| [1706] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008 | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [3214] | 29 | #ifndef _GamestateHandler_H__ | 
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|  | 30 | #define _GamestateHandler_H__ | 
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| [1706] | 31 |  | 
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|  | 32 | #include "NetworkPrereqs.h" | 
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|  | 33 |  | 
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| [7801] | 34 | #include <cassert> | 
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|  | 35 |  | 
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| [2171] | 36 | namespace orxonox { | 
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| [1706] | 37 |  | 
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|  | 38 | /** | 
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| [6073] | 39 | @author Oliver Scheuss | 
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| [1706] | 40 | */ | 
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| [7801] | 41 | class _NetworkExport GamestateHandler | 
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|  | 42 | { | 
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| [1706] | 43 | private: | 
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| [1740] | 44 |  | 
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|  | 45 |  | 
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| [1706] | 46 | protected: | 
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|  | 47 | GamestateHandler(); | 
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| [1740] | 48 | virtual ~GamestateHandler(); | 
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|  | 49 |  | 
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| [1706] | 50 | public: | 
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| [7801] | 51 | virtual bool      addGamestate(packet::Gamestate* gs, unsigned int clientID) = 0; | 
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|  | 52 | virtual bool      ackGamestate(unsigned int gamestateID, unsigned int clientID) = 0; | 
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| [8327] | 53 | virtual uint32_t  getLastReceivedGamestateID( unsigned int clientID )=0; | 
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| [7801] | 54 | virtual uint32_t  getCurrentGamestateID()=0; | 
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| [1706] | 55 | }; | 
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|  | 56 |  | 
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|  | 57 | } | 
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|  | 58 |  | 
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| [3214] | 59 | #endif /* _GamestateHandler_H__ */ | 
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