| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Implementation: GameStateManager | 
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| 31 | // | 
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| 32 | // Description: | 
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| 33 | // | 
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| 34 | // | 
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| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 36 | // | 
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| 37 | // Copyright: See COPYING file that comes with this distribution | 
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| 38 | // | 
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| 39 | // | 
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| 40 |  | 
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| 41 | #include "GamestateManager.h" | 
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| 42 |  | 
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| 43 | #include <cassert> | 
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| 44 | #include <queue> | 
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| 45 | // #include <boost/thread/mutex.hpp> | 
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| 46 |  | 
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| 47 | #include "packet/Acknowledgement.h" | 
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| 48 | #include "packet/Gamestate.h" | 
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| 49 | #include "synchronisable/NetworkCallbackManager.h" | 
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| 50 |  | 
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| 51 | #include "core/ThreadPool.h" | 
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| 52 | #include "core/command/Executor.h" | 
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| 53 | #include "core/GameMode.h" | 
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| 54 | #include "util/Debug.h" | 
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| 55 | #include "util/Clock.h" | 
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| 56 | // #include "TrafficControl.h" | 
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| 57 |  | 
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| 58 | namespace orxonox | 
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| 59 | { | 
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| 60 |   GamestateManager::GamestateManager() : | 
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| 61 |   currentGamestate_(0), id_(0) | 
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| 62 |   { | 
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| 63 | //     trafficControl_ = new TrafficControl(); | 
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| 64 | //     threadMutex_ = new boost::mutex(); | 
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| 65 | //     threadPool_ = new ThreadPool(); | 
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| 66 |   } | 
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| 67 |  | 
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| 68 |   GamestateManager::~GamestateManager() | 
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| 69 |   { | 
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| 70 |     if( this->currentGamestate_ ) | 
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| 71 |         delete this->currentGamestate_;std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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| 72 |     for( it = gamestateQueue.begin(); it != gamestateQueue.end(); ++it ) | 
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| 73 |       delete it->second; | 
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| 74 |     std::map<uint32_t, peerInfo>::iterator peerIt; | 
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| 75 |     std::map<uint32_t, packet::Gamestate*>::iterator gamestateIt; | 
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| 76 |     for( peerIt = peerMap_.begin(); peerIt != peerMap_.end(); ++peerIt ) | 
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| 77 |     { | 
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| 78 |       for( gamestateIt = peerIt->second.gamestates.begin(); gamestateIt != peerIt->second.gamestates.end(); ++gamestateIt ) | 
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| 79 |         delete gamestateIt->second; | 
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| 80 |     } | 
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| 81 | //     this->trafficControl_->destroy(); | 
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| 82 | //     delete this->threadMutex_; | 
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| 83 | //     delete this->threadPool_; | 
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| 84 |   } | 
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| 85 |  | 
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| 86 |   bool GamestateManager::update(){ | 
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| 87 | //     cleanup(); | 
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| 88 |     return getSnapshot(); | 
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| 89 |   } | 
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| 90 |  | 
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| 91 |   bool GamestateManager::addGamestate(packet::Gamestate *gs, unsigned int clientID) | 
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| 92 |   { | 
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| 93 |     assert(gs); | 
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| 94 |     std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateQueue.find(clientID); | 
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| 95 |     if(it!=gamestateQueue.end()){ | 
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| 96 |       // delete obsolete gamestate | 
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| 97 |       delete it->second; | 
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| 98 |     } | 
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| 99 |     gamestateQueue[clientID] = gs; | 
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| 100 |     return true; | 
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| 101 |   } | 
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| 102 |  | 
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| 103 |   bool GamestateManager::processGamestates() | 
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| 104 |   { | 
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| 105 |     if( this->gamestateQueue.empty() ) | 
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| 106 |         return true; | 
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| 107 |     std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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| 108 |     // now push only the most recent gamestates we received (ignore obsolete ones) | 
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| 109 |     for(it = gamestateQueue.begin(); it!=gamestateQueue.end(); it++){ | 
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| 110 |       bool b = processGamestate(it->second); | 
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| 111 |       assert(b); | 
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| 112 |       sendAck( it->second->getID(), it->second->getPeerID() ); | 
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| 113 |       delete it->second; | 
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| 114 |     } | 
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| 115 |     // now clear the queue | 
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| 116 |     gamestateQueue.clear(); | 
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| 117 |     //and call all queued callbacks | 
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| 118 |     NetworkCallbackManager::callCallbacks(); | 
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| 119 |     return true; | 
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| 120 |   } | 
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| 121 |    | 
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| 122 |   bool GamestateManager::sendAck(unsigned int gamestateID, uint32_t peerID) | 
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| 123 |   { | 
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| 124 |     packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, peerID); | 
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| 125 |     if( !this->sendPacket(ack)) | 
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| 126 |     { | 
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| 127 |       COUT(3) << "could not ack gamestate: " << gamestateID << std::endl; | 
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| 128 |       return false; | 
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| 129 |     } | 
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| 130 |     else | 
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| 131 |     { | 
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| 132 |       COUT(5) << "acked a gamestate: " << gamestateID << std::endl; | 
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| 133 |       return true; | 
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| 134 |     } | 
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| 135 |   } | 
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| 136 |  | 
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| 137 |  | 
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| 138 |   bool GamestateManager::getSnapshot(){ | 
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| 139 |     if ( currentGamestate_ != 0 ) | 
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| 140 |       delete currentGamestate_; | 
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| 141 |     currentGamestate_ = new packet::Gamestate(); | 
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| 142 |     uint8_t gsMode; | 
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| 143 |     if( GameMode::isMaster() ) | 
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| 144 |       gsMode = packet::GAMESTATE_MODE_SERVER; | 
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| 145 |     else | 
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| 146 |       gsMode = packet::GAMESTATE_MODE_CLIENT; | 
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| 147 |     uint32_t newID; | 
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| 148 |     if( GameMode::isMaster() ) | 
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| 149 |       newID = ++id_; | 
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| 150 |     else | 
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| 151 |       newID = peerMap_[NETWORK_PEER_ID_SERVER].lastProcessedGamestateID; | 
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| 152 |      | 
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| 153 |     if(!currentGamestate_->collectData(newID, gsMode)){ //we have no data to send | 
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| 154 |       delete currentGamestate_; | 
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| 155 |       currentGamestate_=0; | 
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| 156 |     } | 
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| 157 |     return true; | 
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| 158 |   } | 
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| 159 |  | 
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| 160 |   std::vector<packet::Gamestate*> GamestateManager::getGamestates() | 
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| 161 |   { | 
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| 162 |     if(!currentGamestate_) | 
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| 163 |       return std::vector<packet::Gamestate*>(); | 
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| 164 |     std::vector<packet::Gamestate*> peerGamestates; | 
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| 165 |      | 
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| 166 |     std::map<uint32_t, peerInfo>::iterator peerIt; | 
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| 167 |     for( peerIt=peerMap_.begin(); peerIt!=peerMap_.end(); ++peerIt ) | 
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| 168 |     { | 
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| 169 |       if( !peerIt->second.isSynched ) | 
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| 170 |       { | 
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| 171 |         COUT(5) << "Server: not sending gamestate" << std::endl; | 
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| 172 |         continue; | 
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| 173 |       } | 
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| 174 |       COUT(4) << "client id: " << peerIt->first << std::endl; | 
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| 175 |       COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; | 
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| 176 |       int peerID = peerIt->first; //get client id | 
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| 177 |  | 
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| 178 |       unsigned int lastAckedGamestateID = peerIt->second.lastAckedGamestateID; | 
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| 179 |  | 
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| 180 |       packet::Gamestate* baseGamestate=0; | 
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| 181 |       if(lastAckedGamestateID != GAMESTATEID_INITIAL) | 
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| 182 |       { | 
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| 183 |         assert(peerMap_.find(peerID)!=peerMap_.end()); | 
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| 184 |         std::map<uint32_t, packet::Gamestate*>::iterator it = peerMap_[peerID].gamestates.find(lastAckedGamestateID); | 
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| 185 |         assert(it!=peerMap_[peerID].gamestates.end()); | 
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| 186 |         baseGamestate = it->second; | 
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| 187 |       } | 
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| 188 |  | 
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| 189 |       peerGamestates.push_back(0);  // insert an empty gamestate* to change | 
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| 190 |       finishGamestate( peerID, peerGamestates.back(), baseGamestate, currentGamestate_ ); | 
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| 191 |       if( peerGamestates.back()==0 ) | 
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| 192 |         // nothing to send to remove pointer from vector | 
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| 193 |         peerGamestates.pop_back(); | 
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| 194 |       //FunctorMember<GamestateManager>* functor = | 
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| 195 | //       ExecutorMember<GamestateManager>* executor = createExecutor( createFunctor(&GamestateManager::finishGamestate, this) ); | 
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| 196 | //       executor->setDefaultValues( cid, &clientGamestates.back(), client, currentGamestate_ ); | 
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| 197 | //       (*static_cast<Executor*>(executor))(); | 
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| 198 | //       this->threadPool_->passFunction( executor, true ); | 
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| 199 | //       (*functor)( cid, &(clientGamestates.back()), client, currentGamestate_ ); | 
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| 200 |     } | 
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| 201 |  | 
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| 202 | //     threadPool_->synchronise(); | 
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| 203 |  | 
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| 204 |     return peerGamestates; | 
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| 205 |   } | 
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| 206 |  | 
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| 207 |  | 
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| 208 |   void GamestateManager::finishGamestate( unsigned int peerID, packet::Gamestate*& destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ) { | 
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| 209 |     //why are we searching the same client's gamestate id as we searched in | 
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| 210 |     //Server::sendGameState? | 
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| 211 |     // save the (undiffed) gamestate in the clients gamestate map | 
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| 212 |     //chose wheather the next gamestate is the first or not | 
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| 213 |  | 
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| 214 | //     packet::Gamestate *gs = gamestate->doSelection(clientID, 20000); | 
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| 215 | //       packet::Gamestate* gs = new packet::Gamestate(*gamestate); | 
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| 216 | //     packet::Gamestate* gs = gamestate; | 
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| 217 |     packet::Gamestate *gs = new packet::Gamestate(*gamestate); //TODO: is this neccessary ? | 
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| 218 | //     packet::Gamestate *gs = new packet::Gamestate(); | 
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| 219 | //     gs->collectData( id_, 0x1 ); | 
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| 220 | //     this->threadMutex_->lock(); | 
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| 221 |     peerMap_[peerID].gamestates[gamestate->getID()]=gs; | 
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| 222 | //     this->threadMutex_->unlock(); | 
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| 223 |     Clock clock; | 
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| 224 |     clock.capture(); | 
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| 225 |  | 
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| 226 |     if(base) | 
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| 227 |     { | 
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| 228 |       packet::Gamestate *diffed1 = gs->diffVariables(base); | 
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| 229 |       if( diffed1->getDataSize() == 0 ) | 
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| 230 |       { | 
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| 231 |         delete diffed1; | 
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| 232 |         destgamestate = 0; | 
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| 233 |         return; | 
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| 234 |       } | 
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| 235 |       gs = diffed1; | 
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| 236 |     } | 
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| 237 |     else | 
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| 238 |     { | 
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| 239 |       gs = new packet::Gamestate(*gs); | 
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| 240 |     } | 
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| 241 |  | 
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| 242 |  | 
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| 243 | //     bool b = gs->compressData(); | 
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| 244 | //     assert(b); | 
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| 245 |     clock.capture(); | 
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| 246 |     COUT(4) << "diff and compress time: " << clock.getDeltaTime() << endl; | 
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| 247 | //     COUT(5) << "sending gamestate with id " << gs->getID(); | 
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| 248 | //     if(gamestate->isDiffed()) | 
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| 249 | //       COUT(5) << " and baseid " << gs->getBaseID() << endl; | 
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| 250 | //     else | 
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| 251 | //       COUT(5) << endl; | 
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| 252 |     gs->setPeerID(peerID); | 
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| 253 |     destgamestate = gs; | 
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| 254 |   } | 
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| 255 |  | 
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| 256 |  | 
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| 257 |   bool GamestateManager::ackGamestate(unsigned int gamestateID, unsigned int peerID) | 
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| 258 |   { | 
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| 259 | //     ClientInformation *temp = ClientInformation::findClient(peerID); | 
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| 260 | //     assert(temp); | 
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| 261 |     std::map<uint32_t, peerInfo>::iterator it = this->peerMap_.find(peerID); | 
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| 262 |     assert(it!=this->peerMap_.end()); | 
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| 263 |     unsigned int curid = it->second.lastAckedGamestateID; | 
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| 264 |  | 
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| 265 |     if(gamestateID == ACKID_NACK){ | 
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| 266 |       it->second.lastAckedGamestateID = GAMESTATEID_INITIAL; | 
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| 267 | //       temp->setGamestateID(GAMESTATEID_INITIAL); | 
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| 268 |       // now delete all saved gamestates for this client | 
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| 269 |       std::map<uint32_t, packet::Gamestate*>::iterator it2; | 
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| 270 |       for(it2 = it->second.gamestates.begin(); it2!=it->second.gamestates.end(); ++it2 ){ | 
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| 271 |         delete it2->second; | 
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| 272 |       } | 
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| 273 |       it->second.gamestates.clear(); | 
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| 274 |       return true; | 
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| 275 |     } | 
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| 276 |  | 
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| 277 |     assert(curid==GAMESTATEID_INITIAL || curid<=gamestateID); | 
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| 278 |     COUT(5) << "acking gamestate " << gamestateID << " for peerID: " << peerID << " curid: " << curid << std::endl; | 
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| 279 |     std::map<uint32_t, packet::Gamestate*>::iterator it2; | 
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| 280 |     for( it2=it->second.gamestates.begin(); it2!=it->second.gamestates.end(); ) | 
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| 281 |     { | 
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| 282 |       if( it2->second->getID() < gamestateID ) | 
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| 283 |       { | 
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| 284 |         delete it2->second; | 
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| 285 |         it->second.gamestates.erase(it2++); | 
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| 286 |       } | 
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| 287 |       else | 
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| 288 |         ++it2; | 
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| 289 |     } | 
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| 290 |      | 
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| 291 | //     std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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| 292 | //     for(it = gamestateMap_[peerID].begin(); it!=gamestateMap_[peerID].end() && it->first<gamestateID; ){ | 
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| 293 | //       delete it->second; | 
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| 294 | //       gamestateMap_[peerID].erase(it++); | 
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| 295 | //     } | 
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| 296 |     it->second.lastAckedGamestateID = gamestateID; | 
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| 297 | //     temp->setGamestateID(gamestateID); | 
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| 298 | //     TrafficControl::processAck(peerID, gamestateID); | 
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| 299 |     return true; | 
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| 300 |   } | 
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| 301 |    | 
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| 302 |   uint32_t GamestateManager::getLastProcessedGamestateID(unsigned int peerID) | 
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| 303 |   { | 
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| 304 |     assert( this->peerMap_.find(peerID)!=this->peerMap_.end() ); | 
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| 305 |     if( this->peerMap_.find(peerID) != this->peerMap_.end() ) | 
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| 306 |       return this->peerMap_[peerID].lastProcessedGamestateID; | 
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| 307 |     else | 
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| 308 |       return GAMESTATEID_INITIAL; | 
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| 309 |   } | 
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| 310 |    | 
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| 311 |    | 
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| 312 |   void GamestateManager::addPeer(uint32_t peerID) | 
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| 313 |   { | 
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| 314 |     assert(peerMap_.find(peerID)==peerMap_.end()); | 
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| 315 |     peerMap_[peerID].peerID = peerID; | 
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| 316 |     peerMap_[peerID].lastProcessedGamestateID = GAMESTATEID_INITIAL; | 
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| 317 |     peerMap_[peerID].lastAckedGamestateID = GAMESTATEID_INITIAL; | 
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| 318 |     if( GameMode::isMaster() ) | 
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| 319 |       peerMap_[peerID].isSynched = false; | 
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| 320 |     else | 
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| 321 |       peerMap_[peerID].isSynched = true; | 
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| 322 |   } | 
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| 323 |  | 
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| 324 |   void GamestateManager::removePeer(uint32_t peerID) | 
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| 325 |   { | 
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| 326 |     assert(peerMap_.find(peerID)!=peerMap_.end()); | 
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| 327 |     std::map<uint32_t, packet::Gamestate*>::iterator peerIt; | 
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| 328 |     for( peerIt = peerMap_[peerID].gamestates.begin(); peerIt!=peerMap_[peerID].gamestates.end(); ++peerIt ) | 
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| 329 |     { | 
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| 330 |       delete peerIt->second; | 
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| 331 |     } | 
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| 332 |     peerMap_.erase(peerMap_.find(peerID)); | 
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| 333 |   } | 
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| 334 |  | 
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| 335 |  | 
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| 336 | //   void GamestateManager::removeClient(ClientInformation* client){ | 
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| 337 | //     assert(client); | 
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| 338 | //     std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> >::iterator clientMap = gamestateMap_.find(client->getID()); | 
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| 339 | //     // first delete all remained gamestates | 
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| 340 | //     std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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| 341 | //     for(it=clientMap->second.begin(); it!=clientMap->second.end(); it++) | 
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| 342 | //       delete it->second; | 
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| 343 | //     // now delete the clients gamestatemap | 
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| 344 | //     gamestateMap_.erase(clientMap); | 
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| 345 | //   } | 
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| 346 |  | 
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| 347 |   bool GamestateManager::processGamestate(packet::Gamestate *gs) | 
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| 348 |   { | 
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| 349 |     if(gs->isCompressed()) | 
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| 350 |     { | 
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| 351 |        bool b = gs->decompressData(); | 
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| 352 |        assert(b); | 
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| 353 |     } | 
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| 354 |     assert(!gs->isDiffed()); | 
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| 355 |     uint8_t gsMode; | 
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| 356 |     if( GameMode::isMaster() ) | 
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| 357 |       gsMode = packet::GAMESTATE_MODE_SERVER; | 
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| 358 |     else | 
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| 359 |       gsMode = packet::GAMESTATE_MODE_CLIENT; | 
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| 360 |     if( gs->spreadData(gsMode) ) | 
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| 361 |     { | 
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| 362 |       this->peerMap_[gs->getPeerID()].lastProcessedGamestateID = gs->getID(); | 
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| 363 |       return true; | 
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| 364 |     } | 
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| 365 |     else | 
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| 366 |       return false; | 
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| 367 |   } | 
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| 368 |  | 
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| 369 | } | 
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