| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Implementation: GameStateManager | 
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| 31 | // | 
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| 32 | // Description: | 
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| 33 | // | 
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| 34 | // | 
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| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 36 | // | 
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| 37 | // Copyright: See COPYING file that comes with this distribution | 
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| 38 | // | 
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| 39 | // | 
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| 40 |  | 
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| 41 | #include "GamestateManager.h" | 
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| 42 |  | 
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| 43 | #include <cassert> | 
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| 44 | #include <queue> | 
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| 45 | // #include <boost/thread/mutex.hpp> | 
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| 46 |  | 
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| 47 | #include "util/Debug.h" | 
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| 48 | #include "core/Executor.h" | 
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| 49 | #include "core/ThreadPool.h" | 
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| 50 | #include "ClientInformation.h" | 
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| 51 | #include "packet/Acknowledgement.h" | 
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| 52 | #include "packet/Gamestate.h" | 
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| 53 | #include "synchronisable/NetworkCallbackManager.h" | 
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| 54 | #include "TrafficControl.h" | 
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| 55 |  | 
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| 56 | namespace orxonox | 
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| 57 | { | 
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| 58 | GamestateManager::GamestateManager() : | 
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| 59 | reference(0), id_(0) | 
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| 60 | { | 
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| 61 | trafficControl_ = new TrafficControl(); | 
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| 62 | //     threadMutex_ = new boost::mutex(); | 
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| 63 | //     threadPool_ = new ThreadPool(); | 
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| 64 | } | 
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| 65 |  | 
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| 66 | GamestateManager::~GamestateManager() | 
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| 67 | { | 
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| 68 | if( this->reference ) | 
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| 69 | delete this->reference;std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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| 70 | for( it = gamestateQueue.begin(); it != gamestateQueue.end(); ++it ) | 
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| 71 | delete it->second; | 
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| 72 | std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> >::iterator it1; | 
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| 73 | std::map<unsigned int, packet::Gamestate*>::iterator it2; | 
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| 74 | for( it1 = gamestateMap_.begin(); it1 != gamestateMap_.end(); ++it1 ) | 
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| 75 | { | 
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| 76 | for( it2 = it1->second.begin(); it2 != it1->second.end(); ++it2 ) | 
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| 77 | delete it2->second; | 
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| 78 | } | 
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| 79 | this->trafficControl_->destroy(); | 
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| 80 | //     delete this->threadMutex_; | 
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| 81 | //     delete this->threadPool_; | 
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| 82 | } | 
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| 83 |  | 
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| 84 | bool GamestateManager::update(){ | 
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| 85 | //     cleanup(); | 
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| 86 | return getSnapshot(); | 
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| 87 | } | 
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| 88 |  | 
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| 89 | bool GamestateManager::add(packet::Gamestate *gs, unsigned int clientID){ | 
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| 90 | assert(gs); | 
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| 91 | std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateQueue.find(clientID); | 
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| 92 | if(it!=gamestateQueue.end()){ | 
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| 93 | // delete obsolete gamestate | 
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| 94 | delete it->second; | 
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| 95 | } | 
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| 96 | gamestateQueue[clientID] = gs; | 
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| 97 | return true; | 
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| 98 | } | 
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| 99 |  | 
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| 100 | bool GamestateManager::processGamestates(){ | 
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| 101 | if( this->gamestateQueue.empty() ) | 
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| 102 | return true; | 
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| 103 | std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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| 104 | // now push only the most recent gamestates we received (ignore obsolete ones) | 
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| 105 | for(it = gamestateQueue.begin(); it!=gamestateQueue.end(); it++){ | 
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| 106 | bool b = processGamestate(it->second); | 
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| 107 | assert(b); | 
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| 108 | delete it->second; | 
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| 109 | } | 
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| 110 | // now clear the queue | 
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| 111 | gamestateQueue.clear(); | 
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| 112 | //and call all queued callbacks | 
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| 113 | NetworkCallbackManager::callCallbacks(); | 
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| 114 | return true; | 
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| 115 | } | 
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| 116 |  | 
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| 117 |  | 
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| 118 | bool GamestateManager::getSnapshot(){ | 
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| 119 | if ( reference != 0 ) | 
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| 120 | delete reference; | 
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| 121 | reference = new packet::Gamestate(); | 
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| 122 | if(!reference->collectData(++id_, 0x1)){ //we have no data to send | 
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| 123 | delete reference; | 
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| 124 | reference=0; | 
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| 125 | } | 
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| 126 | return true; | 
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| 127 | } | 
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| 128 |  | 
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| 129 | void GamestateManager::sendGamestates() | 
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| 130 | { | 
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| 131 | ClientInformation *temp = ClientInformation::getBegin(); | 
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| 132 | std::queue<packet::Gamestate*> clientGamestates; | 
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| 133 | while(temp != NULL){ | 
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| 134 | if( !(temp->getSynched()) ){ | 
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| 135 | COUT(5) << "Server: not sending gamestate" << std::endl; | 
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| 136 | temp=temp->next(); | 
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| 137 | if(!temp) | 
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| 138 | break; | 
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| 139 | continue; | 
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| 140 | } | 
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| 141 | COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl; | 
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| 142 | COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; | 
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| 143 | int cid = temp->getID(); //get client id | 
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| 144 |  | 
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| 145 | unsigned int gID = temp->getGamestateID(); | 
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| 146 | if(!reference) | 
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| 147 | return; | 
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| 148 |  | 
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| 149 | packet::Gamestate *client=0; | 
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| 150 | if(gID != GAMESTATEID_INITIAL){ | 
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| 151 | assert(gamestateMap_.find(cid)!=gamestateMap_.end()); | 
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| 152 | std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateMap_[cid].find(gID); | 
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| 153 | if(it!=gamestateMap_[cid].end()) | 
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| 154 | { | 
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| 155 | client = it->second; | 
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| 156 | } | 
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| 157 | } | 
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| 158 |  | 
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| 159 | clientGamestates.push(0); | 
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| 160 | finishGamestate( cid, &clientGamestates.back(), client, reference ); | 
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| 161 | //FunctorMember<GamestateManager>* functor = | 
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| 162 | //       ExecutorMember<GamestateManager>* executor = createExecutor( createFunctor(&GamestateManager::finishGamestate, this) ); | 
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| 163 | //       executor->setDefaultValues( cid, &clientGamestates.back(), client, reference ); | 
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| 164 | //       (*static_cast<Executor*>(executor))(); | 
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| 165 | //       this->threadPool_->passFunction( executor, true ); | 
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| 166 | //       (*functor)( cid, &(clientGamestates.back()), client, reference ); | 
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| 167 |  | 
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| 168 | temp = temp->next(); | 
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| 169 | } | 
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| 170 |  | 
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| 171 | //     threadPool_->synchronise(); | 
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| 172 |  | 
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| 173 | while( !clientGamestates.empty() ) | 
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| 174 | { | 
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| 175 | if(clientGamestates.front()) | 
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| 176 | clientGamestates.front()->send(); | 
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| 177 | clientGamestates.pop(); | 
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| 178 | } | 
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| 179 | } | 
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| 180 |  | 
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| 181 |  | 
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| 182 | void GamestateManager::finishGamestate( unsigned int clientID, packet::Gamestate** destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ) { | 
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| 183 | //why are we searching the same client's gamestate id as we searched in | 
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| 184 | //Server::sendGameState? | 
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| 185 | // save the (undiffed) gamestate in the clients gamestate map | 
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| 186 | //chose wheather the next gamestate is the first or not | 
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| 187 |  | 
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| 188 | packet::Gamestate *gs = gamestate->doSelection(clientID, 20000); | 
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| 189 | //     packet::Gamestate *gs = new packet::Gamestate(*gamestate); | 
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| 190 | //     packet::Gamestate *gs = new packet::Gamestate(); | 
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| 191 | //     gs->collectData( id_, 0x1 ); | 
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| 192 | //     this->threadMutex_->lock(); | 
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| 193 | gamestateMap_[clientID][gamestate->getID()]=gs; | 
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| 194 | //     this->threadMutex_->unlock(); | 
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| 195 |  | 
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| 196 | if(base) | 
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| 197 | { | 
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| 198 |  | 
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| 199 | //       COUT(3) << "diffing" << std::endl; | 
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| 200 | //       packet::Gamestate* gs1  = gs; | 
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| 201 | packet::Gamestate *diffed = gs->diff(base); | 
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| 202 | //packet::Gamestate *gs2 = diffed->undiff(gs); | 
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| 203 | //       assert(*gs == *gs2); | 
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| 204 | gs = diffed; | 
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| 205 | //       packet::Gamestate* gs2 = gs->undiff(client); | 
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| 206 | //       gs = new packet::Gamestate(*gs); | 
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| 207 | //       assert(*gs1==*gs2); | 
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| 208 | } | 
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| 209 | else{ | 
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| 210 | gs = new packet::Gamestate(*gs); | 
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| 211 | } | 
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| 212 |  | 
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| 213 |  | 
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| 214 | bool b = gs->compressData(); | 
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| 215 | assert(b); | 
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| 216 | //     COUT(4) << "sending gamestate with id " << gs->getID(); | 
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| 217 | //     if(gamestate->isDiffed()) | 
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| 218 | //     COUT(4) << " and baseid " << gs->getBaseID() << endl; | 
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| 219 | //     else | 
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| 220 | //     COUT(4) << endl; | 
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| 221 | gs->setClientID(clientID); | 
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| 222 | *destgamestate = gs; | 
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| 223 | } | 
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| 224 |  | 
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| 225 |  | 
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| 226 | bool GamestateManager::ack(unsigned int gamestateID, unsigned int clientID) { | 
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| 227 | ClientInformation *temp = ClientInformation::findClient(clientID); | 
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| 228 | assert(temp); | 
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| 229 | unsigned int curid = temp->getGamestateID(); | 
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| 230 |  | 
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| 231 | if(gamestateID == ACKID_NACK){ | 
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| 232 | temp->setGamestateID(GAMESTATEID_INITIAL); | 
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| 233 | // now delete all saved gamestates for this client | 
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| 234 | std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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| 235 | for(it = gamestateMap_[clientID].begin(); it!=gamestateMap_[clientID].end(); ){ | 
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| 236 | delete it->second; | 
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| 237 |  | 
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| 238 | gamestateMap_[clientID].erase(it++); | 
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| 239 | } | 
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| 240 | return true; | 
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| 241 | } | 
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| 242 |  | 
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| 243 | assert(curid==GAMESTATEID_INITIAL || curid<gamestateID); | 
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| 244 | COUT(5) << "acking gamestate " << gamestateID << " for clientid: " << clientID << " curid: " << curid << std::endl; | 
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| 245 | std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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| 246 | for(it = gamestateMap_[clientID].begin(); it!=gamestateMap_[clientID].end() && it->first<gamestateID; ){ | 
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| 247 | delete it->second; | 
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| 248 | gamestateMap_[clientID].erase(it++); | 
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| 249 | } | 
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| 250 | temp->setGamestateID(gamestateID); | 
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| 251 | TrafficControl::processAck(clientID, gamestateID); | 
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| 252 | return true; | 
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| 253 | } | 
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| 254 |  | 
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| 255 | void GamestateManager::removeClient(ClientInformation* client){ | 
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| 256 | assert(client); | 
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| 257 | std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> >::iterator clientMap = gamestateMap_.find(client->getID()); | 
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| 258 | // first delete all remained gamestates | 
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| 259 | std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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| 260 | for(it=clientMap->second.begin(); it!=clientMap->second.end(); it++) | 
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| 261 | delete it->second; | 
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| 262 | // now delete the clients gamestatemap | 
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| 263 | gamestateMap_.erase(clientMap); | 
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| 264 | } | 
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| 265 |  | 
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| 266 | bool GamestateManager::processGamestate(packet::Gamestate *gs){ | 
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| 267 | if(gs->isCompressed()) | 
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| 268 | { | 
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| 269 | bool b = gs->decompressData(); | 
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| 270 | assert(b); | 
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| 271 | } | 
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| 272 | assert(!gs->isDiffed()); | 
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| 273 | return gs->spreadData(0x1); | 
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| 274 | } | 
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| 275 |  | 
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| 276 | } | 
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