262 | //       } | 
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 | 263 | //       int cid = temp->getID(); //get client id | 
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 | 264 | //       packet::DeleteObjects *cd = new packet::DeleteObjects(*del); | 
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 | 265 | //       assert(cd); | 
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 | 266 |     del->setPeerID(NETWORK_PEER_ID_BROADCAST); | 
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 | 267 |     if ( !del->send( static_cast<Host*>(this) ) ) | 
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| [8858] | 268 |       orxout(internal_warning, context::network) << "Server: could not broadcast deleteObjects packet" << endl; | 
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| [8327] | 269 | //       temp=temp->next(); | 
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| [1907] | 270 |       // gs gets automatically deleted by enet callback | 
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| [8327] | 271 | //     } | 
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 | 272 | //     delete del; | 
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| [1907] | 273 |     return true; | 
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 | 274 |   } | 
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| [1747] | 275 |  | 
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| [1907] | 276 |  | 
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| [8327] | 277 |   void Server::addPeer(uint32_t peerID) | 
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| [7163] | 278 |   { | 
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| [8327] | 279 | //     static unsigned int newid=1; | 
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| [8858] | 280 | // | 
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 | 281 | //     orxout(internal_info, context::network) << "Server: adding client" << endl; | 
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| [8327] | 282 | //     ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); | 
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 | 283 | //     if(!temp) | 
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 | 284 | //     { | 
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| [8858] | 285 | //       orxout(internal_warning, context::network) << "Server: could not add client" << endl; | 
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| [8327] | 286 | //     } | 
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 | 287 | //     temp->setID(newid); | 
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 | 288 | //     temp->setPeer(event->peer); | 
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| [2087] | 289 |  | 
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 | 290 |     // inform all the listeners | 
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| [8327] | 291 |     this->clientIDs_.push_back(peerID); | 
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| [10622] | 292 |     WANDiscoverable::updateClientNumber(this->clientIDs_.size()); | 
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 | 293 |     LANDiscoverable::updateClientNumber(this->clientIDs_.size()); | 
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 | 294 |  | 
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| [8327] | 295 |     ClientConnectionListener::broadcastClientConnected(peerID); | 
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 | 296 |     GamestateManager::addPeer(peerID); | 
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| [2087] | 297 |  | 
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| [8327] | 298 | //     ++newid; | 
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| [2087] | 299 |  | 
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| [8858] | 300 |     orxout(internal_info, context::network) << "Server: added client id: " << peerID << endl; | 
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| [10622] | 301 |  | 
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| [8327] | 302 |     createClient(peerID); | 
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| [2087] | 303 | } | 
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| [1747] | 304 |  | 
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| [8327] | 305 |   void Server::removePeer(uint32_t peerID) | 
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| [5929] | 306 |   { | 
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| [8858] | 307 |     orxout(verbose, context::network) << "removing client from list" << endl; | 
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| [8327] | 308 | //     ClientInformation *client = ClientInformation::findClient(&event->peer->address); | 
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 | 309 | //     if(!client) | 
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 | 310 | //       return; | 
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 | 311 | //     else | 
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 | 312 | //     { | 
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 | 313 |   std::vector<uint32_t>::iterator it; | 
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 | 314 |   for( it=this->clientIDs_.begin(); it!=this->clientIDs_.end(); ++it ) | 
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 | 315 |   { | 
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 | 316 |     if( *it == peerID ) | 
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| [5929] | 317 |     { | 
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| [8327] | 318 |       this->clientIDs_.erase(it); | 
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 | 319 |       break; | 
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 | 320 |     } | 
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 | 321 |   } | 
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| [10622] | 322 |   WANDiscoverable::updateClientNumber(this->clientIDs_.size()); | 
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 | 323 |   LANDiscoverable::updateClientNumber(this->clientIDs_.size()); | 
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 | 324 |  | 
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| [8327] | 325 |   ClientConnectionListener::broadcastClientDisconnected(peerID); | 
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 | 326 |   GamestateManager::removePeer(peerID); | 
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| [5929] | 327 |       //ServerConnection::disconnectClient( client ); | 
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| [5961] | 328 |       //ClientConnectionListener::broadcastClientDisconnected( client->getID() ); //this is done in ClientInformation now | 
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| [8327] | 329 | //       delete client; | 
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 | 330 | //     } | 
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| [5929] | 331 |   } | 
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| [8858] | 332 |  | 
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| [7801] | 333 |   void Server::processPacket(packet::Packet* packet) | 
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 | 334 |   { | 
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 | 335 |     if( packet->isReliable() ) | 
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 | 336 |     { | 
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| [8327] | 337 |       if( this->getLastReceivedGamestateID(packet->getPeerID()) >= packet->getRequiredGamestateID() ) | 
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| [7801] | 338 |         packet->process(static_cast<Host*>(this)); | 
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 | 339 |       else | 
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 | 340 |         this->packetQueue_.push_back(packet); | 
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 | 341 |     } | 
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 | 342 |     else | 
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 | 343 |       packet->process(static_cast<Host*>(this)); | 
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 | 344 |   } | 
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| [5929] | 345 |  | 
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| [7801] | 346 |  | 
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| [7163] | 347 |   bool Server::createClient(int clientID) | 
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 | 348 |   { | 
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| [8327] | 349 | //     ClientInformation *temp = ClientInformation::findClient(clientID); | 
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 | 350 | //     if(!temp) | 
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 | 351 | //     { | 
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| [8858] | 352 | //       orxout(internal_error, context::network) << "Server. could not create client with id: " << clientID << endl; | 
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| [8327] | 353 | //       return false; | 
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 | 354 | //     } | 
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| [8858] | 355 | //     orxout(verbose, context::network) << "Con.Man: creating client id: " << temp->getID() << endl; | 
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| [6417] | 356 |  | 
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| [3084] | 357 |     // synchronise class ids | 
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| [8327] | 358 |     syncClassid(clientID); | 
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| [6417] | 359 |  | 
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| [3084] | 360 |     // now synchronise functionIDs | 
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 | 361 |     packet::FunctionIDs *fIDs = new packet::FunctionIDs(); | 
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| [7801] | 362 |     fIDs->setPeerID(clientID); | 
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 | 363 |     bool b = fIDs->send( static_cast<Host*>(this) ); | 
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| [3084] | 364 |     assert(b); | 
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| [6417] | 365 |  | 
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| [8327] | 366 | //     temp->setSynched(true); | 
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| [7801] | 367 |     GamestateManager::setSynched(clientID); | 
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| [8858] | 368 |  | 
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 | 369 |     orxout(verbose, context::network) << "sending welcome" << endl; | 
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| [8706] | 370 |     packet::Welcome *w = new packet::Welcome(clientID); | 
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| [8327] | 371 |     w->setPeerID(clientID); | 
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| [7801] | 372 |     b = w->send( static_cast<Host*>(this) ); | 
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| [1907] | 373 |     assert(b); | 
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| [11103] | 374 |     (void)b; // avoid compiler warning | 
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| [8327] | 375 | //     packet::Gamestate *g = new packet::Gamestate(); | 
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 | 376 | //     g->setPeerID(clientID); | 
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 | 377 | //     b = g->collectData(0,packet::GAMESTATE_MODE_SERVER); | 
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| [7801] | 378 | //     assert(b); | 
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| [8327] | 379 | //     if(!b) | 
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 | 380 | //       return false; //no data for the client | 
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 | 381 | // //     b = g->compressData(); | 
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 | 382 | // //     assert(b); | 
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 | 383 | //     b = g->send( static_cast<Host*>(this) ); | 
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 | 384 | //     assert(b); | 
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| [1502] | 385 |     return true; | 
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 | 386 |   } | 
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| [6417] | 387 |  | 
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| [8327] | 388 |   void Server::disconnectClient( uint32_t clientID ) | 
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| [7163] | 389 |   { | 
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| [8327] | 390 |     ServerConnection::disconnectClient( clientID ); | 
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 | 391 |     GamestateManager::removePeer( clientID ); | 
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| [5929] | 392 |     // inform all the listeners | 
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| [5961] | 393 |     // ClientConnectionListener::broadcastClientDisconnected(client->getID()); // this is done in ClientInformation now | 
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| [1502] | 394 |   } | 
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| [2087] | 395 |  | 
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| [8858] | 396 |   /** | 
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 | 397 |    * @brief Sends a chat message to the given target ID. | 
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 | 398 |    * @param message message to be sent | 
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 | 399 |    * @param sourceID the ID of the sender | 
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 | 400 |    * @param targetID the ID of the receiver | 
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 | 401 |    */ | 
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 | 402 |   void Server::doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID) | 
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| [7163] | 403 |   { | 
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| [8858] | 404 |     // check if the target exists. just ignore the message otherwise | 
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 | 405 |     if (!this->isValidTarget(targetID)) // TODO: remove this if an invalid clientIDs don't trigger assertions anymore | 
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 | 406 |       return; | 
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 | 407 |  | 
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 | 408 |     // send the message to the target | 
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 | 409 |     packet::Chat* packet = new packet::Chat(message, sourceID, targetID); | 
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 | 410 |     packet->setPeerID(targetID); | 
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 | 411 |     packet->send( static_cast<Host*>(this) ); | 
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 | 412 |  | 
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 | 413 |     // if the target is (or includes) this host as well, call the parent function which passes the message to the listeners | 
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 | 414 |     if (targetID == NETWORK_PEER_ID_BROADCAST || targetID == Host::getPlayerID()) | 
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 | 415 |       Host::doReceiveChat(message, sourceID, targetID); | 
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| [2087] | 416 |   } | 
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 | 417 |  | 
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| [8858] | 418 |   /** | 
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 | 419 |    * @brief Gets called if a packet::Chat packet is received. Forwards the packet to the target | 
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 | 420 |    * and calls the parent function if necessary. | 
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 | 421 |    */ | 
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 | 422 |   void Server::doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID) | 
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| [7163] | 423 |   { | 
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| [8858] | 424 |       this->doSendChat(message, sourceID, targetID); | 
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| [2087] | 425 |   } | 
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 | 426 |  | 
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| [8858] | 427 |   /** | 
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 | 428 |    * @brief Returns true if the target ID is in the list of clients (or if it | 
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 | 429 |    * corresponds to the broadcast or the server ID). | 
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 | 430 |    */ | 
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 | 431 |   bool Server::isValidTarget(unsigned int targetID) | 
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| [7163] | 432 |   { | 
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| [8858] | 433 |     if (targetID == NETWORK_PEER_ID_BROADCAST || targetID == NETWORK_PEER_ID_SERVER) | 
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 | 434 |       return true; | 
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| [2087] | 435 |  | 
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| [11071] | 436 |     for( uint32_t id : this->clientIDs_ ) | 
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 | 437 |       if( id == targetID ) | 
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| [8858] | 438 |         return true; | 
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 | 439 |  | 
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 | 440 |     return false; | 
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| [1907] | 441 |   } | 
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| [1747] | 442 |  | 
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| [7163] | 443 |   void Server::syncClassid(unsigned int clientID) | 
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 | 444 |   { | 
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| [3214] | 445 |     int failures=0; | 
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 | 446 |     packet::ClassID *classid = new packet::ClassID(); | 
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| [7801] | 447 |     classid->setPeerID(clientID); | 
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 | 448 |     while(!classid->send( static_cast<Host*>(this) ) && failures < 10){ | 
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| [3214] | 449 |       failures++; | 
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 | 450 |     } | 
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 | 451 |     assert(failures<10); | 
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| [8858] | 452 |     orxout(verbose, context::network) << "syncClassid:\tall synchClassID packets have been sent" << endl; | 
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| [3214] | 453 |   } | 
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 | 454 |  | 
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| [1502] | 455 | } | 
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