| [1502] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [3084] | 23 | *      Oliver Scheuss | 
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| [1502] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | // | 
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|  | 30 | // C++ Implementation: Server | 
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|  | 31 | // | 
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|  | 32 | // Description: | 
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|  | 33 | // | 
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|  | 34 | // | 
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|  | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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|  | 36 | // | 
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|  | 37 | // Copyright: See COPYING file that comes with this distribution | 
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|  | 38 | // | 
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|  | 39 | // | 
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|  | 40 |  | 
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|  | 41 | #include "Server.h" | 
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|  | 42 |  | 
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| [5749] | 43 | #define WIN32_LEAN_AND_MEAN | 
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| [2773] | 44 | #include <enet/enet.h> | 
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| [1755] | 45 | #include <cassert> | 
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| [3214] | 46 | #include <string> | 
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| [1502] | 47 |  | 
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| [5929] | 48 | #include "util/Clock.h" | 
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| [8858] | 49 | #include "util/Output.h" | 
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| [7284] | 50 | #include "core/command/Executor.h" | 
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| [1735] | 51 | #include "packet/Chat.h" | 
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| [3214] | 52 | #include "packet/ClassID.h" | 
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|  | 53 | #include "packet/DeleteObjects.h" | 
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|  | 54 | #include "packet/FunctionIDs.h" | 
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|  | 55 | #include "packet/Gamestate.h" | 
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| [1735] | 56 | #include "packet/Welcome.h" | 
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| [8327] | 57 | // #include "ClientInformation.h" | 
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| [3084] | 58 | #include "FunctionCallManager.h" | 
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| [3214] | 59 | #include "GamestateManager.h" | 
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| [1502] | 60 |  | 
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| [2171] | 61 | namespace orxonox | 
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| [1502] | 62 | { | 
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| [2087] | 63 | const unsigned int MAX_FAILURES = 20; | 
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| [1747] | 64 |  | 
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| [1502] | 65 | /** | 
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|  | 66 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY | 
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|  | 67 | * | 
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|  | 68 | */ | 
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| [7163] | 69 | Server::Server() | 
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|  | 70 | { | 
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| [3304] | 71 | this->timeSinceLastUpdate_=0; | 
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| [1502] | 72 | } | 
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| [1747] | 73 |  | 
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| [7163] | 74 | Server::Server(int port) | 
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|  | 75 | { | 
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| [3214] | 76 | this->setPort( port ); | 
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| [3304] | 77 | this->timeSinceLastUpdate_=0; | 
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| [1502] | 78 | } | 
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|  | 79 |  | 
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|  | 80 | /** | 
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|  | 81 | * Constructor | 
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|  | 82 | * @param port Port to listen on | 
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|  | 83 | * @param bindAddress Address to listen on | 
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|  | 84 | */ | 
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| [7163] | 85 | Server::Server(int port, const std::string& bindAddress) | 
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|  | 86 | { | 
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| [3214] | 87 | this->setPort( port ); | 
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|  | 88 | this->setBindAddress( bindAddress ); | 
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| [3304] | 89 | this->timeSinceLastUpdate_=0; | 
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| [1502] | 90 | } | 
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|  | 91 |  | 
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|  | 92 | /** | 
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| [1907] | 93 | * @brief Destructor | 
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|  | 94 | */ | 
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| [7163] | 95 | Server::~Server() | 
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|  | 96 | { | 
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| [1907] | 97 | } | 
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| [1502] | 98 |  | 
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|  | 99 | /** | 
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|  | 100 | * This function opens the server by creating the listener thread | 
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|  | 101 | */ | 
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| [7163] | 102 | void Server::open() | 
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|  | 103 | { | 
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|  | 104 | Host::setActive(true); | 
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| [8858] | 105 | orxout(verbose, context::network) << "opening server" << endl; | 
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| [3214] | 106 | this->openListener(); | 
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| [8858] | 107 |  | 
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| [7801] | 108 | /* make discoverable on LAN */ | 
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| [7163] | 109 | LANDiscoverable::setActivity(true); | 
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| [7801] | 110 |  | 
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|  | 111 | /* make discoverable on WAN */ | 
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|  | 112 | WANDiscoverable::setActivity(true); | 
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|  | 113 |  | 
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|  | 114 | /* done */ | 
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| [1502] | 115 | return; | 
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|  | 116 | } | 
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|  | 117 |  | 
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|  | 118 | /** | 
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|  | 119 | * This function closes the server | 
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|  | 120 | */ | 
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| [7163] | 121 | void Server::close() | 
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|  | 122 | { | 
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|  | 123 | Host::setActive(false); | 
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| [8858] | 124 | orxout(verbose, context::network) << "closing server" << endl; | 
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| [3214] | 125 | this->disconnectClients(); | 
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|  | 126 | this->closeListener(); | 
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| [7801] | 127 |  | 
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|  | 128 | /* tell master server we're closing */ | 
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| [8858] | 129 | orxout(internal_info, context::network) << "disconnecting." << endl; | 
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|  | 130 | WANDiscoverable::setActivity(false); | 
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|  | 131 | orxout(internal_info, context::network) << "disconnecting done" << endl; | 
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| [7801] | 132 |  | 
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| [7163] | 133 | LANDiscoverable::setActivity(false); | 
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| [1502] | 134 | return; | 
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|  | 135 | } | 
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|  | 136 |  | 
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|  | 137 | /** | 
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|  | 138 | * Run this function once every tick | 
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|  | 139 | * calls processQueue and updateGamestate | 
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|  | 140 | * @param time time since last tick | 
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|  | 141 | */ | 
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| [7163] | 142 | void Server::update(const Clock& time) | 
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|  | 143 | { | 
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| [3304] | 144 | // receive incoming packets | 
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| [3214] | 145 | Connection::processQueue(); | 
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| [7801] | 146 |  | 
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| [7163] | 147 | // receive and process incoming discovery packets | 
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|  | 148 | LANDiscoverable::update(); | 
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| [6417] | 149 |  | 
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| [8327] | 150 | if ( GamestateManager::hasPeers() ) | 
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| [3214] | 151 | { | 
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| [3304] | 152 | // process incoming gamestates | 
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|  | 153 | GamestateManager::processGamestates(); | 
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| [7801] | 154 | FunctionCallManager::processBufferedFunctionCalls(); | 
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| [6417] | 155 |  | 
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| [3304] | 156 | // send function calls to clients | 
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| [7801] | 157 | FunctionCallManager::sendCalls( static_cast<Host*>(this) ); | 
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| [6417] | 158 |  | 
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| [3304] | 159 | //this steers our network frequency | 
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|  | 160 | timeSinceLastUpdate_+=time.getDeltaTime(); | 
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|  | 161 | if(timeSinceLastUpdate_>=NETWORK_PERIOD) | 
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|  | 162 | { | 
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|  | 163 | timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; | 
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|  | 164 | updateGamestate(); | 
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|  | 165 | } | 
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| [7801] | 166 | //       sendPackets(); // flush the enet queue | 
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| [1502] | 167 | } | 
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|  | 168 | } | 
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| [1747] | 169 |  | 
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| [7801] | 170 | void Server::queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) | 
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| [7163] | 171 | { | 
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| [7801] | 172 | ServerConnection::addPacket(packet, clientID, channelID); | 
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| [1735] | 173 | } | 
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| [6417] | 174 |  | 
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| [2087] | 175 | /** | 
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| [6417] | 176 | * @brief: returns ping time to client in milliseconds | 
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| [2087] | 177 | */ | 
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| [7163] | 178 | unsigned int Server::getRTT(unsigned int clientID) | 
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|  | 179 | { | 
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| [8327] | 180 | //     assert(ClientInformation::findClient(clientID)); | 
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|  | 181 | //     return ClientInformation::findClient(clientID)->getRTT(); | 
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|  | 182 | // TODO: reimplement | 
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|  | 183 | return 0; | 
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| [2087] | 184 | } | 
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| [6417] | 185 |  | 
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| [5961] | 186 | void Server::printRTT() | 
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|  | 187 | { | 
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| [8327] | 188 | //     for( ClientInformation* temp=ClientInformation::getBegin(); temp!=0; temp=temp->next() ) | 
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| [8858] | 189 | //       orxout(message) << "Round trip time to client with ID: " << temp->getID() << " is " << temp->getRTT() << " ms" << endl; | 
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| [5961] | 190 | } | 
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| [1502] | 191 |  | 
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|  | 192 | /** | 
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| [2087] | 193 | * @brief: return packet loss ratio to client (scales from 0 to 1) | 
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|  | 194 | */ | 
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| [8351] | 195 | float Server::getPacketLoss(unsigned int clientID) | 
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| [7163] | 196 | { | 
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| [8327] | 197 | //     assert(ClientInformation::findClient(clientID)); | 
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|  | 198 | //     return ClientInformation::findClient(clientID)->getPacketLoss(); | 
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|  | 199 | return 0.; | 
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| [2087] | 200 | } | 
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| [1502] | 201 |  | 
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|  | 202 | /** | 
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|  | 203 | * takes a new snapshot of the gamestate and sends it to the clients | 
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|  | 204 | */ | 
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| [7163] | 205 | void Server::updateGamestate() | 
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|  | 206 | { | 
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| [8327] | 207 | if( this->clientIDs_.size()==0 ) | 
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| [2662] | 208 | //no client connected | 
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| [3304] | 209 | return; | 
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|  | 210 | GamestateManager::update(); | 
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| [8858] | 211 | //     orxout(verbose_more, context::network) << "Server: one gamestate update complete, goig to sendGameState" << endl; | 
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|  | 212 | //orxout(verbose_more, context::network) << "updated gamestate, sending it" << endl; | 
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| [1502] | 213 | //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) | 
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| [7801] | 214 | sendGameStates(); | 
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| [1907] | 215 | sendObjectDeletes(); | 
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| [8858] | 216 | //     orxout(verbose_more, context::network) << "Server: one sendGameState turn complete, repeat in next tick" << endl; | 
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|  | 217 | //orxout(verbose_more, context::network) << "sent gamestate" << endl; | 
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| [1502] | 218 | } | 
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|  | 219 |  | 
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|  | 220 | /** | 
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| [7801] | 221 | * sends the current gamestate to all peers | 
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| [1502] | 222 | */ | 
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| [7801] | 223 | bool Server::sendGameStates() | 
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| [7163] | 224 | { | 
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| [7801] | 225 | std::vector<packet::Gamestate*> gamestates = GamestateManager::getGamestates(); | 
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|  | 226 | std::vector<packet::Gamestate*>::iterator it; | 
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|  | 227 | for( it = gamestates.begin(); it != gamestates.end(); ++it ) | 
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|  | 228 | { | 
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|  | 229 | (*it)->send(static_cast<Host*>(this)); | 
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|  | 230 | } | 
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| [1502] | 231 | return true; | 
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|  | 232 | } | 
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| [1747] | 233 |  | 
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| [7801] | 234 |  | 
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| [7163] | 235 | bool Server::sendObjectDeletes() | 
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|  | 236 | { | 
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| [8327] | 237 | //     ClientInformation *temp = ClientInformation::getBegin(); | 
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|  | 238 | //     if( temp == NULL ) | 
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| [2662] | 239 | //no client connected | 
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| [8327] | 240 | if( this->clientIDs_.size()==0 ) | 
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| [2662] | 241 | return true; | 
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| [1907] | 242 | packet::DeleteObjects *del = new packet::DeleteObjects(); | 
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|  | 243 | if(!del->fetchIDs()) | 
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| [5929] | 244 | { | 
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|  | 245 | delete del; | 
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| [1907] | 246 | return true;  //everything ok (no deletes this tick) | 
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| [5929] | 247 | } | 
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| [8858] | 248 | //     orxout(verbose, context::network) << "sending DeleteObjects" << endl; | 
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| [8327] | 249 | //     while(temp != NULL){ | 
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|  | 250 | //       if( !(temp->getSynched()) ) | 
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|  | 251 | //       { | 
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| [8858] | 252 | //         orxout(verbose_more, context::network) << "Server: not sending gamestate" << endl; | 
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| [8327] | 253 | //         temp=temp->next(); | 
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|  | 254 | //         continue; | 
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|  | 255 | //       } | 
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|  | 256 | //       int cid = temp->getID(); //get client id | 
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|  | 257 | //       packet::DeleteObjects *cd = new packet::DeleteObjects(*del); | 
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|  | 258 | //       assert(cd); | 
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|  | 259 | del->setPeerID(NETWORK_PEER_ID_BROADCAST); | 
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|  | 260 | if ( !del->send( static_cast<Host*>(this) ) ) | 
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| [8858] | 261 | orxout(internal_warning, context::network) << "Server: could not broadcast deleteObjects packet" << endl; | 
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| [8327] | 262 | //       temp=temp->next(); | 
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| [1907] | 263 | // gs gets automatically deleted by enet callback | 
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| [8327] | 264 | //     } | 
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|  | 265 | //     delete del; | 
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| [1907] | 266 | return true; | 
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|  | 267 | } | 
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| [1747] | 268 |  | 
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| [1907] | 269 |  | 
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| [8327] | 270 | void Server::addPeer(uint32_t peerID) | 
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| [7163] | 271 | { | 
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| [8327] | 272 | //     static unsigned int newid=1; | 
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| [8858] | 273 | // | 
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|  | 274 | //     orxout(internal_info, context::network) << "Server: adding client" << endl; | 
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| [8327] | 275 | //     ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); | 
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|  | 276 | //     if(!temp) | 
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|  | 277 | //     { | 
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| [8858] | 278 | //       orxout(internal_warning, context::network) << "Server: could not add client" << endl; | 
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| [8327] | 279 | //     } | 
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|  | 280 | //     temp->setID(newid); | 
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|  | 281 | //     temp->setPeer(event->peer); | 
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| [2087] | 282 |  | 
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|  | 283 | // inform all the listeners | 
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| [8327] | 284 | this->clientIDs_.push_back(peerID); | 
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|  | 285 | ClientConnectionListener::broadcastClientConnected(peerID); | 
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|  | 286 | GamestateManager::addPeer(peerID); | 
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| [2087] | 287 |  | 
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| [8327] | 288 | //     ++newid; | 
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| [2087] | 289 |  | 
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| [8858] | 290 | orxout(internal_info, context::network) << "Server: added client id: " << peerID << endl; | 
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| [8327] | 291 | createClient(peerID); | 
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| [2087] | 292 | } | 
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| [1747] | 293 |  | 
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| [8327] | 294 | void Server::removePeer(uint32_t peerID) | 
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| [5929] | 295 | { | 
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| [8858] | 296 | orxout(verbose, context::network) << "removing client from list" << endl; | 
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| [8327] | 297 | //     ClientInformation *client = ClientInformation::findClient(&event->peer->address); | 
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|  | 298 | //     if(!client) | 
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|  | 299 | //       return; | 
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|  | 300 | //     else | 
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|  | 301 | //     { | 
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|  | 302 | std::vector<uint32_t>::iterator it; | 
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|  | 303 | for( it=this->clientIDs_.begin(); it!=this->clientIDs_.end(); ++it ) | 
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|  | 304 | { | 
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|  | 305 | if( *it == peerID ) | 
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| [5929] | 306 | { | 
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| [8327] | 307 | this->clientIDs_.erase(it); | 
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|  | 308 | break; | 
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|  | 309 | } | 
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|  | 310 | } | 
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|  | 311 | ClientConnectionListener::broadcastClientDisconnected(peerID); | 
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|  | 312 | GamestateManager::removePeer(peerID); | 
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| [5929] | 313 | //ServerConnection::disconnectClient( client ); | 
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| [5961] | 314 | //ClientConnectionListener::broadcastClientDisconnected( client->getID() ); //this is done in ClientInformation now | 
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| [8327] | 315 | //       delete client; | 
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|  | 316 | //     } | 
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| [5929] | 317 | } | 
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| [8858] | 318 |  | 
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| [7801] | 319 | void Server::processPacket(packet::Packet* packet) | 
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|  | 320 | { | 
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|  | 321 | if( packet->isReliable() ) | 
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|  | 322 | { | 
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| [8327] | 323 | if( this->getLastReceivedGamestateID(packet->getPeerID()) >= packet->getRequiredGamestateID() ) | 
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| [7801] | 324 | packet->process(static_cast<Host*>(this)); | 
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|  | 325 | else | 
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|  | 326 | this->packetQueue_.push_back(packet); | 
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|  | 327 | } | 
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|  | 328 | else | 
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|  | 329 | packet->process(static_cast<Host*>(this)); | 
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|  | 330 | } | 
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| [5929] | 331 |  | 
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| [7801] | 332 |  | 
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| [7163] | 333 | bool Server::createClient(int clientID) | 
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|  | 334 | { | 
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| [8327] | 335 | //     ClientInformation *temp = ClientInformation::findClient(clientID); | 
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|  | 336 | //     if(!temp) | 
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|  | 337 | //     { | 
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| [8858] | 338 | //       orxout(internal_error, context::network) << "Server. could not create client with id: " << clientID << endl; | 
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| [8327] | 339 | //       return false; | 
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|  | 340 | //     } | 
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| [8858] | 341 | //     orxout(verbose, context::network) << "Con.Man: creating client id: " << temp->getID() << endl; | 
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| [6417] | 342 |  | 
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| [3084] | 343 | // synchronise class ids | 
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| [8327] | 344 | syncClassid(clientID); | 
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| [6417] | 345 |  | 
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| [3084] | 346 | // now synchronise functionIDs | 
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|  | 347 | packet::FunctionIDs *fIDs = new packet::FunctionIDs(); | 
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| [7801] | 348 | fIDs->setPeerID(clientID); | 
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|  | 349 | bool b = fIDs->send( static_cast<Host*>(this) ); | 
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| [3084] | 350 | assert(b); | 
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| [6417] | 351 |  | 
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| [8327] | 352 | //     temp->setSynched(true); | 
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| [7801] | 353 | GamestateManager::setSynched(clientID); | 
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| [8858] | 354 |  | 
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|  | 355 | orxout(verbose, context::network) << "sending welcome" << endl; | 
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| [8706] | 356 | packet::Welcome *w = new packet::Welcome(clientID); | 
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| [8327] | 357 | w->setPeerID(clientID); | 
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| [7801] | 358 | b = w->send( static_cast<Host*>(this) ); | 
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| [1907] | 359 | assert(b); | 
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| [8327] | 360 | //     packet::Gamestate *g = new packet::Gamestate(); | 
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|  | 361 | //     g->setPeerID(clientID); | 
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|  | 362 | //     b = g->collectData(0,packet::GAMESTATE_MODE_SERVER); | 
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| [7801] | 363 | //     assert(b); | 
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| [8327] | 364 | //     if(!b) | 
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|  | 365 | //       return false; //no data for the client | 
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|  | 366 | // //     b = g->compressData(); | 
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|  | 367 | // //     assert(b); | 
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|  | 368 | //     b = g->send( static_cast<Host*>(this) ); | 
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|  | 369 | //     assert(b); | 
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| [1502] | 370 | return true; | 
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|  | 371 | } | 
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| [6417] | 372 |  | 
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| [8327] | 373 | void Server::disconnectClient( uint32_t clientID ) | 
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| [7163] | 374 | { | 
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| [8327] | 375 | ServerConnection::disconnectClient( clientID ); | 
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|  | 376 | GamestateManager::removePeer( clientID ); | 
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| [5929] | 377 | // inform all the listeners | 
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| [5961] | 378 | // ClientConnectionListener::broadcastClientDisconnected(client->getID()); // this is done in ClientInformation now | 
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| [1502] | 379 | } | 
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| [2087] | 380 |  | 
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| [8858] | 381 | /** | 
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|  | 382 | * @brief Sends a chat message to the given target ID. | 
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|  | 383 | * @param message message to be sent | 
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|  | 384 | * @param sourceID the ID of the sender | 
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|  | 385 | * @param targetID the ID of the receiver | 
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|  | 386 | */ | 
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|  | 387 | void Server::doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID) | 
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| [7163] | 388 | { | 
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| [8858] | 389 | // check if the target exists. just ignore the message otherwise | 
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|  | 390 | if (!this->isValidTarget(targetID)) // TODO: remove this if an invalid clientIDs don't trigger assertions anymore | 
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|  | 391 | return; | 
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|  | 392 |  | 
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|  | 393 | // send the message to the target | 
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|  | 394 | packet::Chat* packet = new packet::Chat(message, sourceID, targetID); | 
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|  | 395 | packet->setPeerID(targetID); | 
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|  | 396 | packet->send( static_cast<Host*>(this) ); | 
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|  | 397 |  | 
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|  | 398 | // if the target is (or includes) this host as well, call the parent function which passes the message to the listeners | 
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|  | 399 | if (targetID == NETWORK_PEER_ID_BROADCAST || targetID == Host::getPlayerID()) | 
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|  | 400 | Host::doReceiveChat(message, sourceID, targetID); | 
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| [2087] | 401 | } | 
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|  | 402 |  | 
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| [8858] | 403 | /** | 
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|  | 404 | * @brief Gets called if a packet::Chat packet is received. Forwards the packet to the target | 
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|  | 405 | * and calls the parent function if necessary. | 
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|  | 406 | */ | 
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|  | 407 | void Server::doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID) | 
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| [7163] | 408 | { | 
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| [8858] | 409 | this->doSendChat(message, sourceID, targetID); | 
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| [2087] | 410 | } | 
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|  | 411 |  | 
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| [8858] | 412 | /** | 
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|  | 413 | * @brief Returns true if the target ID is in the list of clients (or if it | 
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|  | 414 | * corresponds to the broadcast or the server ID). | 
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|  | 415 | */ | 
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|  | 416 | bool Server::isValidTarget(unsigned int targetID) | 
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| [7163] | 417 | { | 
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| [8858] | 418 | if (targetID == NETWORK_PEER_ID_BROADCAST || targetID == NETWORK_PEER_ID_SERVER) | 
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|  | 419 | return true; | 
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| [2087] | 420 |  | 
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| [8858] | 421 | std::vector<uint32_t>::iterator it; | 
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|  | 422 | for( it=this->clientIDs_.begin(); it!=this->clientIDs_.end(); ++it ) | 
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|  | 423 | if( *it == targetID ) | 
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|  | 424 | return true; | 
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|  | 425 |  | 
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|  | 426 | return false; | 
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| [1907] | 427 | } | 
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| [1747] | 428 |  | 
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| [7163] | 429 | void Server::syncClassid(unsigned int clientID) | 
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|  | 430 | { | 
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| [3214] | 431 | int failures=0; | 
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|  | 432 | packet::ClassID *classid = new packet::ClassID(); | 
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| [7801] | 433 | classid->setPeerID(clientID); | 
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|  | 434 | while(!classid->send( static_cast<Host*>(this) ) && failures < 10){ | 
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| [3214] | 435 | failures++; | 
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|  | 436 | } | 
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|  | 437 | assert(failures<10); | 
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| [8858] | 438 | orxout(verbose, context::network) << "syncClassid:\tall synchClassID packets have been sent" << endl; | 
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| [3214] | 439 | } | 
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|  | 440 |  | 
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| [1502] | 441 | } | 
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