| [1706] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008 | 
|---|
 | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      ... | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
| [3214] | 29 | #ifndef _GamestateHandler_H__ | 
|---|
 | 30 | #define _GamestateHandler_H__ | 
|---|
| [1706] | 31 |  | 
|---|
 | 32 | #include "NetworkPrereqs.h" | 
|---|
 | 33 |  | 
|---|
| [2171] | 34 | namespace orxonox { | 
|---|
| [1706] | 35 |  | 
|---|
 | 36 | /** | 
|---|
| [6073] | 37 |     @author Oliver Scheuss | 
|---|
| [1706] | 38 | */ | 
|---|
| [2087] | 39 | class _NetworkExport GamestateHandler{ | 
|---|
| [1706] | 40 |   private: | 
|---|
| [2087] | 41 |     virtual bool add(packet::Gamestate *gs, unsigned int clientID)=0; | 
|---|
 | 42 |     virtual bool ack(unsigned int gamestateID, unsigned int clientID)=0; | 
|---|
| [1740] | 43 |  | 
|---|
| [1706] | 44 |     static GamestateHandler *instance_; | 
|---|
| [1740] | 45 |  | 
|---|
 | 46 |  | 
|---|
| [1706] | 47 |   protected: | 
|---|
 | 48 |     GamestateHandler(); | 
|---|
| [1740] | 49 |     virtual ~GamestateHandler(); | 
|---|
 | 50 |  | 
|---|
| [1706] | 51 |   public: | 
|---|
| [2087] | 52 |     static bool addGamestate(packet::Gamestate *gs, unsigned int clientID){ return instance_->add(gs, clientID); } | 
|---|
 | 53 |     static bool ackGamestate(unsigned int gamestateID, unsigned int clientID){ return instance_->ack(gamestateID, clientID); } | 
|---|
| [1706] | 54 | }; | 
|---|
 | 55 |  | 
|---|
 | 56 | } | 
|---|
 | 57 |  | 
|---|
| [3214] | 58 | #endif /* _GamestateHandler_H__ */ | 
|---|